Literature DB >> 25594988

Design and Evaluation of an Interactive Exercise Coaching System for Older Adults: Lessons Learned.

Ferda Ofli, Gregorij Kurillo, Štěpán Obdržálek, Ruzena Bajcsy, Holly Brugge Jimison, Misha Pavel.   

Abstract

Although the positive effects of exercise on the well-being and quality of independent living for older adults are well accepted, many elderly individuals lack access to exercise facilities, or the skills and motivation to perform exercise at home. To provide a more engaging environment that promotes physical activity, various fitness applications have been proposed. Many of the available products, however, are geared toward a younger population and are not appropriate or engaging for an older population. To address these issues, we developed an automated interactive exercise coaching system using the Microsoft Kinect. The coaching system guides users through a series of video exercises, tracks and measures their movements, provides real-time feedback, and records their performance over time. Our system consists of exercises to improve balance, flexibility, strength, and endurance, with the aim of reducing fall risk and improving performance of daily activities. In this paper, we report on the development of the exercise system, discuss the results of our recent field pilot study with six independently living elderly individuals, and highlight the lessons learned relating to the in-home system setup, user tracking, feedback, and exercise performance evaluation.

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Year:  2015        PMID: 25594988      PMCID: PMC4835340          DOI: 10.1109/JBHI.2015.2391671

Source DB:  PubMed          Journal:  IEEE J Biomed Health Inform        ISSN: 2168-2194            Impact factor:   5.772


  15 in total

1.  Exercise self-efficacy in older adults: social, affective, and behavioral influences.

Authors:  Edward McAuley; Gerald J Jerome; David X Marquez; Steriani Elavsky; Bryan Blissmer
Journal:  Ann Behav Med       Date:  2003

Review 2.  Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review.

Authors:  Kimberly J Miller; Brooke S Adair; Alan J Pearce; Catherine M Said; Elizabeth Ozanne; Meg M Morris
Journal:  Age Ageing       Date:  2013-12-17       Impact factor: 10.668

3.  The Physical Effect of Exergames in Healthy Elderly-A Systematic Review.

Authors:  Lisbeth H Larsen; Lone Schou; Henrik Hautop Lund; Henning Langberg
Journal:  Games Health J       Date:  2013-06-27

4.  Exergames for the elderly: towards an embedded Kinect-based clinical test of falls risk.

Authors:  Jaime A Garcia; Karla Felix Navarro; Daniel Schoene; Stuart T Smith; Yusuf Pisan
Journal:  Stud Health Technol Inform       Date:  2012

5.  Architecture of an automated coaching system for elderly population.

Authors:  Stěpán Obdržálek; Gregorij Kurillo; Edmund Seto; Růžena Bajcsy
Journal:  Stud Health Technol Inform       Date:  2013

6.  Physical activity, exercise, and physical fitness: definitions and distinctions for health-related research.

Authors:  C J Caspersen; K E Powell; G M Christenson
Journal:  Public Health Rep       Date:  1985 Mar-Apr       Impact factor: 2.792

7.  Computer games as a means of movement rehabilitation.

Authors:  A N Krichevets; E B Sirotkina; I V Yevsevicheva; L M Zeldin
Journal:  Disabil Rehabil       Date:  1995 Feb-Mar       Impact factor: 3.033

8.  Video games as physiotherapy.

Authors:  J Szer
Journal:  Med J Aust       Date:  1983-04-30       Impact factor: 7.738

9.  Accuracy and robustness of Kinect pose estimation in the context of coaching of elderly population.

Authors:  Stepán Obdrzálek; Gregorij Kurillo; Ferda Ofli; Ruzena Bajcsy; Edmund Seto; Holly Jimison; Michael Pavel
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2012

10.  Research on a community-based platform for promoting health and physical fitness in the elderly community.

Authors:  Tsai-Hsuan Tsai; Alice May-Kuen Wong; Chien-Lung Hsu; Kevin C Tseng
Journal:  PLoS One       Date:  2013-02-27       Impact factor: 3.240

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  12 in total

1.  "Think of It Like a Game": Older Adults' and Health Professionals' Perspectives on Interactive Exercise Technology Design.

Authors:  Ainsley C J Smith; Jessica Belgrave Sookhoo; Caitlin McArthur; Stephen Surlin; Adekunle Akinyemi; Paula Gardner; Alexandra Papaioannou
Journal:  Physiother Can       Date:  2021       Impact factor: 1.039

2.  Remote health coaching for interactive exercise with older adults in a home environment.

Authors:  Holly B Jimison; Stuart Hagler; Gregorij Kurillo; Ruzena Bajcsy; Misha Pavel
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2015

3.  Behavioral Informatics and Computational Modeling in Support of Proactive Health Management and Care.

Authors:  Misha Pavel; Holly B Jimison; Ilkka Korhonen; Christine M Gordon; Niilo Saranummi
Journal:  IEEE Trans Biomed Eng       Date:  2015-09-29       Impact factor: 4.538

4.  The acceptability of TV-based game platforms as an instrument to support the cognitive evaluation of senior adults at home.

Authors:  Carlos Rivas Costa; Manuel José Fernández Iglesias; Luis Eulogio Anido Rifón; Miguel Gómez Carballa; Sonia Valladares Rodríguez
Journal:  PeerJ       Date:  2017-01-03       Impact factor: 2.984

5.  Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study.

Authors:  Ines Ayed; Adel Ghazel; Antoni Jaume-I-Capó; Gabriel Moya-Alcover; Javier Varona; Pau Martínez-Bueso
Journal:  J Healthc Eng       Date:  2018-07-09       Impact factor: 2.682

6.  Older adults' acceptance of a robot for partner dance-based exercise.

Authors:  Tiffany L Chen; Tapomayukh Bhattacharjee; Jenay M Beer; Lena H Ting; Madeleine E Hackney; Wendy A Rogers; Charles C Kemp
Journal:  PLoS One       Date:  2017-10-18       Impact factor: 3.240

7.  Virtual rehabilitation: What are the practical barriers for home-based research?

Authors:  Kate Threapleton; Avril Drummond; Penny Standen
Journal:  Digit Health       Date:  2016-04-29

8.  A usability study of a multicomponent video game-based training for older adults.

Authors:  Manuela Adcock; Floriana Sonder; Alexandra Schättin; Federico Gennaro; Eling D de Bruin
Journal:  Eur Rev Aging Phys Act       Date:  2020-01-11       Impact factor: 3.878

9.  Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study.

Authors:  Yun Ling; Louis P Ter Meer; Zerrin Yumak; Remco C Veltkamp
Journal:  JMIR Serious Games       Date:  2017-10-12       Impact factor: 4.143

10.  Adaptive Health Coaching Technology for Tailored Interventions.

Authors:  Holly Jimison; Michael Shapiro; Misha Pavel
Journal:  Int J Environ Res Public Health       Date:  2021-03-09       Impact factor: 3.390

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