Literature DB >> 17707296

Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer.

Ivan L Beale1, Pamela M Kato, Veronica M Marin-Bowling, Nicole Guthrie, Steve W Cole.   

Abstract

PURPOSE: Adolescents with chronic illnesses have been shown to have management and treatment issues resulting in poor outcomes. These issues may arise from non-interest in self care and illness knowledge. A video game, "Re-Mission," was developed to actively involve young people with cancer in their own treatment. Re-Mission provides opportunities to learn about cancer and its treatment.
METHOD: The efficacy of Re-Mission was investigated in a multi-site, randomized, controlled study with 375 adolescent and young adult cancer patients. Participants received either a regular commercial game (control) or both the regular game plus Re-Mission (Re-Mission group). Participants were given a mini-PC with the games installed and requested to play for an hour each week for 3 months. A test on cancer-related knowledge was given prior to game play (baseline) and again after 1 and 3 months. At 3 months the Re-Mission group also rated the acceptability and credibility of Re-Mission.
RESULTS: Analyses of the knowledge test scores showed that whereas scores of both groups improved significantly over the follow-up periods, the scores of the Re-Mission group improved significantly more. The size of this effect was related to usage of Re-Mission. Credibility scores were negatively correlated with level of knowledge but not with change in knowledge level at 1 month or 3 months.
CONCLUSIONS: The results indicate a specific effect of Re-Mission play on cancer knowledge that is not attributable to patients' expectations. It is concluded that video games can be an effective vehicle for health education in adolescents and young adults with chronic illnesses.

Entities:  

Mesh:

Year:  2007        PMID: 17707296     DOI: 10.1016/j.jadohealth.2007.04.006

Source DB:  PubMed          Journal:  J Adolesc Health        ISSN: 1054-139X            Impact factor:   5.012


  35 in total

1.  Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Christine Julien; Edison Thomaz; Miyong Kim
Journal:  Games Health J       Date:  2018-09-08

2.  Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.

Authors:  Kavita Radhakrishnan; Paul Toprac; Matt O'Hair; Randolph Bias; Miyong T Kim; Paul Bradley; Michael Mackert
Journal:  Games Health J       Date:  2016-10-24

3.  What Adult Cancer Care Can Learn From Pediatrics.

Authors:  Sarah R Brand; Lucy Pickard; Jennifer W Mack; Leonard L Berry
Journal:  J Oncol Pract       Date:  2016-08-16       Impact factor: 3.840

4.  Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients.

Authors:  Cati G Brown-Johnson; Beth Berrean; Janine K Cataldo
Journal:  Patient Educ Couns       Date:  2015-01-03

5.  Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.

Authors:  Christina Kelley; Lauren Wilcox; Wendy Ng; Jade Schiffer; Jessica Hammer
Journal:  DIS (Des Interact Syst Conf)       Date:  2017-06

Review 6.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

7.  "Polio Eradication" Game May Increase Public Interest in Global Health.

Authors:  Toluwalose A Okitika; Ruanne V Barnabas; Tessa Rue; Jordan Weisman; Nathan A Harris; Walter A Orenstein; Judith N Wasserheit
Journal:  Games Health J       Date:  2014-11-25

8.  "From Snail Mode to Rocket Ship Mode": Adolescents and Young Adults' Experiences of Returning to Work and School After Hematopoietic Cell Transplantation.

Authors:  Eden R Brauer; Huibrie C Pieters; Patricia A Ganz; Wendy Landier; Carol Pavlish; MarySue V Heilemann
Journal:  J Adolesc Young Adult Oncol       Date:  2017-06-08       Impact factor: 2.223

Review 9.  Social well-being among adolescents and young adults with cancer: A systematic review.

Authors:  Echo L Warner; Erin E Kent; Kelly M Trevino; Helen M Parsons; Bradley J Zebrack; Anne C Kirchhoff
Journal:  Cancer       Date:  2016-02-05       Impact factor: 6.860

10.  Acceptability and feasibility of family use of The Cellie Cancer Coping Kit.

Authors:  Meghan L Marsac; Aimee K Hildenbrand; Kathleen Clawson; Leela Jackson; Kristen Kohser; Lamia Barakat; Nancy Kassam-Adams; Richard Aplenc; Anne Vinsel; Melissa A Alderfer
Journal:  Support Care Cancer       Date:  2012-05-10       Impact factor: 3.603

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