Literature DB >> 26230046

How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.

Amanda K Hall1, Rebeccah Mercado2, Charkarra Anderson-Lewis2, Gabrielle Darville2, Jay M Bernhardt3.   

Abstract

OBJECTIVE: Games for health, including digital videogames and gaming-based approaches, are increasingly being used in health promotion research and practice. Recently published research has shown that videogames have significant potential to promote healthy behaviors among youth and adolescents. Yet, there is a lack of available evidence-based resources to guide practitioners on the integration of games into tobacco prevention and smoking cessation interventions. To address this gap, expert researchers and game developers were interviewed to further define games for health, explore the current research, and provide recommendations for developing, evaluating, and promoting effective anti-tobacco games.
MATERIALS AND METHODS: Nationally recognized experts on game development, games for health, tobacco, and health behavior were asked to participate. A qualitative analysis of 25 in-depth individual interviews using a constant comparative approach for emerging themes was conducted.
RESULTS: Main themes that emerged from the data analysis included the following: (1) the current state of games for health research to facilitate health behavior change, (2) strategies for how to develop and evaluate games for quality and impact, and (3) recommendations for how to effectively design tobacco prevention and smoking cessation educational videogames that engage youth and adolescents.
CONCLUSIONS: The synthesized findings identified through these expert interviews offer stakeholders strategies for how to incorporate games for health within their current and future work. Specific recommendations are presented for developers and researchers to consider when developing and evaluating videogames for tobacco prevention and smoking cessation targeted at youth and adolescents.

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Year:  2015        PMID: 26230046      PMCID: PMC4675177          DOI: 10.1089/g4h.2015.0013

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  8 in total

1.  A meta-analysis of teen cigarette smoking cessation.

Authors:  Steve Sussman; Ping Sun; Clyde W Dent
Journal:  Health Psychol       Date:  2006-09       Impact factor: 4.267

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  Prevalence of video game use, cigarette smoking, and acceptability of a video game-based smoking cessation intervention among online adults.

Authors:  Bethany R Raiff; Brantley P Jarvis; Darion Rapoza
Journal:  Nicotine Tob Res       Date:  2012-03-15       Impact factor: 4.244

Review 4.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

5.  Management of chronic pediatric diseases with interactive health games: theory and research findings.

Authors:  D A Lieberman
Journal:  J Ambul Care Manage       Date:  2001-01

6.  Video game play, child diet, and physical activity behavior change a randomized clinical trial.

Authors:  Tom Baranowski; Janice Baranowski; Debbe Thompson; Richard Buday; Russ Jago; Melissa Juliano Griffith; Noemi Islam; Nga Nguyen; Kathleen B Watson
Journal:  Am J Prev Med       Date:  2011-01       Impact factor: 5.043

7.  Randomized controlled trial of the ACTION smoking cessation curriculum in tobacco-growing communities.

Authors:  Al Stein-Seroussi; Laurie Stockton; Paul Brodish; Michael Meyer
Journal:  Addict Behav       Date:  2009-05-03       Impact factor: 3.913

8.  Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Child Dev Perspect       Date:  2011-05-10
  8 in total
  3 in total

1.  Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.

Authors:  Christina Kelley; Lauren Wilcox; Wendy Ng; Jade Schiffer; Jessica Hammer
Journal:  DIS (Des Interact Syst Conf)       Date:  2017-06

2.  Quittr: The Design of a Video Game to Support Smoking Cessation.

Authors:  Ivan Bindoff; Kristy de Salas; Gregory Peterson; Tristan Ling; Ian Lewis; Lindsay Wells; Peter Gee; Stuart G Ferguson
Journal:  JMIR Serious Games       Date:  2016-12-01       Impact factor: 4.143

3.  Prioritizing the mHealth Design Space: A Mixed-Methods Analysis of Smokers' Perspectives.

Authors:  Andrea Lisabeth Hartzler; June BlueSpruce; Sheryl L Catz; Jennifer B McClure
Journal:  JMIR Mhealth Uhealth       Date:  2016-08-05       Impact factor: 4.773

  3 in total

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