| Literature DB >> 27006935 |
Hossein Mousavi Hondori1, Maryam Khademi2.
Abstract
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy and rehabilitation. It covers the studies on patients with neurological disorders including stroke, Parkinson's, cerebral palsy, and MS as well as the elderly patients. Search results in Pubmed and Google scholar reveal increasing interest in using Kinect in medical application. Relevant papers are reviewed and divided into three groups: (1) papers which evaluated Kinect's accuracy and reliability, (2) papers which used Kinect for a rehabilitation system and provided clinical evaluation involving patients, and (3) papers which proposed a Kinect-based system for rehabilitation but fell short of providing clinical validation. At last, to serve as technical comparison to help future rehabilitation design other sensors similar to Kinect are reviewed.Entities:
Year: 2014 PMID: 27006935 PMCID: PMC4782741 DOI: 10.1155/2014/846514
Source DB: PubMed Journal: J Med Eng ISSN: 2314-5129
Different types of motion capture system.
| Nonoptoelectronics MoCap | Optoelectronics MoCap |
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| (i) Inertial sensors | (i) Marker trigonometry with IR cameras |
Figure 1Annual publications of papers on Kinect indexed by Pubmed; paper that mentioned Kinect (a) and papers that mentioned Kinect and rehabilitation are (b).
Figure 2Annual publications of papers on Kinect indexed by Google Scholar. (a) and (b) show the number of papers that mention “Kinect” and “Kinect + Rehabilitation”, respectively. (c) and (d) show the number of papers that mention “Kinect” and “Kinect + Rehabilitation” in the title, respectively.
Clinically evaluated systems using Kinect.
| Article | Targeted disability | Study type | Purpose | Evaluation | Conclusion |
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| Pastor et al. [ | Stroke | Rehab | Upper limb | One patient (10 days) | (i) Potential for further investigation |
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| Chang et al. [ | Stroke | Rehab | Upper limb | Four patients (2 weeks) | (i) Helped with preservice training |
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Wiederhold and Riva [ | Stroke | Rehab | Lower limb | 15 patients (20 sessions; each 45 min, 3–5 sessions per week) | (i) Framework was evaluated by patients |
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| Exell et al. [ | Stroke | Rehab | Upper limb | One patient (18 sessions) | (i) Mean joint angle error reduced from 35 to 51% across 3 joints |
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| Gama et al. [ | Elderly | Rehab | Upper limb | Three elderly subjects (1 session) | (i) Kinect proved accurate |
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| Acosta [ | Stroke | Rehab | Upper limb | Six patients + 5 controls in a 10-day study | (i) Patients liked the game |
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| Adams et al. [ | Stroke | Assessment | Upper limb | 14 hemiparetic patients in Virtual Occupational Therapy Assistant (VOTA) | (i) Moderate correlation between VOTA derived metrics and WMFT scores |
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| Bao et al. [ | Stroke | Rehab | Upper limb | Five patients in a 3-week study | (i) FM score and WMFT scores improved |
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| Lee [ | Stroke | Rehab | Upper limb | 14 patients | (i) Control and study patients both showed improvements |
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| Sin and Lee [ | Stroke | Rehab | Upper limb | 40 patients | (i) Experimental group ( |
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Stone and Skubic [ | Elderly | Monitoring | Gait | Four older adults in a 4-month home-based study | (i) They proposed a methodology for gait monitoring using Kinect |
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| Pu et al. [ | Elderly | Monitoring | Balance and gait | 100 older adults | (i) Investigated key factors in the balance of older adults |
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| Dutta et al. [ | Elderly | Assessment | Balance | 10 older adults | (i) They showed that the maximum Center-of-Mass (CoM)-Center-of-Pressure (CoP) lean-angle correlates significantly with the clinical balance scores (i.e., Berg Balance Scale) |
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| Galna et al. [ | Parkinson's disease | Rehab | Gait | Nine patients | (i) Use of Kinect is safe and feasible for PD rehabilitation |
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| Pompeu et al. [ | Parkinson's disease | Rehab | Seven patients in a 14-hour study (during 4 (1/2) weeks) | (i) Patients improved their 6-minute walk test after | |
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Luna-Oliva et al. [ | Cerebral palsy | Rehab | ADL | 11 children with CP in an 8-week study | (i) Significant improvements in the standard motor assessments |
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| Chang et al. [ | Cerebral palsy | Rehab | ADL | Two children with CP | (i) Patients demonstrated high motivations for exercising with Kinect |
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| Ilg et al. [ | Children with ataxia | Rehab | Eight-week training | (i) Ataxia symptoms were significantly reduced | |
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| Holmes et al. [ | Cystic fibrosis | High intensity exercise | NA | 10 patients | (i) It may be a suitable alternative for conventional exercise |
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| Ortiz-Gutiérrez et al. [ | Multiple sclerosis | Rehab | Vision and balance | 50 patients | (i) Study group ( |
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| Han et al. [ | Facioscapulohumeral muscle dystrophy | Assessment | 22 patients | (i) Kinect's measurements were in accordance with clinical observations | |
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| Parry et al. [ | Burn injury | Rehab | Range of motion | 30 children | (i) Subjects who played with the Kinect achieved significantly greater ROMs in shoulder flexion, shoulder abduction, and elbow flexion than the control group who received treatment via PlayStation 3 |
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Ulaşli et al. [ | Leukodystrophy | Rehab | Balance and gait | One patient | (i) Subject demonstrated improvements in functional independency, mobility, walking speed, and balance as measured by standard quantitative assessments |
Nonclinically evaluated systems using Kinect.
| Article | Summary of findings |
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| Lozano-Quilis et al. [ | Provided MS patients with motor rehab exercises using Kinect |
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| Gonzalez et al. [ | Estimated CoM in human subjects using Kinect data in real time |
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González et al. [ | Compared CoM estimation for in-home rehab using Kinect + Wii vs. Vicon |
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| Hsiao et al. [ | Developed digitized Box and Block Test to measure unilateral gross manual dexterity |
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Chavezguevara et al. [ | Provided therapists a controller to operate the exoskeleton based on force feedback and limb's position retrieval |
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| Sadihov et al. [ | Enhanced immersion and providing sensory feedback in VR environment rehab training using motion-based tactile rendering algorithm |
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| Pogrzeba et al. [ | Provided motion analysis system |
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| Cordella et al. [ | Provided marker-based finger tracking with Bayesian estimation |
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Cervantes et al. [ | Conducted a case study for cognitive rehab |
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Abdur Rahman et al. [ | Provided multimedia (Second Life) interactive therapy for disabled children |
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| Gotsis et al. [ | Created a platform for prototyping of VR-based games for rehab |
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| Calin et al. [ | Monitored patients using Kinect |
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| Saini et al. [ | Proposed a framework for gamified rehab |
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| Yeh et al. [ | Proposed an interactive interface for games in stroke rehab |
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| Borghese et al. [ | Integrated Kinect with a fully adaptive game engine for stroke rehab |
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Brokaw and Brewer [ | Developed HAMSTER: a Kinect-based home rehab system |
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| Huang et al. [ | Integrated Kinect and Smart Glove into a hand motion capture system |
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Gama et al. [ | Developed a system to provide guidance and correction in therapeutic exercises |
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de Urturi et al. [ | Developed JeWheels: an exergame to improve motor skills and cognitive abilities for wheelchair users |
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Kitsunezaki et al. [ | Developed a system for real time ROM measurement in standard walking tests |
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| Scherer et al. [ | Enhanced functional brain mapping by tracking self-paced hand opening and closing |
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| Yao et al. [ | Propose Kinect as assistance for therapists to improve the treatment process and increase patients' motivation |
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| Galeano et al. [ | Proposed a balance training tool using Kinect and Wii |
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| Borghese et al. [ | Investigated the needs of the patients and clinicians in a home-based rehabilitation scenario and identified Kinect as one of the main tools for such systems |
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| Cipresso et al. [ | Targeted unilateral spatial neglect which is in patients with stroke and analyzed different grasping tasks to evaluate the patient's ability in handling virtual objects in both sides of their workspace in an ecological way |
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| Brokaw et al. [ | Used Kinect to detect and limit compensatory postures in robotic rehabilitation |
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| Venugopalan et al. [ | Proposed a home-based system for assessment and rehab of patients with traumatic brain injury and validated it with 2 healthy individuals |
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| Gibson et al. [ | Evaluate the feasibility of using theKinect for activity classification and behavioral mapping of patients at bed rest |
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| Metcalf et al. [ | Used Kinect's depth imaging and established a finger joint measurement method that is more accurate than clinically based alternatives and manual measurement methods |
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Guerrero and Uribe-Quevedo [ | Developed a software that tracks patient's posture which also guides the patient to match their posture with a model posture |
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| Lange et al. [ | Developed an interactive game-based rehabilitation tool using the Kinect to improve balance function in patients with neurological injury |
Figure 3Different motion sensing devices roughly scaled to compare their sizes: from left to right Leap Motion Controller, Intel Creative Gesture Camera, Asus Xtion, and Microsoft Kinect; the scale bar is 10 cm.
Comparison of the four discussed depth sensors.
| Feature | Kinect (1st generation) | Leap | Creative | Xtion Pro Live |
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| Size | 14.8′′ × 5.9′′ × 4.8′′ | 3′′ × 1.2′′ × 0.5′′ | 4.27′′ × 2.03′′ × 2.11′′ | 7′′ × 1.4′′ × 2′′ |
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| Frame rate (fps) | 9–30 | 30 | 30 | 30/60 |
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| Maximum depth resolution | 640 × 320 | N.A. | QVGA (320 × 240) | VGA (640 × 480) with 30 fps |
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| Maximum RGB resolution | 640 × 320 | N.A. | 1280 × 720 | SXGA (1280 ∗ 1024) |
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| Access to raw image | Yes | No | Yes | Yes |
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| Depth sensing range | Seated mode: physical limits 0.4–3 m | 0.025 to 0.6 m | 0.15–0.4 m | 0.8–3.5 m |
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| Diagonal field of view | 27° U/D | N.A. | 73° | 70° D |
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| Compatible platform | Win 7, 8 | Win 7, 8 | Win 7 | Win XP, Vista, 7 |
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| Programming language | C++, C# | C++, C# | C++, C#, JAVA | C++/C#, JAVA |
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| Tracking | Whole body | Hand/finger/tool | Hand/object | Whole body/hand |