| Literature DB >> 25206611 |
Xiao Bao1, Yurong Mao1, Qiang Lin1, Yunhai Qiu2, Shaozhen Chen1, Le Li1, Ryan S Cates3, Shufeng Zhou3, Dongfeng Huang1.
Abstract
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains unclear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The Fugl-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sensorimotor cortex.Entities:
Keywords: Kinect-based virtual reality training; brain activation; cerebral cortex; functional MRI; grants-supported paper; neural plasticity; neural regeneration; neurological rehabilitation; neuroregeneration; region of interest; rehabilitation training; stroke; upper limb; virtual reality
Year: 2013 PMID: 25206611 PMCID: PMC4146174 DOI: 10.3969/j.issn.1673-5374.2013.31.003
Source DB: PubMed Journal: Neural Regen Res ISSN: 1673-5374 Impact factor: 5.135
Clinical data of the recruited patients
Effect of Kinect-based virtual reality training on Fugl-Meyer Assessment (FMA) and Wolf Motor Function Test (WMFT) results of stroke patients
Regions of interest (ROI) in the brain that are activated during fist-clenching with the left or right hand in 18 healthy subjects
Figure 1Brain regions activated during fist-clenching with left or right hand in 18 healthy subjects using functional MRI.
(A) Averaged functional MRI activation maps of fist-clenching with left hand. Right side of the image corresponds to the left side of the brain.
(B) Averaged functional MRI activation maps of fist-clenching with right hand. The activated brain regions during fist-clenching include contralateral sensorimotor cortex, bilateral supplementary motor areas and ipsilateral cerebellum.
Regions of interest in primary sensorimotor cortex of five stroke patients before and after Kinect-based virtual reality training
Figure 2Effect of Kinect-based virtual reality training on regions of interest in primary sensorimotor cortex of five stroke patients.
Images are the average brain activation map (A) for patient 5 during fist-clenching with right hand before (B) and 3 weeks after training (C) and 12 weeks follow-up (D). Primary sensorimotor cortex cluster sizes of patient 5 gradually decreased.