Literature DB >> 24703891

Feasibility, safety and outcomes of playing Kinect Adventures!™ for people with Parkinson's disease: a pilot study.

J E Pompeu1, L A Arduini2, A R Botelho2, M B F Fonseca2, S M A A Pompeu2, C Torriani-Pasin3, J E Deutsch4.   

Abstract

OBJECTIVES: To assess the feasibility, safety and outcomes of playing Microsoft Kinect Adventures™ for people with Parkinson's disease in order to guide the design of a randomised clinical trial.
DESIGN: Single-group, blinded trial.
SETTING: Rehabilitation Center of São Camilo University, Brazil. PARTICIPANTS: Seven patients (six males, one female) with Parkinson's disease (Hoehn and Yahr Stages 2 and 3).
INTERVENTIONS: Fourteen 60-minute sessions, three times per week, playing four games of Kinect Adventures! MAIN OUTCOME MEASURES: The feasibility and safety outcomes were patients' game performance and adverse events, respectively. The clinical outcomes were the 6-minute walk test, Balance Evaluation System Test, Dynamic Gait Index and Parkinson's Disease Questionnaire (PDQ-39).
RESULTS: Patients' scores for the four games showed improvement. The mean [standard deviation (SD)] scores in the first and last sessions of the Space Pop game were 151 (36) and 198 (29), respectively [mean (SD) difference 47 (7), 95% confidence interval 15 to 79]. There were no adverse events. Improvements were also seen in the 6-minute walk test, Balance Evaluation System Test, Dynamic Gait Index and PDQ-39 following training.
CONCLUSION: Kinect-based training was safe and feasible for people with Parkinson's disease (Hoehn and Yahr Stages 2 and 3). Patients improved their scores for all four games. No serious adverse events occurred during training with Kinect Adventures!, which promoted improvement in activities (balance and gait), body functions (cardiopulmonary aptitude) and participation (quality of life).
Copyright © 2013 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Learning; Parkinson disease; Postural balance; Quality of life; Video games; Virtual reality therapy

Mesh:

Year:  2013        PMID: 24703891     DOI: 10.1016/j.physio.2013.10.003

Source DB:  PubMed          Journal:  Physiotherapy        ISSN: 0031-9406            Impact factor:   3.358


  34 in total

1.  Physiological Responses to Active Video Games Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents.

Authors:  Ramzi Majaj; Trent Scott; Ryan Moran; Dana Kimberly; Tamekia Jones; Webb Smith
Journal:  Int J Exerc Sci       Date:  2021-04-01

2.  Validity and reliability of Kinect skeleton for measuring shoulder joint angles: a feasibility study.

Authors:  M E Huber; A L Seitz; M Leeser; D Sternad
Journal:  Physiotherapy       Date:  2015-04-09       Impact factor: 3.358

3.  A Kinect-Based System for Lower Limb Rehabilitation in Parkinson's Disease Patients: a Pilot Study.

Authors:  Guillermo Palacios-Navarro; Iván García-Magariño; Pedro Ramos-Lorente
Journal:  J Med Syst       Date:  2015-08-12       Impact factor: 4.460

Review 4.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

Review 5.  Virtual reality for rehabilitation in Parkinson's disease.

Authors:  Kim Dockx; Esther Mj Bekkers; Veerle Van den Bergh; Pieter Ginis; Lynn Rochester; Jeffrey M Hausdorff; Anat Mirelman; Alice Nieuwboer
Journal:  Cochrane Database Syst Rev       Date:  2016-12-21

6.  Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept.

Authors:  Meyke Roosink; Nicolas Robitaille; Bradford J McFadyen; Luc J Hébert; Philip L Jackson; Laurent J Bouyer; Catherine Mercier
Journal:  J Neuroeng Rehabil       Date:  2015-01-05       Impact factor: 4.262

Review 7.  Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease.

Authors:  Brian Chau; Sarah Humbert; Aaron Shou
Journal:  Fed Pract       Date:  2021-04

8.  Clinical feasibility of interactive motion-controlled games for stroke rehabilitation.

Authors:  Kelly J Bower; Julie Louie; Yoseph Landesrocha; Paul Seedy; Alexandra Gorelik; Julie Bernhardt
Journal:  J Neuroeng Rehabil       Date:  2015-08-02       Impact factor: 4.262

Review 9.  Psychological Benefits of Nonpharmacological Methods Aimed for Improving Balance in Parkinson's Disease: A Systematic Review.

Authors:  Rastislav Šumec; Pavel Filip; Kateřina Sheardová; Martin Bareš
Journal:  Behav Neurol       Date:  2015-07-07       Impact factor: 3.342

Review 10.  Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.

Authors:  Grzegorz Bulaj
Journal:  Front Neurol       Date:  2014-07-14       Impact factor: 4.003

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