Literature DB >> 24296065

Keeping up with video game technology: objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation.

Ingrid Parry1, Clarissa Carbullido2, Jason Kawada2, Anita Bagley2, Soman Sen3, David Greenhalgh3, Tina Palmieri3.   

Abstract

Commercially available interactive video games are commonly used in rehabilitation to aide in physical recovery from a variety of conditions and injuries, including burns. Most video games were not originally designed for rehabilitation purposes and although some games have shown therapeutic potential in burn rehabilitation, the physical demands of more recently released video games, such as Microsoft Xbox Kinect™ (Kinect) and Sony PlayStation 3 Move™ (PS Move), have not been objectively evaluated. Video game technology is constantly evolving and demonstrating different immersive qualities and interactive demands that may or may not have therapeutic potential for patients recovering from burns. This study analyzed the upper extremity motion demands of Kinect and PS Move using three-dimensional motion analysis to determine their applicability in burn rehabilitation. Thirty normal children played each video game while real-time movement of their upper extremities was measured to determine maximal excursion and amount of elevation time. Maximal shoulder flexion, shoulder abduction and elbow flexion range of motion were significantly greater while playing Kinect than the PS Move (p≤0.01). Elevation time of the arms above 120° was also significantly longer with Kinect (p<0.05). The physical demands for shoulder and elbow range of motion while playing the Kinect, and to a lesser extent PS Move, are comparable to functional motion needed for daily tasks such as eating with a utensil and hair combing. Therefore, these more recently released commercially available video games show therapeutic potential in burn rehabilitation. Objectively quantifying the physical demands of video games commonly used in rehabilitation aides clinicians in the integration of them into practice and lays the framework for further research on their efficacy.
Copyright © 2013 Elsevier Ltd and ISBI. All rights reserved.

Entities:  

Keywords:  Burn; Microsoft Kinect; Motion analysis; PlayStation 3 Move; Rehabilitation; Video games

Mesh:

Year:  2013        PMID: 24296065     DOI: 10.1016/j.burns.2013.11.005

Source DB:  PubMed          Journal:  Burns        ISSN: 0305-4179            Impact factor:   2.744


  7 in total

1.  Use of Game Console for Rehabilitation of Parkinson's Disease.

Authors:  Levent Özgönenel; Sultan Çağırıcı; Murat Çabalar; Gülis Durmuşoğlu
Journal:  Balkan Med J       Date:  2016-07-01       Impact factor: 2.021

2.  Modifying Kinect placement to improve upper limb joint angle measurement accuracy.

Authors:  Na Jin Seo; Mojtaba F Fathi; Pilwon Hur; Vincent Crocher
Journal:  J Hand Ther       Date:  2016-10-18       Impact factor: 1.950

3.  Effect of exercise mode on physical function and quality of life in breast cancer-related lymphedema: a randomized trial.

Authors:  Maged A Basha; Nancy H Aboelnour; Ashwag S Alsharidah; FatmaAlzahraa H Kamel
Journal:  Support Care Cancer       Date:  2021-10-20       Impact factor: 3.603

Review 4.  Person-Generated Health Data in Simulated Rehabilitation Using Kinect for Stroke: Literature Review.

Authors:  Gerardo Luis Dimaguila; Kathleen Gray; Mark Merolli
Journal:  JMIR Rehabil Assist Technol       Date:  2018-05-08

5.  Repeated Measures Models Applied to Cancer Patients Treated with Exergames

Authors:  Isabela Pagani Heringer de Miranda; Denismar Alves Nogueira; Natalia da Silva Martins; Ricardo da Silva Alves; Leonardo Cesar Carvalho
Journal:  Asian Pac J Cancer Prev       Date:  2018-08-24

6.  Hedonic and Utilitarian Motivations of Home Motion-Sensing Game Play Behavior in China: An Empirical Study.

Authors:  Yuqi Liu; Yao Song; Ryoichi Tamura
Journal:  Int J Environ Res Public Health       Date:  2020-11-26       Impact factor: 3.390

Review 7.  A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation.

Authors:  Hossein Mousavi Hondori; Maryam Khademi
Journal:  J Med Eng       Date:  2014-12-10
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.