| Literature DB >> 26919157 |
Haylie L Miller1, Nicoleta L Bugnariu1.
Abstract
Virtual environments (VEs) may be useful for delivering social skills interventions to individuals with autism spectrum disorder (ASD). Immersive VEs provide opportunities for individuals with ASD to learn and practice skills in a controlled replicable setting. However, not all VEs are delivered using the same technology, and the level of immersion differs across settings. We group studies into low-, moderate-, and high-immersion categories by examining five aspects of immersion. In doing so, we draw conclusions regarding the influence of this technical manipulation on the efficacy of VEs as a tool for assessing and teaching social skills. We also highlight ways in which future studies can advance our understanding of how manipulating aspects of immersion may impact intervention success.Entities:
Mesh:
Year: 2016 PMID: 26919157 PMCID: PMC4827274 DOI: 10.1089/cyber.2014.0682
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715
Examples of Virtual Environment Characteristics by Level and Aspect of Immersion
| Low | Numerous signals indicating the presence of device(s) in the physical world (e.g., use of a joystick or mouse to control the VE, direct instruction from an experimenter during the task) | Only accommodates 1 sensory modality (e.g., auditory, visual, motor/proprioceptive); stimuli are not spatially oriented | Computer monitor presentation with limited field of view | Low fidelity and visual/color resolution; display may replicate features of the simulated environment, but not in a detailed or specific manner | No motion capture; visual experience does not match proprioceptive feedback |
| Moderate | Some signals indicating the presence of device(s) in the physical world (e.g., noise from a computer fan, weight and movement restriction from wearing a safety harness) | Accommodates 1–2 sensory modalities (e.g., auditory, visual, motor/proprioceptive); stimuli may or may not be spatially oriented | Large-screen projection with extended field of view | Moderate fidelity and visual/color resolution; display replicates some features of the simulated environment, but some detail may be missing | Body segment motion capture (e.g., head, hand); visual experience somewhat altered to match proprioceptive feedback based on head or body segment movement |
| High | Limited signals indicating the presence of device(s) in the physical world (e.g., the weight of an HMD or an eye-tracking device) | Accommodates >2 sensory modalities (e.g., auditory, visual, motor/proprioceptive); stimuli are spatially oriented | Head-mounted device or surround projection | High fidelity and visual/color resolution; display closely replicates multiple features of the simulated environment in great detail (e.g., correctly placed, dynamic shadows) | Full-body motion capture; visual experience altered to closely match proprioceptive feedback based on whole body movement |
HMD, head mounted device; VE, Virtual environment.
Studies Using Virtual Environments to Assess or Teach Social Skills
| Moore et al. | 2005 | 7–16 | ASD = 34 | No difficulty accurately recognizing and inferring the source of characters' emotions | Low | |
| Schwartz et al. | 2010 | 20–53 | ASD = 20 Control = 20 | Less influence of socially meaningful gaze and facial expression in ASD group; lower sense of contact and urge to contact in ASD group | Low | |
| Bekele et al. | 2013; 2014 | 13–17 | ASD = 10 Control = 10 | No group differences in emotion recognition; less gaze toward mouth and eyes in ASD group | Low | |
| Grynszpan et al. | 2012 | 13–31 | ASD = 14 Control = 14 | Atypical self-monitoring of eye movements, difficulty maintaining gaze, correlation between accuracy and fixation duration for ASD group | Low | |
| Wallace et al. | 2010 | 12–16 | ASD = 10 Control = 14 | No group difference in sense of presence; effect of desirable or undesirable scenario only present for TD, ASD group rated characters equally | Moderate | |
| Cheng et al. | 2010 | 8–10 | ASD = 3 | Moderate | ||
| Kandalaft et al. | 2013 | 18–26 | ASD = 8 | Moderate | ||
| Kim et al. | 2014 | 8–16 | ASD = 23 Control = 23 | Less approach to positive emotions for ASD group, equal avoidance to negative emotions | Moderate | |
| Cheng and Ye | 2010 | 7–8 | ASD = 3 | Moderate | ||
| Trepagnier et al. | 2005; 2011 | 16–30 | ASD = 16 | Moderate | ||
| Strickland, Coles, and Southern | 2013 | 16–19 | ASD = 22 | Moderate | ||
| Smith et al. | 2014 | 18–31 | ASD = 26 | Moderate | ||
| Cheng and Huang | 2012 | 9–12 | ASD = 3 | High | ||
| Wang and Reid | 2013 | 6–8 | ASD = 4 | High | ||
| Parsons et al. | 2004; 2005 | 13–18 | ASD = 12 Control = 12 | No group difference in adherence to social conventions; off-task behavior | Low | |
| Rutten et al./Mitchell et al. | 2003/2007 | 14–15 | ASD = 7 | Low | ||
| Kuriakose and Lahiri | 2015 | 17–23 | ASD = 2, Control = 3 | More anxiety-related physiological reactivity to avatar emotional displays for ASD group, but may be related to symptom severity. | Moderate | |
| Lahiri et al. | 2011 | 13–17 | ASD = 6 | Moderate | ||
| Lahiri et al. | 2013; 2015 | 13–18 | ASD = 8 | Moderate | ||
| Bernardini, Porayska-Pomsta, and Smith | 2014 | 5–7 | ASD = 42 | Moderate | ||
| Jarrold et al. | 2013 | 8–16 | ASD = 37 Control = 54 | Impaired social attention in ASD group relative to controls, most pronounced for individuals with ASD and anxiety/attention symptoms | High | |
| Maskey et al. | 2014 | 7–13 | ASD = 9 | High | ||
| Alcorn et al. | 2011 | 5–14 | ASD = 32 | High task accuracy, lower RT in gaze-plus-gesture condition than gaze-only | Moderate | |
| Stichter et al. | 2014 | 11–14 | ASD = 11 | Moderate | ||
Studies labeled also include an component. Results labeled are considered successful implementations of a VE as a vehicle for intervention.
ASD, autism spectrum disorder; RT, reaction time.