Literature DB >> 20484000

Sense of presence and atypical social judgments in immersive virtual environments. Responses of adolescents with Autism Spectrum Disorders.

Simon Wallace1, Sarah Parsons, Alice Westbury, Katie White, Kathy White, Anthony Bailey.   

Abstract

Immersive virtual environments (IVEs) are potentially powerful educational resources but their application for children with Autism Spectrum Disorder (ASD) is under researched. This study aimed to answer two research questions: (1) Do children with ASD experience IVEs in different ways to typically developing children given their cognitive, perceptual and sensory differences? and (2) Can an IVE accurately simulate ecologically valid social situations? Ten children with ASD and 14 typically developing (TD) adolescents all aged 12-16 years experienced three different IVEs. They completed self-report questionnaires on their sense of 'presence' in the IVEs and rated 'social attractiveness' of a virtual character in socially desirable and undesirable scenarios. The children with ASD reported similar levels of presence to their TD peers and no negative sensory experiences. Although TD adolescents rated the socially desirable character as more socially attractive than the undesirable character, adolescents with ASD rated the two characters as equally socially attractive. These findings suggest that children with ASD do not experience IVEs in different ways to their TD counterparts and that the IVEs are realistic enough to simulate authentic social situations. This study paints a very encouraging picture for the potential uses of IVEs in assessing and educating individuals with ASD.

Entities:  

Mesh:

Year:  2010        PMID: 20484000     DOI: 10.1177/1362361310363283

Source DB:  PubMed          Journal:  Autism        ISSN: 1362-3613


  15 in total

Review 1.  Use of computer-assisted technologies (CAT) to enhance social, communicative, and language development in children with autism spectrum disorders.

Authors:  Bertram O Ploog; Alexa Scharf; DeShawn Nelson; Patricia J Brooks
Journal:  J Autism Dev Disord       Date:  2013-02

2.  Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations.

Authors:  Nigel Newbutt; Connie Sung; Hung-Jen Kuo; Michael J Leahy; Chien-Chun Lin; Boyang Tong
Journal:  J Autism Dev Disord       Date:  2016-09

3.  Improvement of brain functional connectivity in autism spectrum disorder: an exploratory study on the potential use of virtual reality.

Authors:  Rosaria De Luca; Antonino Naro; Giuseppe Rao; Rocco Salvatore Calabrò; Pia Valentina Colucci; Federica Pranio; Giuseppe Tardiolo; Luana Billeri; Maria Le Cause; Carmela De Domenico; Simona Portaro
Journal:  J Neural Transm (Vienna)       Date:  2021-03-06       Impact factor: 3.575

4.  Small-Group Technology-Assisted Instruction: Virtual Teacher and Robot Peer for Individuals with Autism Spectrum Disorder.

Authors:  Mohammad Nasser Saadatzi; Robert C Pennington; Karla C Welch; James H Graham
Journal:  J Autism Dev Disord       Date:  2018-11

5.  Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders' Needs.

Authors:  Valentin Bauer; Tifanie Bouchara; Patrick Bourdot
Journal:  J Autism Dev Disord       Date:  2022-03-04

6.  Reducing specific phobia/fear in young people with autism spectrum disorders (ASDs) through a virtual reality environment intervention.

Authors:  Morag Maskey; Jessica Lowry; Jacqui Rodgers; Helen McConachie; Jeremy R Parr
Journal:  PLoS One       Date:  2014-07-02       Impact factor: 3.240

Review 7.  The use of virtual characters to assess and train non-verbal communication in high-functioning autism.

Authors:  Alexandra Livia Georgescu; Bojana Kuzmanovic; Daniel Roth; Gary Bente; Kai Vogeley
Journal:  Front Hum Neurosci       Date:  2014-10-15       Impact factor: 3.169

8.  A prosocial online game for social cognition training in adolescents with high-functioning autism: an fMRI study.

Authors:  Un-Sun Chung; Doug Hyun Han; Yee Jin Shin; Perry F Renshaw
Journal:  Neuropsychiatr Dis Treat       Date:  2016-03-17       Impact factor: 2.570

Review 9.  Level of Immersion in Virtual Environments Impacts the Ability to Assess and Teach Social Skills in Autism Spectrum Disorder.

Authors:  Haylie L Miller; Nicoleta L Bugnariu
Journal:  Cyberpsychol Behav Soc Netw       Date:  2016-02-26

10.  Virtual reality social cognition training for young adults with high-functioning autism.

Authors:  Michelle R Kandalaft; Nyaz Didehbani; Daniel C Krawczyk; Tandra T Allen; Sandra B Chapman
Journal:  J Autism Dev Disord       Date:  2013-01
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