Literature DB >> 15727045

The influence of virtual reality play on children's motivation.

Kristen Harris1, Denise Reid.   

Abstract

PURPOSE: This study explored the degree of motivation children exhibit during virtual reality (VR) play sessions.
METHOD: Sixteen children with cerebral palsy aged 8 to 12 years participated. They were observed during a variety of VR environments that were video recorded. The Pediatric Volitional Questionnaire (PVQ) was used to measure children's motivation. The PVQ provides insights into children's inner motives as well as how the virtual environment enhances or attenuates children's motives. Nine VR environments were randomly selected to score with the PVQ.
RESULTS: Data were analyzed and descriptive statistics were calculated for modes and medians of total volition scores for each VR environment. Different environments produced varying levels of volitional behaviour. The features of environments that produced higher levels of volition included challenge, variability and competition. PRACTICE IMPLICATIONS: The overall volitional scores of children with cerebral palsy in the current study indicate that VR play is a motivating activity and thus has potential as a successful intervention tool.

Entities:  

Mesh:

Year:  2005        PMID: 15727045     DOI: 10.1177/000841740507200107

Source DB:  PubMed          Journal:  Can J Occup Ther        ISSN: 0008-4174            Impact factor:   1.614


  20 in total

1.  Feasibility of Computer-Based Videogame Therapy for Children with Cerebral Palsy.

Authors:  Sandra Radtka; Robert Hone; Charles Brown; Judy Mastick; Marsha E Melnick; Glenna A Dowling
Journal:  Games Health J       Date:  2013-08

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study.

Authors:  Sarah Westcott McCoy; Tracy Jirikowic; Robert Price; Marcia A Ciol; Lin-Ya Hsu; Brian Dellon; Deborah Kartin
Journal:  Phys Ther       Date:  2015-06-25

4.  Understanding how adolescents with autism respond to facial expressions in virtual reality environments.

Authors:  Esubalew Bekele; Zhi Zheng; Amy Swanson; Julie Crittendon; Zachary Warren; Nilanjan Sarkar
Journal:  IEEE Trans Vis Comput Graph       Date:  2013-04       Impact factor: 4.579

5.  Engagement with electronic screen media among students with autism spectrum disorders.

Authors:  Beth A Mineo; William Ziegler; Susan Gill; Donna Salkin
Journal:  J Autism Dev Disord       Date:  2008-07-15

Review 6.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

7.  Effects of conventional neurological treatment and a virtual reality training program on eye-hand coordination in children with cerebral palsy.

Authors:  Ji-Won Shin; Gui-Bin Song; Gak Hwangbo
Journal:  J Phys Ther Sci       Date:  2015-07-22

8.  [Impact of a virtual reality-based intervention on motor performance and balance of a child with cerebral palsy: a case study].

Authors:  Silvia Leticia Pavão; Joice Luiza Bruno Arnoni; Alyne Kalyane Câmara de Oliveira; Nelci Adriana Cicuto Ferreira Rocha
Journal:  Rev Paul Pediatr       Date:  2014-12

9.  The Role of Interaction with Nature in Childhood Development: An Under-Appreciated Ecosystem Service.

Authors:  J Kevin Summers; Deborah N Vivian; J Tobias Summers
Journal:  Psychol Behav Sci       Date:  2019-11-05

10.  Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study.

Authors:  Corinna N Gerber; Bettina Kunz; Hubertus J A van Hedel
Journal:  J Neuroeng Rehabil       Date:  2016-03-23       Impact factor: 4.262

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