| Literature DB >> 22570145 |
Michelle R Kandalaft1, Nyaz Didehbani, Daniel C Krawczyk, Tandra T Allen, Sandra B Chapman.
Abstract
Few evidence-based social interventions exist for young adults with high-functioning autism, many of whom encounter significant challenges during the transition into adulthood. The current study investigated the feasibility of an engaging Virtual Reality Social Cognition Training intervention focused on enhancing social skills, social cognition, and social functioning. Eight young adults diagnosed with high-functioning autism completed 10 sessions across 5 weeks. Significant increases on social cognitive measures of theory of mind and emotion recognition, as well as in real life social and occupational functioning were found post-training. These findings suggest that the virtual reality platform is a promising tool for improving social skills, cognition, and functioning in autism.Entities:
Mesh:
Year: 2013 PMID: 22570145 PMCID: PMC3536992 DOI: 10.1007/s10803-012-1544-6
Source DB: PubMed Journal: J Autism Dev Disord ISSN: 0162-3257
Participant characteristics
| Participant | Sex | Age | Edu. | FSIQ | ADOS |
|---|---|---|---|---|---|
| #1 | M | 19 | 12 | 101 | 7 |
| #2 | M | 18 | 11 | 115 | 7 |
| #3 | M | 20 | 14 | 107 | 11 |
| #4 | F | 19 | 13 | 99 | 9 |
| #5 | M | 23 | 14 | 115 | 9 |
| #6 | M | 23 | 14 | 119 | 7 |
| #7 | F | 22 | 12 | 117 | 9 |
| #8 | M | 26 | 16 | 122 | 7 |
| 75 % M | 21.25 (2.71) | 13.25 (1.58) | 111.88 (8.51) | 8.25 (1.49) |
ADOS score reported as communication and social interaction total
Fig. 1VR screenshot of editing tools to create avatars to look like participants and coach therapist
Social cognition training objectives and session scenarios for the VR-SCT
| Training scenarios: Context for training the learning objectives | Learning objectives: Social skills and cognition practiced across training sessions |
|---|---|
| 1. Social introductions and interaction with a friend (common interests) | Emotion recognition in others |
| 2. Initiating conversation with a roommate | Conversational skills and responding to others |
| 4. Negotiating with a salesman | Theory of mind and self-assertion |
| 5. Job interview |
Virtual reality social cognition training set-up
| Participant | Coach | Confederate | |
|---|---|---|---|
| Avatar | 1 character resembling self | 1 character resembling self | Switches among different avatar characters |
| Role | To practice social skills by engaging in social interactions and applying coached techniques | To lead and guide participants, giving immediate feedback during social practice | To set up various scenarios by playing different persons; assists to create real-world everyday life encounters |
Fig. 2VR screenshot of the interview scenario in which the participant (interviewee) is questioned by the confederate therapist (interviewer) while the coach therapist (in the doorway) observes and provides feedback
Verbal and non-verbal emotion recognition before and after VR-SCT: ACS-social perception subtest scaled scores
| Participants | WASI | SP-total | SP-affect naming | SP-prosody | SP-pairs | ||||
|---|---|---|---|---|---|---|---|---|---|
| Pre | Pre | Post | Pre | Post | Pre | Post | Pre | Post | |
| #1 | 101 | 9 | 13 | 7 | 13 | 11 | 11 | 11 | 12 |
| #2 | 115 | 9 | 10 | 10 | 8 | 9 | 11 | 9 | 12 |
| #3 | 107 | 4 | 5 | 2 | 5 | 6 | 6 | 7 | 5 |
| #4 | 99 | 3 | 3 | 4 | 3 | 4 | 5 | 5 | 7 |
| #5 | 115 | 6 | 9 | 7 | 8 | 6 | 10 | 10 | 10 |
| #6 | 119 | 8 | 12 | 9 | 12 | 8 | 11 | 8 | 14 |
| #7 | 117 | 14 | 13 | 15 | 12 | 11 | 12 | 12 | 15 |
| #8 | 122 | 8 | 12 | 8 | 12 | 9 | 11 | 11 | 11 |
| – | 2.00 (2.00) | 1.38 (3.16) | 1.63 (1.41) | 1.63 (2.45) | |||||
WASI Wechsler Abbreviated Scale of Intelligence reported in standard scores; ACS-SP Advanced Clinical Solutions Social Perception subscales reported in scaled scores
Verbal and non-verbal, theory of mind and conversational skill raw scores before and after VR-SCT
| Participants | EKMAN 60 | Eyes | Triangles | SSPA | ||||
|---|---|---|---|---|---|---|---|---|
| Pre | Post | Pre | Post | Pre | Post | Pre | Post | |
| #1 | 46 | 46 | 20 | 19 | 15 | 20 | 74 | 78 |
| #2 | 44 | 45 | 15 | 22 | 13 | 15 | 53.5 | 62.5 |
| #3 | 33 | 38 | 12 | 12 | 6 | 9 | 50.5 | 59 |
| #4 | 38 | 39 | 20 | 15 | 6 | 11 | 55 | 52.5 |
| #5 | 47 | 50 | 19 | 26 | 15 | 13 | 70.5 | 68.5 |
| #6 | 46 | 49 | 27 | 24 | 21 | 24 | 66 | 71.5 |
| #7 | 48 | 50 | 25 | 29 | 12 | 16 | 65 | 67.5 |
| #8 | 48 | 52 | 26 | 30 | 13 | 15 | 69 | 72 |
| 2.38 (1.69) | 1.63(4.53) | 1.25 (1.04) | 3.50 (4.26) | |||||
Eyes The Reading the Mind in the Eyes, SSPA Social Skills Performance Assessment. Values are reported in raw scores
Follow-up questionnaire results of VR-SCT
| Recognizing others emotions | 71 % |
| Expressing my emotion | 57 % |
| Understanding other’s point of view | 86 % |
| Introducing myself | 57 % |
| Small talk | 71 % |
| Starting a conversation | 71 % |
| Maintaining a conversation | 100 % |
| Negotiation skills | 57 % |
| Confronting others | 71 % |
| Job interviewing skills | 71 % |
| Establishing relationships | 86 % |
| Academic Functioning | 14 % |
| Occupational Functioning | 86 % |
| Social Functioning | 71 % |
| 100 % |
One participant could not be contacted