Literature DB >> 21067285

Social activities, self-efficacy, game attitudes, and game addiction.

Eui Jun Jeong1, Doo Hwan Kim.   

Abstract

This study examines whether social activities with parents, online and offline social self-efficacy, and attitudes toward gaming are associated with the degree of game addiction among adolescents. Using data from a survey of 600 middle- and high-school students in South Korea, we tested the relationships of personal characteristics (grade point average and time spent on gaming each day), social self-efficacy (both on- and offline), general social activities (with parents, friends, and teachers), gaming activities with parents, and attitudes toward gaming (those of self, parents, friends, and teachers) with the degree of game addiction. In addition, we conducted ANOVA tests to determine the differences among three groups: non-addicts (NA), possible (mild or moderate) addicts (PA), and Internet addicts (IA). The results show that social self-efficacy in the real world (offline) was negatively related with the degree of game addiction, whereas social self-efficacy in the virtual world (online) indicated a positive association. Social activities with parents are negatively associated with game addiction, although no relationship is found between gaming activities with parents and game addiction. Parental attitude toward gaming has a negative relationship with the addiction. Results and implications are discussed.

Mesh:

Year:  2010        PMID: 21067285     DOI: 10.1089/cyber.2009.0289

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  25 in total

1.  When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.

Authors:  Michelle Colder Carras; Daniel Kardefelt-Winther
Journal:  Eur Child Adolesc Psychiatry       Date:  2018-01-24       Impact factor: 4.785

Review 2.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
Journal:  Psychol Res Behav Manag       Date:  2013-11-14

3.  Different resting-state functional connectivity alterations in smokers and nonsmokers with Internet gaming addiction.

Authors:  Xue Chen; Yao Wang; Yan Zhou; Yawen Sun; Weina Ding; Zhiguo Zhuang; Jianrong Xu; Yasong Du
Journal:  Biomed Res Int       Date:  2014-11-18       Impact factor: 3.411

4.  Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.

Authors:  Jeong Ha Park; Doug Hyun Han; Bung-Nyun Kim; Jae Hoon Cheong; Young-Sik Lee
Journal:  Psychiatry Investig       Date:  2016-05-18       Impact factor: 2.505

5.  Gaming behavior and addiction among Hong Kong adolescents.

Authors:  Irene Lai Kuen Wong; Millicent Pui Sze Lam
Journal:  Asian J Gambl Issues Public Health       Date:  2016-07-20

6.  Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults.

Authors:  Niko Männikkö; Joël Billieux; Maria Kääriäinen
Journal:  J Behav Addict       Date:  2015-12       Impact factor: 6.756

7.  The health belief model and number of peers with internet addiction as inter-related factors of Internet addiction among secondary school students in Hong Kong.

Authors:  Yanhong Wang; Anise M S Wu; Joseph T F Lau
Journal:  BMC Public Health       Date:  2016-03-16       Impact factor: 3.295

8.  The Influence of Action Video Gaming Experience on the Perception of Emotional Faces and Emotional Word Meaning.

Authors:  Yuening Yan; Yi Li; Xinyu Lou; Senqi Li; Yutong Yao; Diankun Gong; Weiyi Ma; Guojian Yan
Journal:  Neural Plast       Date:  2021-05-22       Impact factor: 3.599

9.  Pathological Gaming in Young Adolescents: A Longitudinal Study Focused on Academic Stress and Self-Control in South Korea.

Authors:  Eui Jun Jeong; Christopher J Ferguson; Sung Je Lee
Journal:  J Youth Adolesc       Date:  2019-07-20

10.  A cross-sectional survey of internet use among university students.

Authors:  Kristina Adorjan; Simon Langgartner; Maximilian Maywald; Susanne Karch; Oliver Pogarell
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-16       Impact factor: 5.270

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