| Literature DB >> 35776502 |
Ing-Chau Chang1, Cheng-Ying Yang2, Chin-En Yen3.
Abstract
BACKGROUND: Playing computer-aided games could enhance children's interest in learning about nutritional knowledge and eventually promote healthy dietary intake behavior.Entities:
Keywords: computer games; junk food; nutrition knowledge
Year: 2022 PMID: 35776502 PMCID: PMC9288099 DOI: 10.2196/33137
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Study flowchart.
Descriptive characteristics of participants.
| Variable and item | All (n=104) | Experimental group (n=56) | Control group (n=48) | ||
| Age (years), mean (SD) | 5.14 (0.27)a | 5.13 (0.31) | 5.15 (0.23) | .67 | |
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| .38 | |
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| Male | 59 (56.7) | 34 (60.7) | 25 (52.1) |
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| Female | 45 (43.3) | 22 (39.3) | 23 (47.9) |
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| .33 | |
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| First | 43 (41.3) | 22 (39.3) | 21 (43.8) |
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| Second | 50 (48.1) | 30 (53.6) | 20 (41.7) |
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| Third | 11 (10.6) | 4 (7.1) | 7 (14.6) |
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| .32 | |
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| High school or below | 46/102 (45.1) | 29/55 (52.7) | 17/47 (36.2) |
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| College | 50/102 (49.0) | 23/55 (41.8) | 27/47 (57.4) |
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| Graduate school or above | 6/102 (5.9) | 3/55 (5.5) | 3/47 (6.4) |
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| .14 | |
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| High school or below | 39/103 (37.9)a | 24/55 (43.6) | 15/48 (31.3) |
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| College | 58/103 (56.3) | 30/55 (54.5) | 28/48 (58.3) |
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| Graduate school or above | 6/103 (5.8) | 1/55 (1.8) | 5/48 (10.4) |
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aSome participants are single parents.
The computer game scores of the preschool children.
| Variable | Score | ||
| First week, mean (SD) | 25 (23) | N/Aa | N/A |
| Second week, mean (SD) | 30 (29) | –1.11 (55) | .27 |
| Third week, mean (SD) | 38 (33)b | –2.4 (55) | .02 |
| Fourth week, mean (SD) | 37 (25)c | –2.98 (55) | <.001 |
aN/A: not applicable.
bThird week > first week.
cFourth week > first week.
The scores of nutritional knowledge.
| Variable | All | Experimental group (n=56) | Control group (n=48) | |
| Pretest, mean (SD) | 80 (15) | 81 (16) | 78 (14) | .26 |
| Posttest, mean (SD) | 85 (14) | 89 (10) | 80 (15) | <.001 |
| Posttest-pretest, mean (SD) | 5 (12) | 8 (12) | 1 (10) | .002 |
Frequency of junk food intake between the experimental (n=56) and control (n=48) groups.
| Variable and group | <1 time/month, n (%) | 1-3 times/month, n (%) | >1 time/week, n (%) | |||
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| .50 | |
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| Experimental | 16 (29) | 19 (34) | 21 (38) |
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| Control | 9 (19) | 19 (40) | 20 (42) |
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| .48 | |
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| Experimental | 22 (39) | 25 (45) | 9 (16) |
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| Control | 14 (29) | 23 (48) | 11 (23) |
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| .60 | |
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| Experimental | 33 (59) | 21 (38) | 2 (4) |
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| Control | 24 (50) | 21 (44) | 3 (6) |
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| .72 | |
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| Experimental | 6 (11) | 21 (38) | 29 (52) |
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| Control | 3 (6) | 19 (40) | 26 (54) |
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| .70 | |
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| Experimental | 36 (64) | 15 (27) | 5 (9) |
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| Control | 27 (56) | 16 (33) | 5 (10) |
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| .02a | |
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| Experimental | 18 (32) | 18 (32) | 20 (36) |
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| Control | 12 (25) | 28 (58) | 8 (17) |
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| .54 | |
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| Experimental | 20 (36) | 21 (38) | 15 (27) |
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| Control | 13 (27) | 18 (38) | 17 (35) |
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| .21 | |
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| Experimental | 31 (55) | 21 (38) | 4 (7) |
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| Control | 20 (42) | 20 (42) | 8 (17) |
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| .92 | |
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| Experimental | 36 (64) | 17 (30) | 5 (9) |
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| Control | 29 (60) | 16 (33) | 3 (6) |
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| .98 | |
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| Experimental | 7 (13) | 20 (36) | 29 (52) |
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| Control | 6 (13) | 18 (38) | 24 (50) |
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| .52 | |
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| Experimental | 36 (64) | 13 (23) | 7 (13) |
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| Control | 27 (56) | 16 (33) | 5 (10) |
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| .31 | |
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| Experimental | 22 (39) | 22 (39) | 12 (21) |
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| Control | 15 (31) | 26 (54) | 7 (15) |
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aP<.05.
The relationship between computer game intervention and nutritional knowledge score.
| Variable | Coefficients | SE | 95% CI | |
| Nutritional knowledge scoreb | 8.45 | 2.38 | 3.72-13.19 | .001 |
aAdjustment for age, gender, parents education level, and parents’ occupation in the linear regression.
bPosttest-pretest score.