Literature DB >> 25645759

Educational Game Development Approach to a particular case: the donor's evaluation.

B Borro Escribano1, A del Blanco2, J Torrente2, J M Borro Mate3, B Fernandez Manjon2.   

Abstract

BACKGROUND: Serious games are a current trend nowadays. Almost every sector has used serious games in recent years for different educational purposes. The eLearning research team of the Complutense University of Madrid main focus of research is the development of low-cost serious games. During the past 10 years, we have been working with and developing serious games, paying special attention to those related to healthcare.
METHODS: From all these studies, a methodology was defined-the Educational Game Development Approach (EGDA)-to design, develop, and evaluate game-like simulations or serious games in healthcare. We present the application of the EGDA to a particular case, the development of a serious game representing the donor's evaluation in an intensive care unit from the point of view of a hospital coordinator following the EGDA methodology. In this simulation, we changed the strategy of selection of teaching cases by exponentially increasing the number of teaching cases.
RESULTS: This kind of educational content provides several benefits to students as they learn while playing; they receive immediate feedback of mistakes and correct moves and an objective assessment. These simulations allow the students to practice in a risk-free environment. Moreover, the addition of game elements increases engagement and promotes the retention of important information.
CONCLUSIONS: A game-like simulation has been developed through the use of this methodology. This simulation represents a complex medical procedure.
Copyright © 2015 Elsevier Inc. All rights reserved.

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Year:  2015        PMID: 25645759     DOI: 10.1016/j.transproceed.2014.11.006

Source DB:  PubMed          Journal:  Transplant Proc        ISSN: 0041-1345            Impact factor:   1.066


  2 in total

1.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

2.  SCREENER, an educational game for teaching the Drug Discovery and Development process.

Authors:  F Noël; G Xexéo; E Mangeli; A Mothé; P Marques; J Kritz; F Blanchard; H Vermelho; B de Paiva
Journal:  Braz J Med Biol Res       Date:  2021-12-03       Impact factor: 2.590

  2 in total

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