| Literature DB >> 34290881 |
Madeline Hallewell1, Davide Salanitri1, Mirabelle D'Cruz1, Sue Cobb1, Lorenzo Picinali2, Emily Frost2, Stefano Tamascelli3, Harshada Patel1.
Abstract
INTRODUCTION: It is notoriously difficult to obtain a perfect fitting of hearing aids (HAs) for children as they often struggle to understand their hearing loss well enough to discuss the fitting adequately with their audiologist. Dartanan is an 'edutainment' game developed to help children understand the functions of their HA in different sound contexts. Dartanan also has elements of a leisure game for all children, in order to create an inclusive activity.Entities:
Keywords: Evaluation; design requirements; hearing; human factors; self care
Year: 2021 PMID: 34290881 PMCID: PMC8274128 DOI: 10.1177/20556683211021527
Source DB: PubMed Journal: J Rehabil Assist Technol Eng ISSN: 2055-6683
Figure 1.Screenshot of the introductory section for the 3DTI VHA for use by HA users.
Figure 2.Screenshot of Dartanan’s main platform style game.
Figure 3.Screenshot of one of Dartanan’s mini-games designed for HA users.
Demographic information regarding participants of the formative evaluations of Dartanan.
| Phase of formative development | Mean age (yrs) | Gender | Country | HA users | Children without HAs | Totals | |
|---|---|---|---|---|---|---|---|
| Female | Male | ||||||
| Phase 1 | 10.35 (SD 1.38) | 51.3% | 48.6% | Italy | 6 | 0 | 37 |
| Spain | 0 | 12 | |||||
| UK | 0 | 19 | |||||
| Phase 2 | 11.22 (SD 2.21) | 60.9% | 39.1% | Italy | 0 | 0 | 23 |
| Spain | 11 | 0 | |||||
| UK | 2 | 10 | |||||
| Total | 19 | 41 | 60 | ||||
HA: hearing aid.
Summary of feedback and design impacts from the formative user-evaluations.
| Category of evaluation | Positive feedback | Negative feedback | Design impacts for the developers |
|---|---|---|---|
| Audiological aspects | Participants liked the sounds and found that they were relevant to HA users. Some thought the game tasks were relevant to tasks that people would carry out in their daily life. HA users thought that the game would encourage them to find out more about HA functionalities and they could identify the resulting difference from the adjustments they made. Children without HAs thought that the game would be inclusive. | Participants thought that the main game was not related to hearing, and some hearing tasks (mini-games) were not solely hearing related, because they employed visual cues as well as auditory cues. The 3D sounds were not fully functional, and there was no difference in difficulty as players progressed through the levels of the mini-games. HA users would not do anything differently with their HA after playing Dartanan, and some thought it would not be a useful addition to audiology appointments. | • Increase the relevance of the main game and mini-games to hearing loss and HAs by introducing a common theme throughout the games and providing more instructions about the VHA and mini-games.• Provide Dartanan with a hearing related motivation in the main story.• Visual cues should be reduced in the mini-games.• Ensure that the 3D sounds are functional on different kinds of device. |
| Learning about HAs | Some participants without hearing loss found that after using Dartanan they had learned a little about HAs and communication practices to help those with hearing difficulties. They also learned a little about what life is like for those with hearing loss. Participants liked the promise of being able to learn whilst playing a game. | The HA related aspects of the game were not adequately described, meaning participants did not know what they were supposed to learn. Many of the participants without hearing loss reported that they did not learn anything about HAs and those with hearing loss found that the game did not teach them much about HA settings. | • Characters and tasks should be more relevant to hearing/hearing loss.• Improve descriptions of the VHA and audiological terminology throughout. |
| Game play and game story | Participants with and without hearing loss enjoyed the platform aspect of the main game, they liked the increasing challenge, and they enjoyed the enemies and characters which made the game fun to play. Most understood what they had to do in the game, they thought that it gave good feedback and they liked how the game was inclusive. | Participants found some challenges in the main game too difficult; they did not understand the rewards and coins, they found that they did not always understand what to do in the mini-games, and they found the variety of enemies and tasks confusing. | • The mini-games need instructions that appear before players encounter the game.• Begin mini-games at an easier level and increase the difficulty as the participant progresses through them, or introduce an “easy” mode.• Make the solutions to crucial tasks more obvious.• Explain what the coins are to be used for in the introduction, and ensure the totals are accurate. |
| Game mechanics | Participants thought that the main game was easy and intuitive to control, and that the buttons made a satisfying click when pressed. Players were also satisfied with the feedback provided on how much ‘life’ their character had left. | Participants did not like the lack of checkpoints which made the main game too challenging. They thought the controls were not obvious and it was not obvious how to succeed in crucial parts of the level. Sometimes the character did not move as expected when the button was pressed. | • Include more checkpoints• Ensure that Dartanan has full health at the start of each new level.• Controls need to be responsive immediately. Consider adding a visual, haptic or sound cue to acknowledge a button press. |
| Accessibility | Participants did not note any difficulties based on their own abilities, but they thought that the controls might be too difficult for young children to use owing to their placement on the tablet device. | • Game controls should be made easier for younger children, or their placement should enable children with smaller hands to play on larger devices. | |
| Usability and aesthetics | Participants enjoyed the graphics and thought that the character was gender neutral. They liked that there was not a tutorial that delayed their playing, and thought that the game would be suitable for different types of device. Those that found the instructions thought that they were useful. | The loading screen was thought to be too boring and that the controls were not always obvious in certain types of backgrounds making it difficult to find the crucial items needed to progress to the next level of the main game. Not all participants found the instructions, and some did not know how far they had progressed in the game. | • Ensure that the control buttons are more visible in all backgrounds.• Include more obvious instructions both as a separate instructions section and built into the game.• Include a map of the “world” and information about how their progress relates to Dartanan’s overall quest.• Make important features eye-catching and obvious. |
| Acceptability | Participants with and without hearing loss liked the graphics, music, adventure and the character. HA users thought that the concept was good, they liked being able to hear more clearly and they thought other HA users would like to use this game with their audiologist to learn about HAs. | Some participants with and without hearing loss found the music annoying, and did not like certain enemies and sounds, for example some of the monsters made an unpleasant noise. Some found there was not enough positive feedback about their progress to encourage them to keep playing. | • Give more feedback about achievements.• Change the sounds that enemies make.• Increase the relevance Use different music for each level. |
HA: hearing aid; VHA: virtual hearing aid.
Figure 5.Participants responses to Likert style questions regarding the apps stated aims.
Participants involved in the final evaluation of Dartanan.
| Project partner | HA users | Children without HAs | Gender | Total | |||
|---|---|---|---|---|---|---|---|
| Male | Female | Prefer not to say | |||||
| Final evaluation | Italy (GN Resound) | 9 | 0 | 3 | 6 | 2 | 46 |
| Italy (XTeam) | 33 | 4 | 16 | 19 | 0 | ||
| Totals | 42 | 4 | 19 | 25 | 2 | ||
HA: hearing aid.