Literature DB >> 26196727

Child Goal Setting of Dietary and Physical Activity in a Serious Videogame.

Monique Simons1,2,3, Janice Baranowski4, Debbe Thompson4, Richard Buday5, Dina Abdelsamad4, Tom Baranowski4.   

Abstract

OBJECTIVE: To inform child obesity prevention programs, the current article identified what children thought were the most important goals, values, and perceived barriers related to healthy eating and physical activity (PA) within a serious videogame for health, "Escape from Diab" (Archimage Inc., Houston, TX). SUBJECTS AND METHODS: One hundred three children, 10-12 years of age, played "Escape from Diab." During game play the children were presented with a menu of goals, values, and barriers from which they selected the ones most important to them. The children's selections were transmitted to a central server and stored in a database. Frequencies were calculated and reported.
RESULTS: The most important diet-related values and reasons for children were getting good grades and being healthy and fit. The most often reported barrier for fruit intake was that it does not fill you up, and for vegetable intake it was that availability at home was limited. Also, limited availability of bottled water at home was an often chosen barrier. PA-related important values and reasons were not missing school and having energy to do homework. Children preferred to limit sedentary activities for only 30 minutes rather than for 60 minutes. The most frequently mentioned barrier for reducing inactivity was "feeling too tired to do anything else."
CONCLUSIONS: These findings provide important input for future obesity prevention videogames attempting to motivate children to set healthy diet and PA goals.

Entities:  

Year:  2013        PMID: 26196727     DOI: 10.1089/g4h.2013.0009

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  5 in total

1.  Incorporating Behavioral Techniques into a Serious Videogame for Children.

Authors:  Debbe Thompson
Journal:  Games Health J       Date:  2017-02-23

2.  Acceptability and Applicability of an American Health Videogame with Story for Childhood Obesity Prevention Among Hong Kong Chinese Children.

Authors:  Jingjing Wang; Tom Baranowski; Patrick W C Lau; Amanda Jane Pitkethly; Richard Buday
Journal:  Games Health J       Date:  2015-09-18

3.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

Review 4.  Nutrition Education and Dietary Behavior Change Games: A Scoping Review.

Authors:  Tom Baranowski; Courtney Ryan; Andrés Hoyos-Cespedes; Amy Shirong Lu
Journal:  Games Health J       Date:  2018-10-19

5.  Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial.

Authors:  Debbe Thompson; Riddhi Bhatt; Isabel Vazquez; Karen W Cullen; Janice Baranowski; Tom Baranowski; Yan Liu
Journal:  Int J Behav Nutr Phys Act       Date:  2015-03-18       Impact factor: 6.457

  5 in total

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