Literature DB >> 26192481

Serious Games for Health: Features, Challenges, Next Steps.

Moderators Fran C Blumberg1, Lauren C Burke1, Participants Celia Hodent2, Michael A Evans3, H Chad Lane4, Jesse Schell5,6.   

Abstract

As articles in this journal have demonstrated over the past 3 years, serious game development continues to flourish as a vehicle for formal and informal health education. How best to characterize a "serious" game remains somewhat elusive in the literature. Many researchers and practitioners view serious games as capitalizing on computer technology and state-of-the-art video graphics as an enjoyable means by which to provide and promote instruction and training, or to facilitate attitude change among its players. We invited four distinguished researchers and practitioners to further discuss with us how they view the characteristics of serious games for health, how those characteristics differ from those for academic purposes, the challenges posed for serious game development among players of different ages, and next steps for the development and empirical examination of the effectiveness of serious games for players' psychological and physical well-being.

Year:  2014        PMID: 26192481     DOI: 10.1089/g4h.2014.0079

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  2 in total

1.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

2.  Study Protocol of Sleep Education Tool for Children: Serious Game "Perfect Bedroom: Learn to Sleep Well".

Authors:  Katie Moraes de Almondes; Maria E M Leonardo
Journal:  Front Psychol       Date:  2018-06-26
  2 in total

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