Literature DB >> 25488121

Designing Serious Game Interventions for Individuals with Autism.

Elisabeth M Whyte1, Joshua M Smyth2, K Suzanne Scherf3.   

Abstract

The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.

Entities:  

Keywords:  Autism; Cognitive training; Computer-based intervention; Serious game; Technology; Virtual reality

Mesh:

Year:  2015        PMID: 25488121     DOI: 10.1007/s10803-014-2333-1

Source DB:  PubMed          Journal:  J Autism Dev Disord        ISSN: 0162-3257


  43 in total

Review 1.  Computer-based interventions to improve social and emotional skills in individuals with autism spectrum disorders: a systematic review.

Authors:  Sathiyaprakash Ramdoss; Wendy Machalicek; Mandy Rispoli; Austin Mulloy; Russell Lang; Mark O'Reilly
Journal:  Dev Neurorehabil       Date:  2012       Impact factor: 2.308

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  Innovative technology-based interventions for autism spectrum disorders: a meta-analysis.

Authors:  Ouriel Grynszpan; Patrice L Tamar Weiss; Fernando Perez-Diaz; Eynat Gal
Journal:  Autism       Date:  2013-10-03

4.  Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Authors:  Wei Peng; Jih-Hsuan Lin; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-06-13

5.  The effects of face expertise training on the behavioral performance and brain activity of adults with high functioning autism spectrum disorders.

Authors:  Susan Faja; Sara Jane Webb; Emily Jones; Kristen Merkle; Dana Kamara; Joshua Bavaro; Elizabeth Aylward; Geraldine Dawson
Journal:  J Autism Dev Disord       Date:  2012-02

Review 6.  Cognitive remediation in schizophrenia.

Authors:  Alice Medalia; Jimmy Choi
Journal:  Neuropsychol Rev       Date:  2009-05-15       Impact factor: 7.444

7.  A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.

Authors:  Pamela M Kato; Steve W Cole; Andrew S Bradlyn; Brad H Pollock
Journal:  Pediatrics       Date:  2008-08       Impact factor: 7.124

8.  Effects of exergaming on executive function and motor skills in children with autism spectrum disorder: a pilot study.

Authors:  Claudia List Hilton; Kristina Cumpata; Cheryl Klohr; Shannon Gaetke; Amanda Artner; Hailey Johnson; Sarah Dobbs
Journal:  Am J Occup Ther       Date:  2014 Jan-Feb

9.  Economic cost of autism in the UK.

Authors:  Martin Knapp; Renée Romeo; Jennifer Beecham
Journal:  Autism       Date:  2009-05

10.  Virtual reality social cognition training for young adults with high-functioning autism.

Authors:  Michelle R Kandalaft; Nyaz Didehbani; Daniel C Krawczyk; Tandra T Allen; Sandra B Chapman
Journal:  J Autism Dev Disord       Date:  2013-01
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  23 in total

1.  Development and Feasibility of MindChip™: A Social Emotional Telehealth Intervention for Autistic Adults.

Authors:  Julia S Y Tang; Marita Falkmer; Nigel T M Chen; Sven Bӧlte; Sonya Girdler
Journal:  J Autism Dev Disord       Date:  2021-04

2.  Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders' Needs.

Authors:  Valentin Bauer; Tifanie Bouchara; Patrick Bourdot
Journal:  J Autism Dev Disord       Date:  2022-03-04

3.  A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.

Authors:  Leanne Chukoskie; Marissa Westerfield; Jeanne Townsend
Journal:  Dev Neurobiol       Date:  2017-12-15       Impact factor: 3.964

4.  Pilot Study of an Attention and Executive Function Cognitive Intervention in Children with Autism Spectrum Disorders.

Authors:  Sarah J Macoun; Isabel Schneider; Buse Bedir; John Sheehan; Andrew Sung
Journal:  J Autism Dev Disord       Date:  2021-08

5.  Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

Authors:  Viola Oldrati; Claudia Corti; Geraldina Poggi; Renato Borgatti; Cosimo Urgesi; Alessandra Bardoni
Journal:  Neuropsychol Rev       Date:  2020-02-28       Impact factor: 7.444

6.  Comment on Technology-Based Intervention Research for Individuals on the Autism Spectrum.

Authors:  Joseph P McCleery
Journal:  J Autism Dev Disord       Date:  2015-12

7.  Introduction to Technologies in the Daily Lives of Individuals with Autism.

Authors:  Frederick Shic; Matthew Goodwin
Journal:  J Autism Dev Disord       Date:  2015-12

8.  Process Evaluation of the BOOST-A™ Transition Planning Program for Adolescents on the Autism Spectrum: A Strengths-Based Approach.

Authors:  Megan Hatfield; Marita Falkmer; Torbjörn Falkmer; Marina Ciccarelli
Journal:  J Autism Dev Disord       Date:  2018-02

9.  'Emotiplay': a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation.

Authors:  S Fridenson-Hayo; S Berggren; A Lassalle; S Tal; D Pigat; N Meir-Goren; H O'Reilly; S Ben-Zur; S Bölte; S Baron-Cohen; O Golan
Journal:  Eur Child Adolesc Psychiatry       Date:  2017-03-08       Impact factor: 4.785

10.  Stakeholder Perspectives to Support Graphical User Interface Design for Children with Autism Spectrum Disorder: A Qualitative Study.

Authors:  Betania Groba; Laura Nieto-Riveiro; Nereida Canosa; Patricia Concheiro-Moscoso; María Del Carmen Miranda-Duro; Javier Pereira
Journal:  Int J Environ Res Public Health       Date:  2021-04-27       Impact factor: 3.390

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