Maarten B Jalink1, Jetse Goris2, Erik Heineman3, Jean-Pierre E N Pierie4, Henk O ten Cate Hoedemaker5. 1. Department of Surgery, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands. Electronic address: maartenjalink@hotmail.com. 2. Wenckebach Institute, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands. 3. Department of Surgery, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands. 4. Post Graduate School of Medicine, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands; Department of Surgery, Medical Center Leeuwarden, Leeuwarden, The Netherlands; Leeuwarden Institute for Minimally Invasive Surgery, Leeuwarden, The Netherlands. 5. Department of Surgery, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands; Post Graduate School of Medicine, University of Groningen, University Medical Center Groningen, Groningen, The Netherlands.
Abstract
BACKGROUND: Recently, there has been a growth in studies supporting the hypothesis that video games have positive effects on basic laparoscopic skills. This review discusses all studies directly related to these effects. DATA SOURCES: A search in the PubMed and EMBASE databases was performed using synonymous terms for video games and laparoscopy. All available articles concerning video games and their effects on skills on any laparoscopic simulator (box trainer, virtual reality, and animal models) were selected. CONCLUSIONS: Video game experience has been related to higher baseline laparoscopic skills in different studies. There is currently, however, no standardized method to assess video game experience, making it difficult to compare these studies. Several controlled experiments have, nevertheless, shown that video games cannot only be used to improve laparoscopic basic skills in surgical novices, but are also used as a temporary warming-up before laparoscopic surgery.
BACKGROUND: Recently, there has been a growth in studies supporting the hypothesis that video games have positive effects on basic laparoscopic skills. This review discusses all studies directly related to these effects. DATA SOURCES: A search in the PubMed and EMBASE databases was performed using synonymous terms for video games and laparoscopy. All available articles concerning video games and their effects on skills on any laparoscopic simulator (box trainer, virtual reality, and animal models) were selected. CONCLUSIONS: Video game experience has been related to higher baseline laparoscopic skills in different studies. There is currently, however, no standardized method to assess video game experience, making it difficult to compare these studies. Several controlled experiments have, nevertheless, shown that video games cannot only be used to improve laparoscopic basic skills in surgical novices, but are also used as a temporary warming-up before laparoscopic surgery.
Authors: James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker Journal: Surg Endosc Date: 2016-09-08 Impact factor: 4.584
Authors: Andrew C Harbin; Kumar S Nadhan; James H Mooney; Daohai Yu; Joshua Kaplan; Nora McGinley-Hence; Andrew Kim; Yiming Gu; Daniel D Eun Journal: J Robot Surg Date: 2016-11-16
Authors: Daniel G Davila; Melissa C Helm; Matthew J Frelich; Jon C Gould; Matthew I Goldblatt Journal: Surg Endosc Date: 2017-12-06 Impact factor: 4.584
Authors: Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh Journal: Surg Endosc Date: 2018-02-14 Impact factor: 4.584