| Literature DB >> 25093654 |
Nuria Aresti-Bartolome1, Begonya Garcia-Zapirain2.
Abstract
This study analyzes the technologies most widely used to work on areas affected by the Autistic Spectrum Disorder (ASD). Technologies can focus on the strengths and weaknesses of this disorder as they make it possible to create controlled environments, reducing the anxiety produced by real social situations. Extensive research has proven the efficiency of technologies as support tools for therapy and their acceptation by ASD sufferers and the people who are with them on a daily basis. This article is organized by the types of systems developed: virtual reality applications, telehealth systems, social robots and dedicated applications, all of which are classified by the areas they center on: communication, social learning and imitation skills and other ASD-associated conditions. 40.5% of the research conducted is found to be focused on communication as opposed to 37.8% focused on learning and social imitation skills and 21.6% which underlines problems associated with this disorder. Although most of the studies reveal how useful these tools are in therapy, they are generic tools for ASD sufferers in general, which means there is a lack of personalised tools to meet each person's needs.Entities:
Mesh:
Year: 2014 PMID: 25093654 PMCID: PMC4143832 DOI: 10.3390/ijerph110807767
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Graph of studies on virtual reality and autism.
Studies on mixed reality systems.
| Author | Year | Country | Clinical Group | Control Group | Age | Diagnosis | Area | Method | Results | Classification |
|---|---|---|---|---|---|---|---|---|---|---|
| Ke | 2013 | USA | 4 Children | - | 4–5 | High-functioning ASD | Social interaction | Virtual-Reality + Persons | Communication and interaction during intervention increment | Social learning and skills imitation |
| Brigadoon [ | 2006 | - | - | - | - | Social interaction | Virtual-Reality | Brigadoon. Pilot online community | Communication and interaction | |
| Parsons | 2006 | UK | 2 adolescents | - | - | ASD | Social Communication | Virtual environments, café and bus | Adolescent interpreted the scenes and responded correctly | Communication and interaction |
| Mitchell | 2007 | UK | 6 teenagers | - | - | ASD | Communication | Virtual environments, cafe | Improvement related to time spent when they were making decisions | Communication and interaction |
| Stickland | 2013 | USA | 22 teenagers | - | 16–19 | High-functioning ASD | Job interview skills | Virtual-reality, videos, Theory of Mind guides | Improvement on verbal skills | Communication and interaction |
| Josman | 2008 | Israel | 6 children | 6 children | - | ASD | Social skill: Cross the street | Virtual environment | Learning the skills needed to make right decisions | Social learning and imitation skills |
| Herrera | 2008 | Spain | 2 children | - | 8:6 | ASD | Play skills | Virtual environment | Play skills improvement | Social learning and imitation skills |
| Fabri | 2007 | UK | 34 young people | - | 7–16 | 18 Asperger and 16 with severe autism | Social skills | Virtual avatars | 88.3% of participants understood the emotions of avatars | Social learning and imitation skills |
| Ehrlich | 2009 | USA | Adolescents | - | - | ASD | Social skills | AVISS virtual environments, school, gymnasium | Participants did not respond well to the virtual avatar | Social learning and imitation skills |
| Finkelstein | 2010 | USA | - | 8 people | 4 (11–16 years) 2 (18–25 years) 2 (40–50 years) | Neuro-typical | Physical exercise | Astrojumper: a virtual reality game, dodge objects | Pilot study which works on physical exercise | Other conditions |
| Herrara | 2012 | Spain | - | - | - | - | Motor skills | Kinect and educational games | Pilot study which made children more aware of their own bodies | Other conditions |
| Fornasari | 2013 | Italy | 16 children | 16 children | - | ASD | Behavior | Urban virtual environments (1-free exploration 2-defined objects) | 1° task: children with ASD took less time to explore environment than control group. 2° task: no behaviour differences | Other conditions |
Figure 2Graph of computer application and autism research.
Studies on dedicated applications.
| Author | Year | Country | Clinical Group | Control Group | Age | Diagnosis | Area | Method | Results | Classification |
|---|---|---|---|---|---|---|---|---|---|---|
| Grynszpan | 2008 | 10 adolescents | 10 adolescents | - | ASD | Communication skills | Subtitled dialogues (irony, sarcasm and metaphoras); images of facial expression | Participants with ASD performed poorly on rich multimedia inter-faces. | Communication and interaction | |
| Fundación orange [ | 2011 | Spain | - | - | - | ASD | Communication | Emintza: Communicator using pictograms | Pilot study. Software facilitated communication | Communication and interaction |
| Limbika [ | 2012 | Spain | - | - | - | ASD | Communication | Piktoplus: Communicator using pictograms | System which works on language, behaviour guide-lines, motricity. | Communication and interaction |
| Fundación orange [ | 2012 | Spain | - | - | - | ASD | Communication | ZacPicto: Communicator using pictograms | Tool which helped parents. | Communication and interaction |
| Torii | 2013 | USA | 1 | - | 8 years | Autism | Communication | Lets Talk! | Bad behaviour and learning to express thoughts enhancement | Communication and interaction |
| Ganz | 2013 | USA | 3 children | - | 3–5 years | ASD | Communication | Tablet as a communicator | 2 of 3 children preferred the new system | Communication and interaction |
| Chancha-lor | 2013 | - | 5 children with ASD | - | 11–15 years | ASD | Abilities to learn about colors | Art activities, game and folklore on computer multimedia | Improve on learning colors and developing their imagination | Social learning and imitation skills |
| Hoelzl | 2009 | Germany | - | - | - | Asperger or Parkinson | Collaborative play and imagination | Constraint Muse: Music + Wii control | Prototype tool to create music with Nintendo Wii control | Social learning and imitation skills |
| Tanaka | 2012 | Canada | 68 | 66 typically developing control | - | ASD | Social deficits (facial emotions) | Let’s Face It! Emotion Skills Battery | Children with ASD paid more attention to the mouth than eyes | Social learning and imitation skills |
| Hulusic | 2012 | USA | 4 children with ASD | - | - | ASD | Teaching basic skills and concepts | Four games for developing matching, pointing out and labeling skills | The children transferred the knowledge they acquired to other environments | Social learning and imitation skills |
| Chanchalor | 2013 | 5 children with ASD | 11-15 years | ASD | Social deficits | Activities in the computer media | Improvement on abilities to learn about colors | Social learning and imitation skills | ||
| Murdock | 2013 | USA | 4 children | - | 49–52 months | ASD | Communication | iPad play story | 3 of 4 participants increased dialogue and produced new dialogues | Other associated conditions |
| Dillon | 2011 | UK | 10 children | 10 children | Average 8.96 and 8.60 | ASD (High-functioning) | Imagination | Application based on creating stories | Both groups invented more stories based on real facts than fantasy, but the clinical group made mistakes | Other associated conditions |
| Sarachan | 2012 | USA | - | - | - | ASD | Creativity | Scratch: Create stories and games | Developing and strengthening problem-solving capacity and creativity | Other associated conditions |
| Ploog | 2009 | USA | 9 children | 9 children | - | ASD (Low-functioning) | Prosodic focus and linguistic components | Computer game | Children with ASD made similar selections according to content or prosodic features. Control group showed preference for content over prosody | Other associated conditions |
| McGonigle-Chalmers | 2013 | Scotland, UK | 9 | - | - | Low-functioning autism | Language | Learning computer game: 3task (2 words Noun Verb, 3 words-Noun Verb Noun and 4 words-Noun Verb Preposition Noun) | Users lacked syntactical awareness | Other associated conditions |
| Golan | 2006 | UK | 19 adults | 24 adults | Asperger and High-functioning autism | Complex emotions in faces and voices | Interactive multimedia | Users learned to recognize a variety of complex emotions and mental states. | Social learning and skills |
Figure 3Graph of studies on telehealth and autism.
Studies on Telehealth systems.
| Author | Year | Country | Clinical Group | Control Group | Age | Diagnosis | Area | Method | Results | Classification |
|---|---|---|---|---|---|---|---|---|---|---|
| Baharav | 2010 | USA | Parents of 2 children with ASD | - | - | ASD | Compare a traditional model of twice-weekly speech and language therapy sessions and clinic/telepractice model | Traditional model and clinic/telepractice model | Telehealth system as useful as traditional therapies | Telehealth for use by family members |
| Wacker | 2013 | USA | 20 young children | 29–80 months | ASD | Problem behavior (conducted functional) | Information exchange | Receiving information on functional communication to identify and reduce behavior problems | Telehealth for use by family members | |
| Vismara | 2012 | USA | 9 families with ASD | ASD | Language and imitation skills | Helping parents understand and use early intervention practices | Systems facilitated learn early intervention techniques | Telehealth for family members | ||
| Kobak [ | 2011 | USA | 23 parents with a child between 18 months and 6 years with ASD | - | - | ASD | Parents’ knowledge | System usability scale(SUS) and user satisfaction questionnaire (USQ) | Communication with their children improvement | Telehealth for use by family members |
| Oberleitner [ | 2004 | USA | - | - | - | ASD | Facilitate the capturing and communication of spontaneous patient behaviors | Video Technology | Communication enhancement | Telehealth for the diagnosis or treatment of ASD |
| Oberleitner [ | 2006 | USA | - | - | - | ASD | Diagnosis and treatment of autism | Video Technology | Diagnosis quicker and more accurate | Telehealth for the diagnosis or treatment of ASD |
| Oberleitner [ | 2007 | USA | - | - | - | ASD | Child’s behaviors | Video-capture technology | Diagnosis quicker and more accurate | Telehealth for the diagnosis or treatment of ASD |
| Parmanto [ | 2013 | USA | - | - | - | ASD | Diagnosis or treatment of adults with ASD | Videoconferencing, stimuli presentation, recording, image and video presentation, and electronic assessment scoring | Facilitating face to face assessment | Telehealth for diagnosis or treatment of ASD |
| Reese | 2013 | USA | 10 children | 11 | 3–5 years | ASD | Clinicians’ ability to assess autism via telemedicine | Videoconferencing | The reliability of the system was similar to face to face session | Telehealth for diagnosis or treatment of ASD |
| Gorini | 2008 | Italy | 48 participants | ASD | Language skills | Telehealth system with virtual reality | Improvement on patient-professional interaction and communication | Telehealth for diagnosis or treatment of ASD |
Figure 4Graph of studies on robots and autism.
Studies on the use of robots in therapy for children with ASD.
| Author | Year | Country | Sample | Control Group | Age | Diagnosis | Area | Method | Results | Classification |
|---|---|---|---|---|---|---|---|---|---|---|
| Kim | 2013 | USA | 24 children | - | 4–12 | ASD | Social Behavior | Interaction with (1) another adult human, (2) a touchscreen computer game, and (3) a social dinosaur robot | Children talked as much to the dinosaur robot as to the adult | Social learning and imitation skills |
| 2012 | Netherlands | 6 children | - | 8–14 | ASD | Self-initiated questions | intervention conducted by a human or by robot | Intervention with robots was just as efficient as human intervention | Communication and interaction | |
| Goodrich | 2012 | USA | 2 children | - | 3 | ASD | Interaction | Social Robots | After the treatment with the robots, participants interacted more with the clinicians | Communication and interaction |
| Lee | 2012 | Japan | 21 children | Children 6–15 years | - | ASD-Low-functioning autism | Social communication skills | 1-robots with social communication skills 2-robots with verbal communication functionalities | The children interacted better with robots that could talk | Communication and interaction |
| Tapus | 2012 | France | 4 children | - | - | ASD | Social skills | Nao robot (eye gaze, gaze shifting, free initiations and prompted initiations of arm movements, and smile/laughter) | 2 of 4 participants showed greater eye contact with the robot than the other child | Communication and interaction |
| Jordan | 2013 | New Zealand | 3 adolescents | 3 adolescents | - | ASD | Attention, communication, Social skills | Memory card matching game (robot, Smart Board, playing cards) | Reduction of repetitive behavior | Communication and interaction |
| Srinivasan | 2011 2013 | USA | 2 children | 15 typically developing children | 7–8 (clinical group) | USA | 2 children | Imitation-specific tasks improvement. | 15 typically developing children | |
| Bekele | 2013 | USA | 6 children | 6 typically developing children | - | ASD | Deficit area of early social orienting | humanoid robot with augmented vision | Robots promoted social skills work with each child individually | Communication and interaction |
| Vanderborght | 2012 | USA | 4 children | - | 4–9 | Austism | Social skills learning | Robot Probo (story teller) | Learning how react to everyday situations | Social learning and imitation skills |
Figure 5Summary of the technologies reviewed.
Figure 6Analysis of the areas treated by using mixed reality, dedicated applications and robots.
Figure 7Analysis by technology and area being treated.
Comparison of the characteristics of the technologies.
| Characteristics/Technology | Mixed Reality | Dedicated Applications | Telehealth Systems | Robots |
|---|---|---|---|---|
| Usability | Yes | Yes | Yes | Yes |
| Invasive systems | No | No | No | No |
| Accesibility | Yes | Yes | Yes | Yes |
| Data acquisition | Mouse/body movement | Mouse/tactile screen | Mouse/recordings | Observation/recordings |
| Effectiveness | Yes | Yes | Yes | Yes |
| Cost | Average | Inexpensive Inexpensive Expensive | Cost | Average |