Literature DB >> 15938656

Mixing realities? An application of augmented reality for the treatment of cockroach phobia.

C M Botella1, M C Juan, R M Baños, M Alcañiz, V Guillén, B Rey.   

Abstract

Augmented reality (AR) refers to the introduction of virtual elements in the real world. That is, the person is seeing an image composed of a visualization of the real world, and a series of virtual elements that, at that same moment, are super-imposed on the real world. The most important aspect of AR is that the virtual elements supply to the person relevant and useful information that is not contained in the real world. AR has notable potential, and has already been used in diverse fields, such as medicine, the army, coaching, engineering, design, and robotics. Until now, AR has never been used in the scope of psychological treatment. Nevertheless, AR presents various advantages. Just like in the classical systems of virtual reality, it is possible to have total control over the virtual elements that are super-imposed on the real world, and how one interacts with those elements. AR could involve additional advantages; on one side it could be less expensive since it also uses the real world (this does not need to be modeled), and it could facilitate the feeling of presence (the sensation of being there), and reality judgment (the fact of judging the experience as real) of the person since the environment he or she is in, and what he or she is seeing is, in fact the "reality." In this paper, we present the data of the first case study in which AR has been used for the treatment of a specific phobia, cockroaches phobia. It addresses a system of AR that permits exposure to virtual cockroaches super-imposed on the real world. In order to carry out the exposure, the guidelines of Ost with respect to "one-session treatment" were followed. The results are promising. The participant demonstrated notable fear and avoidance in the behavioral avoidance test before the treatment, and not only was an important decrease in the scores of fear and avoidance observed after the treatment, but also the participant was capable of approaching, interacting, and killing live cockroaches immediately following the treatment. The results are maintained in a follow-up conducted 1 month after the termination of the treatment.

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Mesh:

Year:  2005        PMID: 15938656     DOI: 10.1089/cpb.2005.8.162

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  17 in total

1.  Automated app-based augmented reality cognitive behavioral therapy for spider phobia: Study protocol for a randomized controlled trial.

Authors:  Marieke B J Toffolo; Jamie R Fehribach; Chris P B J van Klaveren; Ilja Cornelisz; Annemieke van Straten; Jean-Louis van Gelder; Tara Donker
Journal:  PLoS One       Date:  2022-07-13       Impact factor: 3.752

Review 2.  Virtual Reality, Augmented Reality, and In Vivo Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia.

Authors:  Carlos Suso-Ribera; Javier Fernández-Álvarez; Azucena García-Palacios; Hunter G Hoffman; Juani Bretón-López; Rosa M Baños; Soledad Quero; Cristina Botella
Journal:  Cyberpsychol Behav Soc Netw       Date:  2018-10-18

Review 3.  Virtual reality in mental health : a review of the literature.

Authors:  Lynsey Gregg; Nicholas Tarrier
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2007-03-12       Impact factor: 4.519

4.  Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study.

Authors:  Dal Jae Im; Jeunghun Ku; Yeun Joon Kim; Sangwoo Cho; Yun Kyung Cho; Teo Lim; Hye Sun Lee; Hyun Jung Kim; Youn Joo Kang
Journal:  Ann Rehabil Med       Date:  2015-06-30

Review 5.  A succinct overview of virtual reality technology use in Alzheimer's disease.

Authors:  Rebeca I García-Betances; María Teresa Arredondo Waldmeyer; Giuseppe Fico; María Fernanda Cabrera-Umpiérrez
Journal:  Front Aging Neurosci       Date:  2015-05-12       Impact factor: 5.750

6.  In Vivo versus Augmented Reality Exposure in the Treatment of Small Animal Phobia: A Randomized Controlled Trial.

Authors:  Cristina Botella; M Ángeles Pérez-Ara; Juana Bretón-López; Soledad Quero; Azucena García-Palacios; Rosa María Baños
Journal:  PLoS One       Date:  2016-02-17       Impact factor: 3.240

Review 7.  Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.

Authors:  Irene Alice Chicchi Giglioli; Federica Pallavicini; Elisa Pedroli; Silvia Serino; Giuseppe Riva
Journal:  Comput Math Methods Med       Date:  2015-08-03       Impact factor: 2.238

8.  Working alliance inventory applied to virtual and augmented reality (WAI-VAR): psychometrics and therapeutic outcomes.

Authors:  Marta Miragall; Rosa M Baños; Ausiàs Cebolla; Cristina Botella
Journal:  Front Psychol       Date:  2015-10-08

Review 9.  Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review.

Authors:  Oliver Baus; Stéphane Bouchard
Journal:  Front Hum Neurosci       Date:  2014-03-04       Impact factor: 3.169

Review 10.  Technologies as support tools for persons with autistic spectrum disorder: a systematic review.

Authors:  Nuria Aresti-Bartolome; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2014-08-04       Impact factor: 3.390

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