| Literature DB >> 30687197 |
Leonardo Zapata-Fonseca1,2, Dobromir Dotov3, Ruben Fossion2,4, Tom Froese2,5, Leonhard Schilbach6,7, Kai Vogeley8,9, Bert Timmermans10.
Abstract
Autism Spectrum Disorder (ASD) can be understood as a social interaction disorder. This requires researchers to take a "second-person" stance and to use experimental setups based on bidirectional interactions. The present work offers a quantitative description of movement patterns exhibited during computer-mediated real-time sensorimotor interaction in 10 dyads of adult participants, each consisting of one control individual (CTRL) and one individual with high-functioning autism (HFA). We applied time-series analyses to their movements and found two main results. First, multi-scale coordination between participants was present. Second, despite this dyadic alignment and our previous finding that individuals with HFA can be equally sensitive to the other's presence, individuals' movements differed in style: in contrast to CTRLs, HFA participants appeared less inclined to sustain mutual interaction and instead explored the virtual environment more generally. This finding is consistent with social motivation deficit accounts of ASD, as well as with hypersensitivity-motivated avoidance of overstimulation. Our research demonstrates the utility of time series analyses for the second-person stance and complements previous work focused on non-dynamical and performance-based variables.Entities:
Keywords: autism spectrum disorder; human-computer interface; movement variability; multi-scale analysis; social interaction; social motor coordination; tactile interaction; time-series analysis
Year: 2019 PMID: 30687197 PMCID: PMC6336705 DOI: 10.3389/fpsyg.2018.02760
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Experimental set up of the Perceptual Crossing Experiment. (Left) Two participants are physically separated and interact within a shared virtual space via a Human-Computer Interface consisting of a mouse and a tactile stimulator (illustration modified from Froese and Zapata-Fonseca, 2017). (Right) Illustration of a one-dimensional virtual space, taken from Zapata-Fonseca et al. (2018): (A) participants are embodied as avatars on an invisible line that wraps around after 600 pixels in a continuous fashion. Each avatar is controlled by a mouse and attached to a tactile feedback device; (B) in a situation of one-directional coupling, a participant interacts with the other’s shadow object, which moves identically to the other’s avatar, but without the other receiving feedback; (C) a mutual encounter is defined as the overlap between avatars, and therefore both participants simultaneously receive the tactile feedback.
FIGURE 2Results. (A) Model fit for the mean of speed (absolute velocity) and the standard deviation of speed. (B,C) Coarse-graining analysis results: Median (dark curves) and region between 1st and 3rd quartiles (shaded areas) for controls (CTRL) and high-functioning autism individuals (HFA). Comparing the end (trial 3) with the start (trial 1) of the experiment, we find that HFA participants start to deviate from CTRL participants, especially for r = 1100 to 1500, i.e., an approximate temporal resolution of 22 to 30 s.