Literature DB >> 18308764

Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: two case studies.

Gerardo Herrera1, Francisco Alcantud, Rita Jordan, Amparo Blanquer, Gabriel Labajo, Cristina De Pablo.   

Abstract

Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being possible to show these imaginary transformations explicitly. This article reports two case studies of children with autism (aged 8:6 and 15:7, both male), examining the effectiveness of using a VR tool specifically designed to work on teaching understanding of pretend play. The results, confirmed by independent observers, showed a significant advance in pretend play abilities after the intervention period in both participants, and a high degree of generalization of the acquired teaching in one of them.

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Mesh:

Year:  2008        PMID: 18308764     DOI: 10.1177/1362361307086657

Source DB:  PubMed          Journal:  Autism        ISSN: 1362-3613


  8 in total

1.  Improvement of brain functional connectivity in autism spectrum disorder: an exploratory study on the potential use of virtual reality.

Authors:  Rosaria De Luca; Antonino Naro; Giuseppe Rao; Rocco Salvatore Calabrò; Pia Valentina Colucci; Federica Pranio; Giuseppe Tardiolo; Luana Billeri; Maria Le Cause; Carmela De Domenico; Simona Portaro
Journal:  J Neural Transm (Vienna)       Date:  2021-03-06       Impact factor: 3.575

Review 2.  New directions in behavioral treatment of autism spectrum disorders.

Authors:  Connie Kasari; Kathy Lawton
Journal:  Curr Opin Neurol       Date:  2010-04       Impact factor: 5.710

3.  Natural interfaces and virtual environments for the acquisition of street crossing and path following skills in adults with Autism Spectrum Disorders: a feasibility study.

Authors:  Mario Saiano; Laura Pellegrino; Maura Casadio; Susanna Summa; Eleonora Garbarino; Valentina Rossi; Daniela Dall'Agata; Vittorio Sanguineti
Journal:  J Neuroeng Rehabil       Date:  2015-02-19       Impact factor: 4.262

Review 4.  The use of virtual characters to assess and train non-verbal communication in high-functioning autism.

Authors:  Alexandra Livia Georgescu; Bojana Kuzmanovic; Daniel Roth; Gary Bente; Kai Vogeley
Journal:  Front Hum Neurosci       Date:  2014-10-15       Impact factor: 3.169

5.  A framework of evidence-based practice for digital support, co-developed with and for the autism community.

Authors:  Vanessa Zervogianni; Sue Fletcher-Watson; Gerardo Herrera; Matthew Goodwin; Patricia Pérez-Fuster; Mark Brosnan; Ouriel Grynszpan
Journal:  Autism       Date:  2020-02-06

Review 6.  Cognitive rehabilitation in people with autism spectrum disorder: a systematic review of emerging virtual reality-based approaches.

Authors:  Leila Shahmoradi; Sorayya Rezayi
Journal:  J Neuroeng Rehabil       Date:  2022-08-18       Impact factor: 5.208

7.  Virtual reality social cognition training for young adults with high-functioning autism.

Authors:  Michelle R Kandalaft; Nyaz Didehbani; Daniel C Krawczyk; Tandra T Allen; Sandra B Chapman
Journal:  J Autism Dev Disord       Date:  2013-01

Review 8.  Technologies as support tools for persons with autistic spectrum disorder: a systematic review.

Authors:  Nuria Aresti-Bartolome; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2014-08-04       Impact factor: 3.390

  8 in total

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