| Literature DB >> 24833535 |
Anette Forsberg1, Ylva Nilsagård, Katrin Boström.
Abstract
PURPOSE: Our aim was to describe experiences of using Nintendo Wii Fit™ for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their physiotherapists (PT).Entities:
Keywords: Multiple sclerosis; physiotherapists; postural balance; qualitative research; videogames
Mesh:
Year: 2014 PMID: 24833535 PMCID: PMC4364246 DOI: 10.3109/09638288.2014.918196
Source DB: PubMed Journal: Disabil Rehabil ISSN: 0963-8288 Impact factor: 3.033
Characteristics of the patients with multiple sclerosis.
| Age | Gender | Type of MS; years since diagnosis | Assistive walking device indoors/outdoors | |
|---|---|---|---|---|
| 1 | 55 | Male | SP; 16 | None/2 crutches |
| 2 | 64 | Female | SP; 17 | None/none |
| 3 | 45 | Female | RR; 2 | None/1 crutch |
| 4 | 32 | Male | RR; 1 | None/none |
| 5 | 58 | Female | PP; 10 | None; 2 nordic poles |
| 6 | 73 | Male | SP; 32 | Rolling walker/electric wheelchair |
| 7 | 38 | Female | RR; 1 | None/none |
| 8 | 45 | Female | RR; 13 | None/1 crutch |
| 9 | 60 | Male | PP; 1 | 1 Crutch/2 crutches |
| 10 | 47 | Female | RR; 19 | None/none |
| 11 | 33 | Male | RR; 16 | none/none |
| 12 | 60 | Male | PP; 7 | None/1 crutch |
| 13 | 55 | Female | RR; 8 | 1 Crutch/2 nordic poles |
| 14 | 59 | Female | SP; 20 | 1 Crutch/rolling walker |
| 15 | 65 | Female | SP; 17 | None/none |
RR, relapsing-remitting; PP, primary progressive; SP, secondary progressive.
Categories and subcategories in the overall theme, Exercising with Wii – it works.
| Exercising with Wii works | ||
|---|---|---|
| Experiences from exercising using Wii | Effects related to the intervention | Perceptions of usability |
| • Self-motivating • Fun way to exercise • Negative feedback is distracting • Cognitively and physically demanding • Individually adjustable | • Improvements seen in everyday life • Improvements in balance control during the exercise sessions • Improvements found in game performance | • Insecurity in handling the game (PT) • Takes time to get started (PT) • User-friendly (patients with MS) • Possible solution for home exercises • Cost of the game can be a barrier • Complement to other training • Interactive videogames have their place in rehabilitation (PT) |
The subcategories include statements by both patients with MS and physiotherapists (PT) unless otherwise noted.