Literature DB >> 28910162

Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke.

David Putrino1,2,3, Helma Zanders4, Taya Hamilton1, Avrielle Rykman4, Peter Lee4, Dylan J Edwards4,5,6.   

Abstract

OBJECTIVE: Upper limb impairment in the chronic phase of stroke recovery is persistent, disabling, and difficult to treat. The objectives of this study were to determine whether therapeutic enjoyment is related to clinical improvement after upper limb rehabilitation and to assess the feasibility of a therapy gaming system.
MATERIALS AND METHODS: Ten chronic stroke survivors with persistent upper limb impairment were enrolled in the study. Upper limb impairment was evaluated by using the Fugl-Meyer Assessment of Upper Extremity Function (FMA-UE). The Physical Activity Enjoyment Scale (PACES) assessed the level of therapy enjoyment, and the System Usability Scale (SUS) measured the ease of operation of the game. Upper limb therapy involved 30 minutes of novel digital gaming therapy, three times per week, for 6 weeks.
RESULTS: The average improvement in the FMA-UE after the digital gaming therapy was 2.8 (±2.1) points. Participants scored the digital gaming system as having good usability (SUS: 72 ± 7.9), and the physical activity as enjoyable (PACES: 65.8 ± 10.6). There was a strong positive correlation between improvement in the FMA-UE score and the PACES (Spearman's Rho = 0.84; P < 0.002).
CONCLUSION: This pilot study demonstrates the feasibility and potential for improvements in upper limb motor function by using digital gaming in the chronic stroke patient population. The positive correlation found between therapy enjoyment and clinical gains highlights the importance of engagement in therapy to optimize outcomes in chronic stroke survivors.

Entities:  

Keywords:  Engagement; Enjoyment; Stroke rehabilitation; Therapy gaming; Upper limb

Mesh:

Year:  2017        PMID: 28910162      PMCID: PMC5911704          DOI: 10.1089/g4h.2016.0108

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  57 in total

1.  Constraint-induced movement therapy.

Authors:  James C Grotta; Elizabeth A Noser; Tony Ro; Corwin Boake; Harvey Levin; Jarek Aronowski; Timothy Schallert
Journal:  Stroke       Date:  2004-09-16       Impact factor: 7.914

2.  Using Rasch modeling to re-evaluate three scales related to physical activity: enjoyment, perceived benefits and perceived barriers.

Authors:  K C Heesch; L C Mâsse; A L Dunn
Journal:  Health Educ Res       Date:  2006-07-18

3.  Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage.

Authors:  Jeffrey A Kleim; Theresa A Jones
Journal:  J Speech Lang Hear Res       Date:  2008-02       Impact factor: 2.297

Review 4.  Telerehabilitation and emerging virtual reality approaches to stroke rehabilitation.

Authors:  David Putrino
Journal:  Curr Opin Neurol       Date:  2014-12       Impact factor: 5.710

5.  Effect of a Task-Oriented Rehabilitation Program on Upper Extremity Recovery Following Motor Stroke: The ICARE Randomized Clinical Trial.

Authors:  Carolee J Winstein; Steven L Wolf; Alexander W Dromerick; Christianne J Lane; Monica A Nelsen; Rebecca Lewthwaite; Steven Yong Cen; Stanley P Azen
Journal:  JAMA       Date:  2016-02-09       Impact factor: 56.272

6.  Therapist Perspectives: Wii Active Videogames Use in Inpatient Settings with People Who Have Had a Brain Injury.

Authors:  Cynthia Putnam; Jinghui Cheng; Gregory Seymour
Journal:  Games Health J       Date:  2014-09-26

7.  The relation between impairments and functional outcomes poststroke.

Authors:  A T Patel; P W Duncan; S M Lai; S Studenski
Journal:  Arch Phys Med Rehabil       Date:  2000-10       Impact factor: 3.966

Review 8.  Therapy-based rehabilitation services for patients living at home more than one year after stroke.

Authors:  N A Aziz; J Leonardi-Bee; M Phillips; J R F Gladman; L Legg; M F Walker
Journal:  Cochrane Database Syst Rev       Date:  2008-04-16

9.  Agitation in acquired brain injury: impact on acute rehabilitation therapies.

Authors:  Anthony H Lequerica; Lisa J Rapport; Kristen Loeher; Bradley N Axelrod; Stephen J Vangel; Robin A Hanks
Journal:  J Head Trauma Rehabil       Date:  2007 May-Jun       Impact factor: 2.710

10.  Measuring enjoyment of physical activity in older adults: invariance of the physical activity enjoyment scale (paces) across groups and time.

Authors:  Sean P Mullen; Erin A Olson; Siobhan M Phillips; Amanda N Szabo; Thomas R Wójcicki; Emily L Mailey; Neha P Gothe; Jason T Fanning; Arthur F Kramer; Edward McAuley
Journal:  Int J Behav Nutr Phys Act       Date:  2011-09-27       Impact factor: 6.457

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  13 in total

Review 1.  Robotic Rehabilitation and Spinal Cord Injury: a Narrative Review.

Authors:  Marwa Mekki; Andrew D Delgado; Adam Fry; David Putrino; Vincent Huang
Journal:  Neurotherapeutics       Date:  2018-07       Impact factor: 7.620

2.  Music meets robotics: a prospective randomized study on motivation during robot aided therapy.

Authors:  Kilian Baur; Florina Speth; Aniket Nagle; Robert Riener; Verena Klamroth-Marganska
Journal:  J Neuroeng Rehabil       Date:  2018-08-16       Impact factor: 4.262

3.  Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions.

Authors:  Steinunn A Olafsdottir; Helga Jonsdottir; Charlotte Magnusson; Héctor Caltenco; Mikko Kytö; Laura Maye; David McGookin; Ingibjörg Bjartmarz; Solveig Asa Arnadottir; Ingibjörg Hjaltadottir; Thora B Hafsteinsdottir
Journal:  BMC Health Serv Res       Date:  2020-05-25       Impact factor: 2.655

4.  Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers: A mixed methods study.

Authors:  Steinunn A Olafsdottir; Helga Jonsdottir; Ingibjörg Bjartmarz; Charlotte Magnusson; Héctor Caltenco; Mikko Kytö; Laura Maye; David McGookin; Solveig Asa Arnadottir; Ingibjörg Hjaltadottir; Thora B Hafsteinsdottir
Journal:  BMC Health Serv Res       Date:  2020-06-22       Impact factor: 2.655

5.  Usability Challenges for Health and Wellness Mobile Apps: Mixed-Methods Study Among mHealth Experts and Consumers.

Authors:  Mei Shan Liew; Jian Zhang; Jovis See; Yen Leng Ong
Journal:  JMIR Mhealth Uhealth       Date:  2019-01-30       Impact factor: 4.773

6.  Robot enhanced stroke therapy optimizes rehabilitation (RESTORE): a pilot study.

Authors:  Alexa B Keeling; Mark Piitz; Jennifer A Semrau; Michael D Hill; Stephen H Scott; Sean P Dukelow
Journal:  J Neuroeng Rehabil       Date:  2021-01-21       Impact factor: 4.262

7.  Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.

Authors:  Judith E Deutsch; Aurora James-Palmer; Harish Damodaran; Urska Puh
Journal:  J Neuroeng Rehabil       Date:  2021-04-14       Impact factor: 4.262

8.  Implementation of a Personalized Digital App for Pediatric Preanesthesia Evaluation and Education: Ongoing Usability Analysis and Dynamic Improvement Scheme.

Authors:  Yaron Connelly; Roni Lotan; Yitzhak Brzezinski Sinai; Dan Rolls; Amir Beker; Eilone Abensour; Orit Neudorfer; Daniel Stocki
Journal:  JMIR Form Res       Date:  2022-05-05

9.  LiveWell RERC State of the Science Conference Report on ICT Access to Support Community Living, Health and Function for People with Disabilities.

Authors:  John Morris; Mike Jones; Frank DeRuyter; David Putrino; Catherine E Lang; Danielle Jake-Schoffman
Journal:  Int J Environ Res Public Health       Date:  2019-12-30       Impact factor: 3.390

Review 10.  Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages.

Authors:  Jenna Tosto-Mancuso; Laura Tabacof; Joseph E Herrera; Erica Breyman; Sophie Dewil; Mar Cortes; Loreene Correa-Esnard; Christopher P Kellner; Neha Dangayach; David Putrino
Journal:  Curr Neurol Neurosci Rep       Date:  2022-03-12       Impact factor: 6.030

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