Literature DB >> 23478168

Home-based balance training using the Wii balance board: a randomized, crossover pilot study in multiple sclerosis.

Luca Prosperini1, Deborah Fortuna, Costanza Giannì, Laura Leonardi, Maria Rita Marchetti, Carlo Pozzilli.   

Abstract

OBJECTIVE: To evaluate the effectiveness of a home-based rehabilitation of balance using the Nintendo Wii Balance Board System (WBBS) in patients affected by multiple sclerosis (MS).
METHODS: In this 24-week, randomized, 2-period crossover pilot study, 36 patients having an objective balance disorder were randomly assigned in a 1:1 ratio to 2 counterbalanced arms. Group A started a 12-week period of home-based WBBS training followed by a 12-week period without any intervention; group B received the treatment in reverse order. As endpoints, we considered the mean difference (compared with baseline) in force platform measures (i.e., the displacement of body center of pressure in 30 seconds), 4-step square test (FSST), 25-foot timed walking test (25-FWT), and 29-item MS Impact Scale (MSIS-29), as evaluated after 12 weeks and at the end of the 24-week study period.
RESULTS: The 2 groups did not differ in baseline characteristics. Repeated-measures analyses of variance showed significant time × treatment effects, indicating that WBBS was effective in ameliorating force platform measures (F = 4.608, P = .016), FSST (F = 3.745, P = .034), 25-FWT (F = 3.339, P = .048), and MSIS-29 (F = 4.282, P = .023). Five adverse events attributable to the WBSS training (knee or low back pain) were recorded, but only 1 patient had to retire from the study.
CONCLUSION: A home-based WBBS training might potentially provide an effective, engaging, balance rehabilitation solution for people with MS. However, the risk of WBBS training-related injuries should be carefully balanced with benefits. Further studies, including cost-effectiveness analyses, are warranted to establish whether WBBS may be useful in the home setting.

Entities:  

Keywords:  Wii Balance Board; balance; crossover trial; multiple sclerosis; neurorehabilitation; static posturography; visual feedback

Mesh:

Year:  2013        PMID: 23478168     DOI: 10.1177/1545968313478484

Source DB:  PubMed          Journal:  Neurorehabil Neural Repair        ISSN: 1545-9683            Impact factor:   3.919


  41 in total

1.  Changes of White Matter Diffusion Anisotropy in Response to a 6-Week iPad Application-Based Occupational Therapy Intervention in Children with Surgically Treated Hydrocephalus: A Pilot Study.

Authors:  Weihong Yuan; Karen Harpster; Blaise V Jones; Joshua S Shimony; Robert C McKinstry; Nicole Weckherlin; Stephanie S Powell; Holly Barnard; Jack Engsberg; Darren S Kadis; Jonathan Dodd; Mekibib Altaye; David D Limbrick; Scott K Holland; Sarah M Simpson; Sarah Bidwell; Francesco T Mangano
Journal:  Neuropediatrics       Date:  2016-07-20       Impact factor: 1.947

2.  Automatically Evaluating Balance: A Machine Learning Approach.

Authors:  Tian Bao; Brooke N Klatt; Susan L Whitney; Kathleen H Sienko; Jenna Wiens
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2019-01-04       Impact factor: 3.802

3.  Far transfer effect associated with video game balance training in multiple sclerosis: from balance to cognition?

Authors:  Luca Prosperini; Nikolaos Petsas; Emilia Sbardella; Carlo Pozzilli; Patrizia Pantano
Journal:  J Neurol       Date:  2015-01-13       Impact factor: 4.849

Review 4.  Beyond rehabilitation: A prevention model of reserve and brain maintenance in multiple sclerosis.

Authors:  Rachel Brandstadter; Ilana Katz Sand; James F Sumowski
Journal:  Mult Scler       Date:  2019-09       Impact factor: 6.312

5.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

6.  Structural Connectivity Related to Persistent Symptoms After Mild TBI in Adolescents and Response to Aerobic Training: Preliminary Investigation.

Authors:  Weihong Yuan; Shari L Wade; Catherine Quatman-Yates; Jason A Hugentobler; Paul J Gubanich; Brad G Kurowski
Journal:  J Head Trauma Rehabil       Date:  2017 Nov/Dec       Impact factor: 2.710

7.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

8.  Fall Incidence as the Primary Outcome in Multiple Sclerosis Falls-Prevention Trials: Recommendation from the International MS Falls Prevention Research Network.

Authors:  Susan Coote; Jacob J Sosnoff; Hilary Gunn
Journal:  Int J MS Care       Date:  2014

9.  Assessment of Postural Sway in Individuals with Multiple Sclerosis Using a Novel Wearable Inertial Sensor.

Authors:  Ruopeng Sun; Yaejin Moon; Ryan S McGinnis; Kirsten Seagers; Robert W Motl; Nirav Sheth; John A Wright; Roozbeh Ghaffari; Shyamal Patel; Jacob J Sosnoff
Journal:  Digit Biomark       Date:  2018-01-23

Review 10.  Benefits of Exercise Training in Multiple Sclerosis.

Authors:  Robert W Motl; Brian M Sandroff
Journal:  Curr Neurol Neurosci Rep       Date:  2015-09       Impact factor: 5.081

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.