Literature DB >> 22117107

Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii(®) Fit Plus.

Dara Meldrum1, Aine Glennon, Susan Herdman, Deirdre Murray, Rory McConn-Walsh.   

Abstract

PURPOSE: The aim of this study was to investigate the usability of the Nintendo Wii Fit Plus(®) (NWFP) in the treatment of balance impairment in vestibular and other neurological disease.
METHODS: This was a cross-sectional, quasi-experimental study. Participants (n = 26; mean age 43 ± 14, M13:F13) with quantified balance impairment took part in a 30-minute session on the NWFP using exercises and games that challenge balance. Outcomes included the System Usability Scale (SUS), a numerical rating scale of enjoyment and a post treatment questionnaire.
RESULTS: The mean SUS score was high (mean 82 ± 18%) with only two participants rating below 50%. There was a negative correlation of age with SUS scores (r = -0.54; p = 0.004). Mean numerical rating scale score (/10) for enjoyment of the NWFP session was 8.4 ± 3. Of the participants, 88.5% said that they would like to use the NWFP in future treatment. Seventy-three percent reported more enjoyment and motivation than usual physiotherapy. No falls occurred during testing.
CONCLUSIONS: This study has quantified the usability of the NWFP as a treatment for balance impairment showing high levels of usability and enjoyment with no serious adverse effects. The results of this study may assist physiotherapists in devising novel balance rehabilitation programmes. [Box: see text].

Entities:  

Mesh:

Year:  2011        PMID: 22117107     DOI: 10.3109/17483107.2011.616922

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  35 in total

1.  Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial.

Authors:  Gul Baltaci; Gulcan Harput; Bunyamin Haksever; Burak Ulusoy; Hamza Ozer
Journal:  Knee Surg Sports Traumatol Arthrosc       Date:  2012-04-29       Impact factor: 4.342

2.  Feasibility, Acceptability and Effects of a Home-Based Exercise Program Using a Gerontechnology on Physical Capacities after a Minor Injury in Community-Living Older Adults: A Pilot Study.

Authors:  M Lauzé; D D Martel; A Agnoux; M-J Sirois; M Émond; R Daoust; M Aubertin-Leheudre
Journal:  J Nutr Health Aging       Date:  2018       Impact factor: 4.075

Review 3.  The potential for technology to enhance independence for those aging with a disability.

Authors:  Emily M Agree
Journal:  Disabil Health J       Date:  2013-10-07       Impact factor: 2.554

4.  Vestibular rehabilitation therapy and Nintendo Wii balance board training both improve postural control in bilateral vestibulopathy.

Authors:  Klaus Jahn; Ann Kathrin Saul; Matthias Elstner; Katrin Sapa; Silvy Kellerer
Journal:  J Neurol       Date:  2018-05-03       Impact factor: 4.849

Review 5.  Towards Usable E-Health. A Systematic Review of Usability Questionnaires.

Authors:  Vanessa E C Sousa; Karen Dunn Lopez
Journal:  Appl Clin Inform       Date:  2017-05-10       Impact factor: 2.342

6.  Estimating postural control with the balance rehabilitation unit: measurement consistency, accuracy, validity, and comparison with dynamic posturography.

Authors:  Khalid A Alahmari; Gregory F Marchetti; Patrick J Sparto; Joseph M Furman; Susan L Whitney
Journal:  Arch Phys Med Rehabil       Date:  2013-09-27       Impact factor: 3.966

7.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

8.  Usability evaluation of the SMART application for youth with mTBI.

Authors:  Judith W Dexheimer; Brad G Kurowski; Shilo H Anders; Nicole McClanahan; Shari L Wade; Lynn Babcock
Journal:  Int J Med Inform       Date:  2016-10-20       Impact factor: 4.046

9.  Accuracy of force and center of pressure measures of the Wii Balance Board.

Authors:  Harrison L Bartlett; Lena H Ting; Jeffrey T Bingham
Journal:  Gait Posture       Date:  2013-08-02       Impact factor: 2.840

10.  Effects of balance training using a virtual-reality system in older fallers.

Authors:  Gustavo Duque; Derek Boersma; Griselda Loza-Diaz; Sanobar Hassan; Hamlet Suarez; Dario Geisinger; Pushpa Suriyaarachchi; Anita Sharma; Oddom Demontiero
Journal:  Clin Interv Aging       Date:  2013-02-28       Impact factor: 4.458

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.