| Literature DB >> 22011360 |
Kate Laver1, Julie Ratcliffe, Stacey George, Leonie Burgess, Maria Crotty.
Abstract
BACKGROUND: Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool for hospitalised older people using a discrete choice experiment (DCE) before and after exposure to the intervention.Entities:
Mesh:
Year: 2011 PMID: 22011360 PMCID: PMC3206825 DOI: 10.1186/1471-2318-11-64
Source DB: PubMed Journal: BMC Geriatr ISSN: 1471-2318 Impact factor: 3.921
Attributes and levels used in the discrete choice experiment
| Mode of therapy | Conventional therapy |
| Therapy using the Nintendo Wii | |
| Difficulty of therapy | Easy - 30 minutes of light activity |
| Challenging - 1 hour moderate activity | |
| Cost | No cost |
| $25 per week | |
| $50 per week | |
| Amount of recovery made | 70% |
| 80% | |
| 90% |
An example of a choice set from the discrete choice experiment
| Therapy using Nintendo Wii | Traditional therapy |
| Easy - 30 minutes of light activity | Challenging - 1 hours moderate activity |
| $25 per week | $50 per week |
| 80% recovery | 70% recovery |
Figure 1Recruitment of study participants.
Discrete choice experiment model results for respondents
| Wii Fit | -0.2019 | 0.200 | -0.5107 | to | 0.1068 | -0.4949 | 0.001* | -0.7828 | to | -0.2070 |
| Challenging | -1.1200 | 0.000* | -1.5126 | to | -0.8880 | -0.5709 | 0.000* | -0.8589 | to | -0.2829 |
| Cost $25 | -0.3097 | 0.154 | -0.7357 | to | 0.1162 | -0.0198 | 0.925 | -0.4293 | to | 0.3898 |
| Cost $50 | 0.2162 | 0.333 | -0.2215 | to | 0.6539 | -0.4266 | 0.047* | -0.8467 | to | -0.0066 |
| Recovery 80% | 0.0178 | 0.940 | -0.4450 | to | 0.4805 | -0.1020 | 0.617 | -0.5024 | to | 0.2984 |
| Recovery 90% | 0.8093 | 0.000* | 0.3193 | to | 1.2272 | 0.4985 | 0.021* | 0.0759 | to | 0.9211 |
* Significant at 5% or better level