| Literature DB >> 27649536 |
Chien-Hua Huang1,2, Chun Pei3, Tien-Lung Sun1.
Abstract
BACKGROUND: Numerous studies have confirmed the feasibility of active video games for clinical rehabilitation. To maximize training effectiveness, a personal program is necessary; however, little evidence is available to guide individualized game design for rehabilitation. This study assessed the perspectives and kinematic and temporal parameters of a participant's postural control in an interactive-visual virtual environment.Entities:
Mesh:
Year: 2016 PMID: 27649536 PMCID: PMC5029811 DOI: 10.1371/journal.pone.0163247
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Experimental virtual environment and the parameter description of measured values.
Tp: The time when the patients prepared for leg-lifting; Ts: The time when the patients actually started leg-lifting.
Hypothesis.
| DV | |||
|---|---|---|---|
| IV | ΔT1 | ΔT2 | Δd |
| 1PP>3PP | 1PP>3PP | 1PP<3PP | |
| 0.7>1>2>2.7 | 0.7>1>2>2.7 | 0.7<1<2<2.7 | |
| 30<60<90 | 30<60<90 | 30>60>90 | |
IV: independent variables; DV: dependent variables; ΔT1: reaction time; ΔT2: accuracy of the movement; Δd: CoP X-Y displacement of leg-lifting; 1PP: first-person perspective; 3PP: third-person perspective.
Fig 2Distributions of the reaction time, the accuracy of the movement, and CoP X-Y displacement of leg-lifting for both groups in different leg-lifting angles and speed.
ΔT1: Reaction time; ΔT2: Accuracy of the movement; Δd: CoP X-Y displacement of leg-lifting. Blue dot: 3PP group; red plot: 1PP group.
Three-way ANOVA cross table of reaction time (ΔT1), the accuracy of the movement (ΔT2), and CoP X-Y displacement of leg-lifting (Δd).
| Source | SS | df | MS | F | ES | power | |
|---|---|---|---|---|---|---|---|
| Group (1PP vs. 3PP) | 0.442 | 1 | 0.442 | 1.446 | 0.242 | 0.062 | 0.210 |
| Time | 0.145 | 1 | 0.145 | 0.848 | 0.367 | 0.037 | 0.143 |
| Time*Group | 0.115 | 1 | 0.115 | 0.671 | 0.421 | 0.030 | 0.123 |
| Angle | 0.097 | 1 | 0.097 | 0.877 | 0.359 | 0.038 | 0.146 |
| Angle*Group | 0.309 | 1 | 0.309 | 2.782 | 0.110 | 0.112 | 0.358 |
| Time*Angle | 0.0.078 | 1 | 0.078 | 1.272 | 0.271 | 0.055 | 0.190 |
| Time*Angle*Group | 0.086 | 1 | 0.086 | 1.399 | 0.250 | 0.060 | 0.205 |
| Group (1PP vs. 3PP) | 0.002 | 1 | 0.002 | 0.029 | 0.866 | 0.001 | 0.053 |
| Time | 0.016 | 1 | 0.016 | 0.176 | 0.679 | 0.008 | 0.069 |
| Time*Group | 0.124 | 1 | 0.124 | 1.345 | 0.259 | 0.058 | 0.199 |
| Angle | 3.189E-7 | 1 | 3.189E-7 | 0.000 | 0.998 | 0.000 | 0.050 |
| Angle*Group | 0.044 | 1 | 0.044 | 1.211 | 0.283 | 0.052 | 0.183 |
| Time*Angle | 1.550E-6 | 1 | 1.550E-6 | 0.000 | 0.995 | 0.007 | 0.066 |
| Time*Angle*Group | 0.004 | 1 | 0.004 | 0.107 | 0.747 | 0.005 | 0.061 |
| Group (1PP vs. 3PP) | 126.304 | 1 | 126.304 | 6.429 | 0.019 | 0.226 | 0.679 |
| Time | 55.762 | 1 | 55.762 | 13.978 | 0.001 | 0.389 | 0.946 |
| Time*Group | 10.017 | 1 | 10.017 | 2.511 | 0.127 | 0.102 | 0.329 |
| Angle | 1.116 | 1 | 1.116 | 0.712 | 0.408 | 0.712 | 0.127 |
| Angle*Group | 0.004 | 1 | 0.004 | 0.003 | 0.960 | 0.003 | 0.050 |
| Time*Angle | 2.352 | 1 | 2.352 | 2.215 | 0.151 | 0.091 | 0.296 |
| Time*Angle*Group | 0.001 | 1 | 0.001 | 0.001 | 0.980 | 0.000 | 0.050 |
SS: Sum of squares; df: degrees of freedom; MS: Mean Square; F: F-value; p: p-value; ES: effect size; power: power of the F test
1PP: first-person perspective; 3PP: third-person perspective
*p < 0.05
Fig 3CoP X-Y displacement of leg-lifting (Δd) in different leg-lifting times for both groups.
Blue line: 3PP group; red line: 1PP group.