Literature DB >> 22898578

Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease--effect of motor and cognitive demands of games: a longitudinal, controlled clinical study.

Felipe Augusto dos Santos Mendes1, José Eduardo Pompeu, Alexandra Modenesi Lobo, Keyte Guedes da Silva, Tatiana de Paula Oliveira, Andrea Peterson Zomignani, Maria Elisa Pimentel Piemonte.   

Abstract

OBJECTIVES: To evaluate the learning, retention and transfer of performance improvements after Nintendo Wii Fit™ training in patients with Parkinson's disease and healthy elderly people.
DESIGN: Longitudinal, controlled clinical study. PARTICIPANTS: Sixteen patients with early-stage Parkinson's disease and 11 healthy elderly people.
INTERVENTIONS: Warm-up exercises and Wii Fit training that involved training motor (shifts centre of gravity and step alternation) and cognitive skills. A follow-up evaluative Wii Fit session was held 60 days after the end of training. Participants performed a functional reach test before and after training as a measure of learning transfer. MAIN OUTCOME MEASURES: Learning and retention were determined based on the scores of 10 Wii Fit games over eight sessions. Transfer of learning was assessed after training using the functional reach test.
RESULTS: Patients with Parkinson's disease showed no deficit in learning or retention on seven of the 10 games, despite showing poorer performance on five games compared with the healthy elderly group. Patients with Parkinson's disease showed marked learning deficits on three other games, independent of poorer initial performance. This deficit appears to be associated with cognitive demands of the games which require decision-making, response inhibition, divided attention and working memory. Finally, patients with Parkinson's disease were able to transfer motor ability trained on the games to a similar untrained task.
CONCLUSIONS: The ability of patients with Parkinson's disease to learn, retain and transfer performance improvements after training on the Nintendo Wii Fit depends largely on the demands, particularly cognitive demands, of the games involved, reiterating the importance of game selection for rehabilitation purposes.
Copyright © 2012 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.

Entities:  

Mesh:

Year:  2012        PMID: 22898578     DOI: 10.1016/j.physio.2012.06.001

Source DB:  PubMed          Journal:  Physiotherapy        ISSN: 0031-9406            Impact factor:   3.358


  47 in total

1.  Exercise-enhanced neuroplasticity targeting motor and cognitive circuitry in Parkinson's disease.

Authors:  Giselle M Petzinger; Beth E Fisher; Sarah McEwen; Jeff A Beeler; John P Walsh; Michael W Jakowec
Journal:  Lancet Neurol       Date:  2013-07       Impact factor: 44.182

Review 2.  Motor-Cognitive Dual-Task Training in Persons With Neurologic Disorders: A Systematic Review.

Authors:  Nora E Fritz; Fern M Cheek; Deborah S Nichols-Larsen
Journal:  J Neurol Phys Ther       Date:  2015-07       Impact factor: 3.649

3.  Effect of virtual reality on cognitive dysfunction in patients with brain tumor.

Authors:  Seoyon Yang; Min Ho Chun; Yu Ri Son
Journal:  Ann Rehabil Med       Date:  2014-12-24

4.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

5.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

6.  Corpus Callosum Structural Integrity Is Associated With Postural Control Improvement in Persons With Multiple Sclerosis Who Have Minimal Disability.

Authors:  Daniel S Peterson; Geetanjali Gera; Fay B Horak; Brett W Fling
Journal:  Neurorehabil Neural Repair       Date:  2016-12-08       Impact factor: 3.919

7.  Cognitive Contributions to Freezing of Gait in Parkinson Disease: Implications for Physical Rehabilitation.

Authors:  Daniel S Peterson; Laurie A King; Rajal G Cohen; Fay B Horak
Journal:  Phys Ther       Date:  2015-09-17

8.  Using a virtual game system to innovate pulmonary rehabilitation: safety, adherence and enjoyment in severe chronic obstructive pulmonary disease.

Authors:  Rima Wardini; Esther Dajczman; Nathan Yang; Marcel Baltzan; David Préfontaine; Maria Stathatos; Haguit Marciano; Shawn Watson; Norman Wolkove
Journal:  Can Respir J       Date:  2013 Sep-Oct       Impact factor: 2.409

Review 9.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

10.  A Kinect-Based System for Lower Limb Rehabilitation in Parkinson's Disease Patients: a Pilot Study.

Authors:  Guillermo Palacios-Navarro; Iván García-Magariño; Pedro Ramos-Lorente
Journal:  J Med Syst       Date:  2015-08-12       Impact factor: 4.460

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.