| Literature DB >> 29085661 |
Gisele Cristine Vieira Gomes1, Jéssica Maria Ribeiro Bacha1, Maria do Socorro Simões1, Sumika Mori Lin2, Larissa Alamino Pereira Viveiro1, Eliana Maria Varise3, Wilson Jacob Filho2, José Eduardo Pompeu1.
Abstract
BACKGROUND: Frailty can be defined as a medical syndrome with multiple causes and contributors, characterized by diminished strength and endurance and reduced physiological function that increases the vulnerability to develop functional dependency and/or death. Studies have shown that the most commonly studied exercise protocol for frail older adults is the multimodal training. Interactive video games (IVGs) involve tasks in virtual environments that combine physical and cognitive demands in an attractive and challenging way. The aim of this study will be to evaluate the feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit PlusTM (NWFP) for frail older adults. METHODS/Entities:
Keywords: Aged; Frail elderly; Rehabilitation; Virtual reality therapy
Year: 2017 PMID: 29085661 PMCID: PMC5654058 DOI: 10.1186/s40814-017-0184-1
Source DB: PubMed Journal: Pilot Feasibility Stud ISSN: 2055-5784
Description of the games
| Game | Motor demands | Cognitive demands |
|---|---|---|
| Table Tilt (TT) | Multi directional and controlled center of mass displacements | Planning the motor response to achieve the goal and controlling the time to completion of the task |
| Rhythm Parade (RP) | Stationary marching associated with movements, with upper limb movements | Division of attention between performing lower and upper limb movements and reaching random targets with movements of one or both upper limbs |
| Obstacle Course (OC) | Stationary marching | Attention and planning the rapid decisions to accelerate or decelerate the march |
| Single Leg Extension (SLE) | Stationary control of the center of mass | Maintaining the attention and imitation of the movements of the virtual trainer |
| Tilty City (TC) | Lateral displacement of the center of mass associated with upper limb movements. | Planning movements to reach objects as well as division of attention between the movements of the center of mass and upper limbs |
| Basic Step (BS) | Ability to climb up and down steps quickly following the rhythm of the game, requiring balance control in a one-way position | Attention to the visual and auditory stimuli that guide the task |
| Penguim (PG) | Rapid displacements of the center of masses lateral-lateral with the feet immobile | Planning the movements in the target’s directions |
| Heading Soccer (HC) | Displacement of the lateral-lateral center of mass | Make a quick decision between going against or deflecting the target |
| Basic Rum (BR) | Fast stationary gear on the ground | Division of attention between the march and the task of memorizing objects that will be questioned at the end of the course |
| Torso Twist (TTW) | Stationary control of the center of mass while performing trunk rotations by moving the upper limbs, keeping the feet immobile | Maintain attention and imitate the movements of the virtual trainer |
Schedule of enrolment, interventions, and assessments
| Study period | |||||
|---|---|---|---|---|---|
| Timepoint | Day 1 | Day 2 | Days 3 to 16 | Day 17 | Day 47 |
| Enrollment | X | ||||
| Eligibility screen | X | ||||
| Informed consent | X | ||||
| Allocation | X | ||||
| Interventions | X | ||||
| Assessments | X | X | X | ||
| Initial assessment (pre) | X | ||||
| Final assessment (post) | X | ||||
| Follow-up assessment | X | ||||