| Literature DB >> 28077346 |
Erica Dove1, Arlene J Astell1,2.
Abstract
BACKGROUND: The number of people living with dementia and mild cognitive impairment (MCI) is increasing substantially. Although there are many research efforts directed toward the prevention and treatment of dementia and MCI, it is also important to learn more about supporting people to live well with dementia or MCI through cognitive, physical, and leisure means. While past research suggests that technology can be used to support positive aging for people with dementia or MCI, the use of motion-based technology has not been thoroughly explored with this population.Entities:
Keywords: dementia; mild cognitive impairment; review; technology
Mesh:
Year: 2017 PMID: 28077346 PMCID: PMC5266826 DOI: 10.2196/jmir.6518
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Flow diagram of search procedure.
Summarized results of literature review.
| Publication author | Purpose of technology | Study population | Hardware and software | Individual or group use | Introduction, teaching, and support methods used |
| Bamidis et al [ | Cognitive function | Dementia and MCIa | Touchscreen interface, Nintendo Wii-mote, and Wii Balance Board (FitforAll); SketchUp (Google, Mountain View), 3Ds Max Studio (Autodesk Inc), and XNA game software (Microsoft Corp) | Group | - |
| Benveniste et al [ | Leisure activities | Dementia | TV, PC, sensor bar, and Nintendo Wii-mote (MinWii); unspecified software | Group | Staff would sit with participants and offer as much support as needed |
| Billis et al [ | Physical function or activity promotion | Dementia and MCI | Touchscreen interface, Nintendo Wii-mote and Wii Balance Board (FitforAll); SketchUp (Google, Mountain View), 3Ds Max Studio (Autodesk Inc), and XNA game software (Microsoft Corp) | Group | Psychologist or therapist was present during all sessions to train the participants in using the program |
| Boulay et al [ | Cognitive function and leisure activities | Dementia | TV, PC, sensor bar, and Nintendo Wii-mote (MinWii); unspecified software | Group | Participants were given 1 training session to become familiar with the interface; psychologists gave instructions and help during test sessions |
| Chang et al [ | Cognitive function | Dementia | Microsoft Kinect sensor, PC, and TV screen; Kinempt software (custom-built) | Individual | Verbal instructions, task breakdown, gesture demonstrations, support as required |
| Chilukoti et al [ | Cognitive function and physical function or activity promotion | Dementia | Mini stationary bike with graphical user interface; unspecified software | Individual | - |
| Colombo et al [ | Cognitive function and leisure activities | Dementia and MCI | EyeToy for PlayStation 2; Bubblepop game (Sony Corp) | Individual | - |
| Cutler et al [ | Leisure activities | Dementia | Nintendo Wii; Wii Sports, and Nintendo Wii Fit (Nintendo Co Ltd) | Group | Repeated demonstrations |
| Cutler et al [ | Cognitive function, physical function or activity promotion, and leisure activities | Dementia | Nintendo Wii; Wii Fit (Nintendo Co Ltd,), and Microsoft Kinect; Kinect Sports (Microsoft Corp) | Group | Initial support, reduced as participants became competent with the technology |
| De Urturi Breton et al [ | Cognitive function | Dementia | Microsoft Kinect; KiMentia software (custom-built) | Individual | - |
| Fenney and Lee [ | Cognitive function | Dementia | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group | Physical guidance, verbal prompts as required |
| González-Palau et al [ | Cognitive function | MCI | Touchscreen interface, Nintendo Wii-mote, and Wii Balance Board (FitforAll); SketchUp (Google, Mountain View), 3Ds Max Studio (Autodesk Inc), and XNA game software (Microsoft Corp) | Individual | Participant met with a therapist every 2 weeks to discuss progress |
| Higgins et al [ | Physical function or activity promotion and leisure activities | Dementia and MCI | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group and individual | Introduced in a one-on-one session before transitioning to a group environment |
| Hughes et al [ | Cognitive function | MCI | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group | Initial training for 6 weeks on how to use the technology |
| Kayali et al [ | Cognitive function and leisure activities | Dementia | Nintendo Wii; Nintendo Wii Fit (Nintendo Co Ltd) | Group | - |
| Konstantinidis et al [ | Physical function or activity promotion | Dementia | Touchscreen interface, Nintendo Wii-mote, and Wii Balance Board (FitforAll); Google SketchUp (Google, Mountain View), 3Ds Max Studio (Autodesk Inc), and XNA game software (Microsoft Corp) | Individual | Technology gives instructions, prompts, praise, notifications, and guidance; therapists can add or modify games |
| Leahey and Singleton [ | Cognitive function and leisure activities | Dementia | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group | Verbal and physical cues, vanishing cues, task breakdown |
| Legouverneur et al [ | Cognitive function | Dementia and MCI | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Individual | Simple introduction, repeated demonstrations, verbal prompts, physical assistance when required |
| Liou et al [ | Cognitive function | MCI | Microsoft Kinect; Kinect Sports, Kinectimals and Fruit Ninja (Microsoft Corp) | Group | - |
| McCallum and Boletsis [ | Cognitive function and physical function or activity promotion | Dementia and MCI | Nintendo Wii; Nintendo Wii Fit, and Nintendo Wii Sports (Nintendo Co Ltd) | Group and individual | - |
| McCallum and Boletsis [ | Cognitive function and Physical function or activity promotion | Dementia and MCI | Nintendo Wii; Nintendo Wii Fit and Nintendo Wii Sports (Nintendo Co Ltd) | Group and individual | - |
| McEwen et al [ | Physical function or activity promotion | Dementia | Interactive rehabilitation exercise (IREX) hardware and software (GestureTek, Silicon Valley) | Individual | - |
| Padala et al [ | Physical function or activity promotion | MCI | Nintendo Wii; Nintendo Wii Fit (Nintendo Co Ltd) | Individual | - |
| Padala et al [ | Physical function or activity promotion | MCI | Nintendo Wii; Nintendo Wii Fit (Nintendo Co Ltd) | Individual | - |
| Siriaraya and Ang [ | Leisure activities | Dementia | Microsoft Kinect; software created through Unity3D (Unity Technologies) | Group and individual | Prompts provided as required based on each person |
| Tarnanas et al [ | Cognitive function | Dementia and MCI | PC, Microsoft Kinect sensor, treadmill and LEAP motion sensor (Leap Motion Inc); Microsoft Kinect software development kit (Microsoft Corp) | Individual | - |
| Tobiasson [ | Physical function or activity promotion and leisure activities | Dementia | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group | Gesture demonstrations, verbal cues, physical support when required, personalizing introduction, teaching, and support methods |
| Tobiasson et al [ | Cognitive function, physical function or activity promotion and leisure activities | Dementia | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group | Initial support, reduced over time as users became more competent with the technology |
| Ulbrecht et al [ | Cognitive function and leisure activities | Dementia and MCI | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Group and individual | Therapists received training in introducing and supervising the intervention prior to the study |
| Weybright et al [ | Cognitive function and leisure activities | MCI | Nintendo Wii; Nintendo Wii Sports (Nintendo Co Ltd) | Individual | One-on-one introduction session to learn the technology and play the games; prompts and cues provided as needed prior to and during the sessions |
| Yamaguchi et al [ | Cognitive function | Dementia | XaviX hardware—base-machine, TV screen, sensor mat and sensor ball; Hot-plus software (SSD Co Ltd) | Group | Caregivers support participants through communication and praise |
aMCI: Mild cognitive impairment.
Figure 2Nintendo Wii controller (left) and Nintendo Wii base console (right).
Figure 3Nintendo Wii interaction.
Figure 4Xbox One base console (bottom) and Microsoft Kinect sensor (top).
Figure 5Microsoft Kinect interaction.
Figure 6PlayStation2 EyeToy hardware.
Figure 7PlayStation2 EyeToy interaction.