| Literature DB >> 24731270 |
Bjørn E Holstein1, Trine Pagh Pedersen, Pernille Bendtsen, Katrine Rich Madsen, Charlotte Riebeling Meilstrup, Line Nielsen, Mette Rasmussen.
Abstract
BACKGROUND: Existing instruments for measuring problematic computer and console gaming and internet use are often lengthy and often based on a pathological perspective. The objective was to develop and present a new and short non-clinical measurement tool for perceived problems related to computer use and gaming among adolescents and to study the association between screen time and perceived problems.Entities:
Mesh:
Year: 2014 PMID: 24731270 PMCID: PMC3990242 DOI: 10.1186/1471-2458-14-361
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Measurement of time use and perceived problems related to computer-gaming, console-gaming, and internet use
| How much do you agree or disagree in the following statements on computer gaming? | 1. I think I spend way too much time playing computer games | 1. Strongly agree |
| 2. Partly agree | ||
| 2. I get in bad mood when I cannot spend time on computer games | 3. Neither/nor | |
| 4. Partly disagree | ||
| 3. My parents tell me, I spend way too much time on computer gaming | 5. Strongly disagree | |
| How much do you agree or disagree in the following statements on use of the Internet for surfing and chatting (not for homework)? | 4. I think I spend way too much time on internet communication and surfing | 1. Strongly agree |
| 2. Partly agree | ||
| 5. I get in bad mood when I cannot spend time on internet communication and surfing | 3. Neither/nor | |
| 4. Partly disagree | ||
| 6. My parents say, that I spend way too much time on internet communication and surfing | 5. Strongly disagree | |
| How much do you agree or disagree in the following statements on console-gaming (PlayStation, Xbox, GameCube etc)? | 7. I think I spend way too much time on console-gaming | 1. Strongly agree |
| 2. Partly agree | ||
| 8. I get in bad mood when I cannot spend time on console-gaming | 3. Neither/nor | |
| 4. Partly disagree | ||
| 9. My parents tell me, I spend way too much time on console-gaming | 5. Strongly disagree | |
| In your leisure time: about how many hours a day do you usually spend playing computer or console games (PlayStation, Xbox, GameCube etc.)? | | 1. None at all*) |
| 2. About ½ an hour a day, | ||
| 3. About 1 hour a day | ||
| 4. About 2 hours a day, | ||
| Responses were given separately for weekdays and weekends; we only use data about weekdays | ||
| 5. About 3 hours a day | ||
| 6. About 4 hours a day | ||
| 7. About 5 hours a day | ||
| 8. About 6 hours a day, | ||
| 9. About 7 hours or more a day | ||
| In your free time: about how many hours a day do you usually use a computer for chatting on the internet: internet surfing, e-mailing or doing homework? | 1. None at all**) | |
| 2. About ½ an hour a day, | ||
| 3. About 1 hour a day | ||
| 4. About 2 hours a day, | ||
| 5. About 3 hours a day | ||
| Responses were given separately for weekdays and weekends; we only use data about weekdays | ||
| 6. About 4 hours a day | ||
| 7. About 5 hours a day | ||
| 8. About 6 hours a day, | ||
| 9. About 7 hours or more a day |
*)Trichotomized for analytical purposes. Due to varying distributions by gender it was not possible to apply similar cut-points for girls and boys. To ensure sufficient power in all strata the following cut-points were applied: Girls: level 1 = 0 hours/day, level 2 = ½ hour/day, level 3 = 1 hour or more/day; Boys: level 1 = 0-½ hours/day, level 2 = 1 hour/day, level 3 = 2 hours or more/day. We use the label ‘high time use’ for level 3.
**)level 1 = 0-½ hours/day, level 2 = 1 hour/day, level 3 (high time use) = 2 hours or more/day for both boys and girls.
Inter-correlation between the nine items
| 1. I think I spend way too much time playing computer games | 1.00 | 0.37 | 0.63 | 0.30 | 0.09 | 0.23 | 0.40 | 0.24 | 0.30 |
| 2. I get in bad mood when I cannot spend time on computer games | | 1.00 | 0.47 | 0.16 | 0.40 | 0.25 | 0.26 | 0.49 | 0.31 |
| 3. My parents tell me, I spend way too much time on computer gaming | | | 1.00 | 0.19 | 0.12 | 0.41 | 0.30 | 0.28 | 0.42 |
| 4. I think I spend way too much time on internet communication and surfing | | | | 1.00 | 0.46 | 0.57 | 0.19 | 0.15 | 0.15 |
| 5. I get in bad mood when I cannot spend time on internet communication and surfing | | | | | 1.00 | 0.52 | 0.09 | 0.32 | 0.17 |
| 6. My parents say, that I spend way too much time on internet communication and surfing | | | | | | 1.00 | 0.16 | 0.24 | 0.29 |
| 7. I think I spend way too much time on console-gaming | | | | | | | 1.00 | 0.57 | 0.68 |
| 8. I get in bad mood when I cannot spend time on console-gaming | | | | | | | | 1.00 | 0.63 |
| 9. My parents tell me, I spend way too much time on console-gaming | 1.00 |
*Spearman correlation coefficients, all correlation coefficients are statistically significant, p < 0.0001.
**The inter-correlations between the three indexes were: computer gaming and console gaming index 0.33, computer gaming and internet use 0.28, and console gaming and internet use 0.19.
Distribution of included variables
| | ||||||||
|---|---|---|---|---|---|---|---|---|
| % | % | % | % | % | % | % | % | |
| 0 hour | 38.5 | 20.1 | 38.3 | 64.0 | 8.2 | 4.1 | 9.0 | 12.2 |
| ½ hour | 26.9 | 37.8 | 23.4 | 16.6 | 15.1 | 17.2 | 14.6 | 13.2 |
| 1 hour | 18.3 | 24.9 | 17.4 | 10.6 | 21.1 | 24.9 | 20.4 | 17.1 |
| 2 hours | 8.2 | 10.0 | 9.8 | 3.5 | 21.5 | 23.5 | 21.2 | 19.5 |
| 3+ hours | 6.2 | 5.7 | 8.3 | 3.9 | 31.5 | 26.2 | 33.6 | 35.5 |
| Missing | 2.0 | 1.5 | 2.8 | 1.4 | 2.6 | 4.1 | 1.3 | 2.4 |
| | | | | | | | | |
| 0 hour | 10.5 | 20.3 | 6.8 | 2.1 | 14.4 | 28.4 | 10.6 | 1.4 |
| ½ hour | 24.0 | 33.7 | 20.4 | 15.6 | 27.2 | 32.5 | 25.9 | 22.0 |
| 1 hour | 26.4 | 27.0 | 24.4 | 28.3 | 22.1 | 18.0 | 25.7 | 22.7 |
| 2 hours | 20.0 | 11.8 | 24.4 | 25.1 | 16.0 | 11.2 | 15.9 | 22.3 |
| 3+ hours | 17.0 | 5.4 | 20.7 | 27.9 | 17.8 | 6.6 | 20.6 | 28.6 |
| Missing | 2.2 | 1.8 | 3.3 | 1.1 | 2.5 | 3.3 | 1.3 | 3.1 |
| | | | | | | | | |
| High | 42.4 | 40.9 | 43.6 | 42.8 | 43.6 | 40.7 | 45.0 | 45.3 |
| Middle | 27.6 | 23.7 | 29.2 | 30.7 | 25.6 | 24.6 | 24.6 | 28.2 |
| Low | 16.2 | 16.2 | 15.4 | 17.3 | 12.7 | 11.2 | 13.8 | 13.2 |
| Non-classifiable | 12.3 | 18.0 | 10.1 | 7.4 | 16.1 | 21.9 | 13.8 | 11.9 |
| Missing | 1.6 | 1.3 | 1.8 | 1.8 | 2.0 | 1.6 | 2.9 | 1.4 |
| | | | | | | | | |
| Natives | 82.0 | 84.1 | 82.1 | 78.8 | 83.2 | 83.6 | 83.3 | 82.6 |
| Migrants | 5.1 | 4.1 | 6.1 | 5.0 | 5.3 | 4.6 | 4.8 | 7.0 |
| Descendants | 12.4 | 11.6 | 10.8 | 15.6 | 10.1 | 9.8 | 10.9 | 9.4 |
| Missing | 0.7 | 0.3 | 1.0 | 0.7 | 1.4 | 1.9 | 1.1 | 1.1 |
| | | | | | | | | |
| Traditional | 53.8 | 53.2 | 53.9 | 54.4 | 56.7 | 60.7 | 53.7 | 55.8 |
| Single | 20.2 | 19.3 | 21.9 | 19.1 | 20.0 | 16.9 | 20.1 | 23.7 |
| Reconstructed | 10.4 | 8.0 | 10.3 | 13.8 | 7.8 | 5.7 | 7.9 | 10.1 |
| Other | 0.9 | 1.0 | 0.8 | 1.2 | 0.5 | 0.6 | 0.3 | 0.7 |
| Missing | 14.7 | 18.5 | 13.1 | 11.7 | 15.0 | 16.1 | 18.0 | 9.8 |
Prevalence of perceived problems and the participants’ distribution on the three indexes
| | ||||||||
|---|---|---|---|---|---|---|---|---|
| 13.5 | 19.8 | 12.6 | 6.0 | 25.9 | 24.6 | 24.9 | 28.9 | |
| 5.6 | 6.7 | 5.3 | 4.6 | 11.4 | 11.5 | 10.8 | 12.2 | |
| 11.3 | 14.9 | 11.6 | 6.0 | 32.2 | 26.5 | 34.1 | 36.9 | |
| | | | | | | | | |
| 0 | 79.1 | 71.2 | 79.9 | 88.7 | 56.4 | 59.3 | 55.8 | 53.3 |
| 1 | 13.2 | 18.8 | 12.3 | 6.7 | 21.6 | 22.1 | 22.8 | 19.5 |
| 2 | 6.1 | 7.5 | 6.3 | 3.9 | 18.1 | 15.3 | 17.2 | 23.0 |
| 3 | 1.7 | 2.6 | 1.5 | 0.7 | 3.9 | 3.3 | 4.2 | 4.2 |
| | | | | | | | | |
| 3.7 | 6.9 | 2.3 | 1.4 | 10.0 | 11.2 | 9.8 | 8.7 | |
| 2.4 | 3.3 | 2.0 | 1.8 | 6.5 | 7.4 | 5.0 | 7.3 | |
| 2.7 | 4.9 | 1.8 | 3.9 | 11.4 | 12.8 | 10.9 | 10.1 | |
| | | | | | | | | |
| 0 | 94.4 | 90.5 | 96.0 | 97.5 | 82.3 | 80.9 | 82.3 | 84.0 |
| 1 | 3.5 | 5.9 | 2.5 | 1.4 | 10.0 | 9.8 | 11.4 | 8.4 |
| 2 | 1.0 | 1.5 | 1.0 | 0.4 | 5.4 | 6.3 | 4.8 | 5.2 |
| 3 | 1.1 | 2.1 | 0.5 | 0.7 | 2.3 | 3.0 | 1.6 | 2.4 |
| | | | | | | | | |
| 18.2 | 11.8 | 20.4 | 24.0 | 13.2 | 12.6 | 11.9 | 15.7 | |
| 13.8 | 7.2 | 16.4 | 19.1 | 8.3 | 4.9 | 9.3 | 11.5 | |
| 15.3 | 8.2 | 19.4 | 19.4 | 14.4 | 11.2 | 13.8 | 19.2 | |
| | | | | | | | | |
| 0 | 70.1 | 82.5 | 64.7 | 60.4 | 76.3 | 81.2 | 76.5 | 70.0 |
| 1 | 16.6 | 9.5 | 19.7 | 21.9 | 13.7 | 11.2 | 14.6 | 15.7 |
| 2 | 9.4 | 6.2 | 10.3 | 12.4 | 7.8 | 5.5 | 6.6 | 12.2 |
| 3 | 4.0 | 1.8 | 5.3 | 5.3 | 2.2 | 2.2 | 2.4 | 2.1 |
OR (95% CI) for perceived problems related to computer gaming, console-gaming, and internet use by time spend on computer/console-gaming and computer use for communication and surf
| n = 1016 | n = 967 | |
| Level 1 (lowest) | 1.0 | 1.0 |
| Level 2 | 2.45 (0.99-6.01) | 1.74 (0.89-3.39) |
| Level 3 | 9.51 (4.35-20.79) | 6.90 (3.98-11.94) |
| | ||
| n = 1016 | n = 967 | |
| Level 1 (lowest) | 1.0 | 1.0 |
| Level 2 | 1.49 (0.44-4.99) | 4.61 (1.27-16.81) |
| Level 3 | 1.37 (0.43-4.42) | 10.23 (3.12-33.51) |
| | ||
| n = 1014 | n = 968 | |
| Level 1 (lowest) | 1.0 | 1.0 |
| Level 2 | 2.15 (1.04-4.41) | 2.03 (0.86-4.79) |
| Level 3 | 8.89 (4.72-16.75) | 9.44 (4.72-18.88) |
*Analyses stratified by gender and adjusted by age group, family social class, migration status, and family structure.
Perceived problems related to computer/console-gaming and problems related to computer communication and surf is defined by scores of 2 or 3 on the summary indexes.
Girls: Level 1 = 0 hours/day, level 2 = ½ hour/day, level 3 = ≥ 1 hour/day.
Boys: Level1 = 0-½ hour/day, level 2 = 1 hour/day, level 3 = ≥ 2 hours/day.
Level 1 = 0-½ hour/day, level 2 = 1 hour/day, level 3 = ≥ 2 hours/day.
Figure 1Prevalence (%) of perceived problems related to computer-gaming, console-gaming, and internet use by screen time.