Literature DB >> 23899030

The effect of nintendo wii on balance: a pilot study supporting the use of the wii in occupational therapy for the well elderly.

Barbara Williams1, Nicole L Doherty, Andrew Bender, Holly Mattox, Jesse R Tibbs.   

Abstract

ABSTRACT This study explored the benefits that Nintendo's Wii Fit activities may have on the balance of 22 community living older adults. Over 4 weeks, participants completed twelve 20-min sessions using various programs in the Wii Fit. Pretest and posttest measurements were obtained using the Berg Balance Scale with participants scoring an average of 9.14 points higher on the postintervention. Posttest balance scores were significantly greater [t (21) = -9.861, p < .01] than pretest scores. Reports from the participants supported the positive use and possible improvements in quality of life. The results of this study suggest the potential effectiveness of utilizing the Nintendo Wii as a therapeutic agent in occupational therapy practice.

Entities:  

Year:  2011        PMID: 23899030     DOI: 10.3109/07380577.2011.560627

Source DB:  PubMed          Journal:  Occup Ther Health Care        ISSN: 0738-0577


  10 in total

1.  Sensor-based balance training with motion feedback in people with mild cognitive impairment.

Authors:  Michael Schwenk; Marwan Sabbagh; Ivy Lin; Pharah Morgan; Gurtej S Grewal; Jane Mohler; David W Coon; Bijan Najafi
Journal:  J Rehabil Res Dev       Date:  2016

2.  A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Authors:  Caroline Whyatt; Niamh A Merriman; William R Young; Fiona N Newell; Cathy Craig
Journal:  Games Health J       Date:  2015-10-15

Review 3.  Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search".

Authors:  Daniel J Goble; Brian L Cone; Brett W Fling
Journal:  J Neuroeng Rehabil       Date:  2014-02-08       Impact factor: 4.262

4.  Efficacy of Wii-Fit on Static and Dynamic Balance in Community Dwelling Older Veterans: A Randomized Controlled Pilot Trial.

Authors:  Kalpana P Padala; Prasad R Padala; Shelly Y Lensing; Richard A Dennis; Melinda M Bopp; Christopher M Parkes; Mark K Garrison; Patricia M Dubbert; Paula K Roberson; Dennis H Sullivan
Journal:  J Aging Res       Date:  2017-02-05

5.  The effectiveness of virtual reality training in reducing the risk of falls among elderly people.

Authors:  Magdalena Sylwia Kamińska; Agnieszka Miller; Iwona Rotter; Aleksandra Szylińska; Elżbieta Grochans
Journal:  Clin Interv Aging       Date:  2018-11-14       Impact factor: 4.458

6.  Interactive balance training integrating sensor-based visual feedback of movement performance: a pilot study in older adults.

Authors:  Michael Schwenk; Gurtej S Grewal; Bahareh Honarvar; Stefanie Schwenk; Jane Mohler; Dharma S Khalsa; Bijan Najafi
Journal:  J Neuroeng Rehabil       Date:  2014-12-13       Impact factor: 4.262

7.  Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults.

Authors:  Manal S Ibrahim; Ayman G Mattar; Salam M Elhafez
Journal:  J Phys Ther Sci       Date:  2016-01-30

8.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

Authors:  Julien Tripette; Haruka Murakami; Katie Rose Ryan; Yuji Ohta; Motohiko Miyachi
Journal:  PeerJ       Date:  2017-09-05       Impact factor: 2.984

9.  Knowledge, attitude, and associated factors towards older people care among nurses working at public hospitals in West Shoa zone, Oromia region, Ethiopia.

Authors:  Firomsa Fita; Habtamu Sewunet Mekonnen; Helen Lamesgin Endalew; Abere Woretaw Azagew
Journal:  BMC Nurs       Date:  2021-12-09

10.  A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study.

Authors:  Hector Beltran-Alacreu; Gonzalo Navarro-Fernández; Daniela Godia-Lledó; Lucas Graell-Pasarón; Álvaro Ramos-González; Rafael Raya; Aitor Martin-Pintado Zugasti; Josue Fernandez-Carnero
Journal:  JMIR Serious Games       Date:  2022-02-01       Impact factor: 4.143

  10 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.