Literature DB >> 22324055

Wii Fit® training vs. Adapted Physical Activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study.

Claire Toulotte1, Cindy Toursel, Nicolas Olivier.   

Abstract

OBJECTIVE: To compare the effectiveness of three protocols (Adapted Physical Activities, Wii Fit(®), Adapted Physical Activities + Wii Fit(®)) on the balance of independent senior subjects.
DESIGN: Case comparison study. SETTINGS: Healthy elderly subjects living in independent community dwellings.
SUBJECTS: Thirty-six subjects, average age 75.09 ± 10.26 years, took part in this study, and were randomly assigned to one of the four experimental groups: G1 followed an Adapted Physical Activities training programme, while the second group (G2) participated in Wii Fit(®) training and the third one (G3) combined both methods. There was no training for the fourth group (G4). All subjects trained once a week (1 hour) for 20 weeks and were assessed before and after treatment. MAIN MEASURES: The Tinetti test, unipedal tests and the Wii Fit(®) tests.
RESULTS: After training, the scores in the Tinetti test decreased significantly (P < 0.05) for G1, G2 and G3 respectively in static conditions and for G1 and G3 in dynamic conditions. After training, the performance in the unipedal tests decreased significantly (P < 0.05) for G1 and G3. The position of the centre of gravity was modified significantly (P < 0.05) for G2 and G3.
CONCLUSION: After 20 training sessions, G1 (Adapted Physical Activities), G2 (Wii Fit(®)) and G3 (Adapted Physical Activities and Wii Fit(®)) improved their balance. In addition, G1 and G3 increased their dynamic balance. The findings suggest that Adapted Physical Activities training limits the decline in sensorial functions in the elderly.

Entities:  

Mesh:

Year:  2012        PMID: 22324055     DOI: 10.1177/0269215511434996

Source DB:  PubMed          Journal:  Clin Rehabil        ISSN: 0269-2155            Impact factor:   3.477


  30 in total

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2.  Therapeutic Uses of Active Videogames: A Systematic Review.

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Journal:  Games Health J       Date:  2014-09-16

3.  How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews.

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Journal:  Games Health J       Date:  2014-08-15

4.  A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Authors:  Caroline Whyatt; Niamh A Merriman; William R Young; Fiona N Newell; Cathy Craig
Journal:  Games Health J       Date:  2015-10-15

5.  Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial.

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6.  Feasibility of Wii Fit training to improve clinical measures of balance in older adults.

Authors:  Kathleen A Bieryla; Neil M Dold
Journal:  Clin Interv Aging       Date:  2013-06-24       Impact factor: 4.458

Review 7.  Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson's Disease: A Systematic Review and Meta-Analysis.

Authors:  Dale M Harris; Timo Rantalainen; Makii Muthalib; Liam Johnson; Wei-Peng Teo
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Review 8.  Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search".

Authors:  Daniel J Goble; Brian L Cone; Brett W Fling
Journal:  J Neuroeng Rehabil       Date:  2014-02-08       Impact factor: 4.262

Review 9.  Virtual reality using games for improving physical functioning in older adults: a systematic review.

Authors:  Karina Iglesia Molina; Natalia Aquaroni Ricci; Suzana Albuquerque de Moraes; Monica Rodrigues Perracini
Journal:  J Neuroeng Rehabil       Date:  2014-11-15       Impact factor: 4.262

10.  Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapy.

Authors:  Jung-Ah Lee; Annie Lu Nguyen; Jill Berg; Alpesh Amin; Mark Bachman; Yuqing Guo; Lorraine Evangelista
Journal:  JMIR Mhealth Uhealth       Date:  2014-07-23       Impact factor: 4.773

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