Literature DB >> 22892412

Validity and reliability of Nintendo Wii Fit balance scores.

Erik A Wikstrom1.   

Abstract

CONTEXT: Interactive gaming systems have the potential to help rehabilitate patients with musculoskeletal conditions. The Nintendo Wii Balance Board, which is part of the Wii Fit game, could be an effective tool to monitor progress during rehabilitation because the board and game can provide objective measures of balance. However, the validity and reliability of Wii Fit balance scores remain unknown.
OBJECTIVE: To determine the concurrent validity of balance scores produced by the Wii Fit game and the intrasession and intersession reliability of Wii Fit balance scores.
DESIGN: Descriptive laboratory study.
SETTING: Sports medicine research laboratory. PATIENTS OR OTHER PARTICIPANTS: Forty-five recreationally active participants (age = 27.0 ± 9.8 years, height = 170.9 ± 9.2 cm, mass = 72.4 ± 11.8 kg) with a heterogeneous history of lower extremity injury. INTERVENTION(S): Participants completed a single-limb-stance task on a force plate and the Star Excursion Balance Test (SEBT) during the first test session. Twelve Wii Fit balance activities were completed during 2 test sessions separated by 1 week. MAIN OUTCOME MEASURE(S): Postural sway in the anteroposterior (AP) and mediolateral (ML) directions and the AP, ML, and resultant center-of-pressure (COP) excursions were calculated from the single-limb stance. The normalized reach distance was recorded for the anterior, posteromedial, and posterolateral directions of the SEBT. Wii Fit balance scores that the game software generated also were recorded.
RESULTS: All 96 of the calculated correlation coefficients among Wii Fit activity outcomes and established balance outcomes were interpreted as poor (r < 0.50). Intrasession reliability for Wii Fit balance activity scores ranged from good (intraclass correlation coefficient [ICC] = 0.80) to poor (ICC = 0.39), with 8 activities having poor intrasession reliability. Similarly, 11 of the 12 Wii Fit balance activity scores demonstrated poor intersession reliability, with scores ranging from fair (ICC = 0.74) to poor (ICC = 0.29).
CONCLUSIONS: Wii Fit balance activity scores had poor concurrent validity relative to COP outcomes and SEBT reach distances. In addition, the included Wii Fit balance activity scores generally had poor intrasession and intersession reliability.

Entities:  

Mesh:

Year:  2012        PMID: 22892412      PMCID: PMC3392161          DOI: 10.4085/1062-6050-47.3.16

Source DB:  PubMed          Journal:  J Athl Train        ISSN: 1062-6050            Impact factor:   2.860


  21 in total

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3.  Simplifying the star excursion balance test: analyses of subjects with and without chronic ankle instability.

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4.  Ankle instability is associated with balance impairments: a meta-analysis.

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5.  Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance.

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  19 in total

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2.  Test-retest reliability of the Wii Balance Board for assessing standing balance in young people with intellectual disability.

Authors:  R I Martínez-Lemos; Cárlos Ayán-Pérez; Sara Bouzas-Rico
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Authors:  Joan Vermeulen; Jacques C L Neyens; Marieke D Spreeuwenberg; Erik van Rossum; April B C G Boessen; Walther Sipers; Luc P de Witte
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5.  Validity and reliability of wii fit balance board for the assessment of balance of healthy young adults and the elderly.

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Review 6.  Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search".

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7.  Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia.

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8.  A Computational Framework Towards the Tele-Rehabilitation of Balance Control Skills.

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9.  Test-retest reliability of Kinect's measurements for the evaluation of upper body recovery of stroke patients.

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