Literature DB >> 26469308

A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Caroline Whyatt1, Niamh A Merriman2, William R Young3, Fiona N Newell2, Cathy Craig1.   

Abstract

BACKGROUND: Falls and fall-related injuries are symptomatic of an aging population. This study aimed to design, develop, and deliver a novel method of balance training, using an interactive game-based system to promote engagement, with the inclusion of older adults at both high and low risk of experiencing a fall. STUDY
DESIGN: Eighty-two older adults (65 years of age and older) were recruited from sheltered accommodation and local activity groups. Forty volunteers were randomly selected and received 5 weeks of balance game training (5 males, 35 females; mean, 77.18 ± 6.59 years), whereas the remaining control participants recorded levels of physical activity (20 males, 22 females; mean, 76.62 ± 7.28 years). The effect of balance game training was measured on levels of functional balance and balance confidence in individuals with and without quantifiable balance impairments.
RESULTS: Balance game training had a significant effect on levels of functional balance and balance confidence (P < 0.05). This was further demonstrated in participants who were deemed at high risk of falls. The overall pattern of results suggests the training program is effective and suitable for individuals at all levels of ability and may therefore play a role in reducing the risk of falls.
CONCLUSIONS: Commercial hardware can be modified to deliver engaging methods of effective balance assessment and training for the older population.

Entities:  

Mesh:

Year:  2015        PMID: 26469308      PMCID: PMC4624248          DOI: 10.1089/g4h.2015.0006

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  49 in total

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  12 in total

1.  Effect of Wii Fit Exercise With Balance and Lower Limb Muscle Strength in Older Adults: A Meta-Analysis.

Authors:  Haoyan Liu; Yu Xing; Ying Wu
Journal:  Front Med (Lausanne)       Date:  2022-05-06

2.  Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?

Authors:  Cathy M Craig; James Stafford; Anastasiia Egorova; Carla McCabe; Mark Matthews
Journal:  Diagnostics (Basel)       Date:  2022-06-07

3.  The effects of exergaming on pain, postural control, technology acceptance and flow experience in older people with chronic musculoskeletal pain: a randomised controlled trial.

Authors:  Jae-Llane Ditchburn; Paul van Schaik; John Dixon; Alasdair MacSween; Denis Martin
Journal:  BMC Sports Sci Med Rehabil       Date:  2020-10-09

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Authors:  Fernando L Vázquez; Patricia Otero; J Antonio García-Casal; Vanessa Blanco; Ángela J Torres; Manuel Arrojo
Journal:  PLoS One       Date:  2018-12-11       Impact factor: 3.240

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Authors:  Maria Graça; José Alvarelhão; Rui Costa; Ricardo J Fernandes; Andrea Ribeiro; Daniel Daly; João Paulo Vilas-Boas
Journal:  Int J Environ Res Public Health       Date:  2020-12-16       Impact factor: 3.390

6.  The Effect of Video Game-Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis.

Authors:  Chao Yang; Xiaolei Han; Mingxue Jin; Jianhui Xu; Yiren Wang; Yajun Zhang; Chonglong Xu; Yingshi Zhang; Enshi Jin; Chengzhe Piao
Journal:  JMIR Serious Games       Date:  2021-12-30       Impact factor: 4.143

7.  Is Virtual Reality Training More Effective Than Traditional Physical Training on Balance and Functional Mobility in Healthy Older Adults? A Systematic Review and Meta-Analysis.

Authors:  Meng Liu; Kaixiang Zhou; Yan Chen; Limingfei Zhou; Dapeng Bao; Junhong Zhou
Journal:  Front Hum Neurosci       Date:  2022-03-23       Impact factor: 3.169

8.  Effects of exergaming on executive function of older adults: a systematic review and meta-analysis.

Authors:  Jiahui Jiang; Wei Guo; Biye Wang
Journal:  PeerJ       Date:  2022-04-11       Impact factor: 2.984

9.  Effects of long-term balance training with vibrotactile sensory augmentation among community-dwelling healthy older adults: a randomized preliminary study.

Authors:  Tian Bao; Wendy J Carender; Catherine Kinnaird; Vincent J Barone; Geeta Peethambaran; Susan L Whitney; Mohammed Kabeto; Rachael D Seidler; Kathleen H Sienko
Journal:  J Neuroeng Rehabil       Date:  2018-01-18       Impact factor: 4.262

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Authors:  Chi-Min Yang; Jun Scott Chen Hsieh; Yi-Chen Chen; Shu-Yu Yang; Hao-Chiang Koong Lin
Journal:  Medicine (Baltimore)       Date:  2020-07-10       Impact factor: 1.817

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