Literature DB >> 11943132

The development of an interactive game-based tool for learning surgical management algorithms via computer.

Barry D Mann1, Benjamin M Eidelson, Steven G Fukuchi, Steven A Nissman, Scott Robertson, Lori Jardines.   

Abstract

BACKGROUND: We have previously demonstrated the potential efficacy of a computer-assisted board game as a tool for medical education. The next logical step was to transfer the entire game on to the computer, thus increasing accessibility to students and allowing for a richer and more accurate simulation of patient scenarios.
METHODS: First, a general game model was developed using Microsoft Visual Basic. A breast module was then created using 3-D models, radiographs, and pathology and cytology images. The game was further improved by the addition of an animated facilitator, who directs the players via gestures and speech. Thirty-three students played the breast module in a variety of team configurations. After playing the game, the students completed surveys regarding its value as both an educational tool and as a form of entertainment. 10-question tests were also administered before and after playing the game, as a preliminary investigation into its impact on student learning.
RESULTS: After playing the game, mean test scores increased from 6.43 (SEM +/- 0.30) to 7.14 (SEM +/- 0.30; P = 0.006). The results of the five-question survey were extremely positive. Students generally agreed that the game concept has value in increasing general knowledge regarding the subject matter of breast disease and that the idea of following simultaneously the work-up of numerous patients with similar problems is a helpful way to learn a work-up algorithm.
CONCLUSIONS: Postgame surveys demonstrate the efficacy of our computer game model as a tool for surgical education. The game is an example of problem based learning because it provides students with an initial set of problems and requires them to collect information and reason on their own in order to solve the problems. Individual game modules can be developed to cover material from different diagnostic areas.

Entities:  

Mesh:

Year:  2002        PMID: 11943132     DOI: 10.1016/s0002-9610(02)00800-0

Source DB:  PubMed          Journal:  Am J Surg        ISSN: 0002-9610            Impact factor:   2.565


  6 in total

1.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Authors:  M B Jalink; J Goris; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

2.  Game-based versus traditional case-based learning: comparing effectiveness in stroke continuing medical education.

Authors:  Deanna Telner; Maja Bujas-Bobanovic; David Chan; Bob Chester; Bernard Marlow; James Meuser; Arthur Rothman; Bart Harvey
Journal:  Can Fam Physician       Date:  2010-09       Impact factor: 3.275

3.  Playing cards on asthma management: a new interactive method for knowledge transfer to primary care physicians.

Authors:  Louis-Philippe Boulet; Francine Borduas; Jacques Bouchard; Johanne Blais; Fredrick E Hargreave; Michel Rouleau
Journal:  Can Respir J       Date:  2007 Nov-Dec       Impact factor: 2.409

4.  Hunter disease eClinic: interactive, computer-assisted, problem-based approach to independent learning about a rare genetic disease.

Authors:  Fatma Al-Jasmi; Laura Moldovan; Joe T R Clarke
Journal:  BMC Med Educ       Date:  2010-10-25       Impact factor: 2.463

5.  Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

Authors:  Martin Boeker; Peter Andel; Werner Vach; Alexander Frankenschmidt
Journal:  PLoS One       Date:  2013-12-05       Impact factor: 3.240

6.  A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content.

Authors:  Anna Janssen; Tim Shaw; Peter Goodyear; B Price Kerfoot; Deborah Bryce
Journal:  BMC Med Educ       Date:  2015-10-12       Impact factor: 2.463

  6 in total

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