Literature DB >> 18607619

The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii.

Lee E F Graves1, Nicola D Ridgers, Gareth Stratton.   

Abstract

Little research documents the contribution of upper limb and total body movement to energy expenditure (EE) during active video gaming. To address this, EE, heart rate (HR), and, upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games. Non-dominant upper limb activity, EE and HR were significantly greater during Wii Sports boxing [mean 267.2 (SD 115.8) J kg(-1) min(-1); 136.7 (24.5) beats min(-1)] than tennis or bowling (P < or = 0.044). For all active games hip activity best predicted EE (R (2) > or = 0.53), with two-measure models of HR and single-site activity data, and multi-site activity data, similarly explaining the variance in EE (R (2) > or = 0.64). The physiological cost of upper-body orientated active video games increased when movement of both upper limbs was encouraged. Improvements in EE explanatory power provide support for multi-site activity monitoring during unique, non-ambulatory activities.

Mesh:

Year:  2008        PMID: 18607619     DOI: 10.1007/s00421-008-0813-8

Source DB:  PubMed          Journal:  Eur J Appl Physiol        ISSN: 1439-6319            Impact factor:   3.078


  23 in total

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5.  Comparison of two methods to assess PAEE during six activities in children.

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Journal:  Med Sci Sports Exerc       Date:  2005-10       Impact factor: 5.411

9.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

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  36 in total

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4.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

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6.  Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

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Review 7.  Active video games and health indicators in children and youth: a systematic review.

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8.  Only lower limb controlled interactive computer gaming enables an effective increase in energy expenditure.

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Journal:  Eur J Appl Physiol       Date:  2010-12-17       Impact factor: 3.078

9.  MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY.

Authors:  Bryan L Haddock; Sarah Jarvis; Nicholas R Klug; Tarah Gonzalez; Bryan Barsaga; Shannon R Siegel; Linda D Wilkin
Journal:  Open Sports Sci J       Date:  2012-09-02

10.  Exergaming and static postural control in individuals with a history of lower limb injury.

Authors:  Jennifer Sims; Nicole Cosby; Ethan N Saliba; Jay Hertel; Susan A Saliba
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