| Literature DB >> 33666566 |
Ricardo B Viana1,2, Rodrigo L Vancini3, Wellington F Silva1, Naiane S Morais1, Vinnycius N de Oliveira1, Marília S Andrade4, Claudio A B de Lira1.
Abstract
Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.Entities:
Keywords: COVID-19; active video game; coronavirus; exergaming; pandemic
Mesh:
Year: 2021 PMID: 33666566 PMCID: PMC8969849 DOI: 10.1556/2006.2021.00014
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756