Literature DB >> 26196724

Gaming, Adiposity, and Obesogenic Behaviors Among Children.

Tom Baranowski1, Kristi Adamo2, Melanie Hingle3, Ralph Maddison4, Ann Maloney5, Monique Simons6,7, Amanda Staiano8.   

Abstract

Videogames in general have been maligned for causing obesity because of their inherent sedentariness, whereas exergames have been both maligned for requiring low levels of activity and extolled for requiring physical activity to move game play along. The intensity and duration of physical activity resulting from exergame play have shown varying results, and they have been explored for use in obesity treatment and prevention, primarily among children. Other videogames have been developed and tested to help children change their diet and physical activity practices with various outcomes. As a field of inquiry, we are in the earliest stages of understanding how, or under what circumstances, videogames can influence all these behavioral and health outcomes. To deal with these complexities, we have assembled a group of investigators who have made important, but diverse, contributions to this research agenda and asked them to address five key child obesity-related issues in a Roundtable format. Brief biosketches are presented at the end of this article.

Entities:  

Year:  2013        PMID: 26196724      PMCID: PMC4688460          DOI: 10.1089/g4h.2013.0034

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  18 in total

1.  Electronic games and environmental factors associated with childhood obesity in Switzerland.

Authors:  Nicolas Stettler; Theo M Signer; Paolo M Suter
Journal:  Obes Res       Date:  2004-06

Review 2.  Modern sedentary activities promote overconsumption of food in our current obesogenic environment.

Authors:  J-P Chaput; L Klingenberg; A Astrup; A M Sjödin
Journal:  Obes Rev       Date:  2011-05       Impact factor: 9.213

3.  Overweight and obesity related to activities in Portuguese children, 7-9 years.

Authors:  Maria Mourão Carvalhal; Maria Cristina Padez; Pedro Alexandre Moreira; Vítor Marques Rosado
Journal:  Eur J Public Health       Date:  2006-06-22       Impact factor: 3.367

4.  Dutch children and parents' views on active and non-active video gaming.

Authors:  Emely De Vet; Monique Simons; Maarten Wesselman
Journal:  Health Promot Int       Date:  2012-12-02       Impact factor: 2.483

5.  Impact of an active video game on healthy children's physical activity.

Authors:  Tom Baranowski; Dina Abdelsamad; Janice Baranowski; Teresia Margareta O'Connor; Debbe Thompson; Anthony Barnett; Ester Cerin; Tzu-An Chen
Journal:  Pediatrics       Date:  2012-02-27       Impact factor: 7.124

6.  Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Cyberpsychology (Brno)       Date:  2011-07-01

7.  Pediatric obesity: a review for the child psychiatrist.

Authors:  Ann E Maloney
Journal:  Pediatr Clin North Am       Date:  2011-08       Impact factor: 3.278

8.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

Authors:  Lee Graves; Gareth Stratton; N D Ridgers; N T Cable
Journal:  BMJ       Date:  2007-12-22

9.  The promise of exergames as tools to measure physical health.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Entertain Comput       Date:  2011-01-01

10.  Active gaming in Dutch adolescents: a descriptive study.

Authors:  Monique Simons; Claire Bernaards; Jantine Slinger
Journal:  Int J Behav Nutr Phys Act       Date:  2012-10-02       Impact factor: 6.457

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  2 in total

1.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

2.  Effects of exergaming on cardiovascular risk factors and adipokine levels in women.

Authors:  Maria Guadalupe Soares Amorim; Maurício Dias de Oliveira; Daiane Santos Soares; Leandro da Silva Borges; Alexandre Dermargos; Elaine Hatanaka
Journal:  J Physiol Sci       Date:  2017-11-30       Impact factor: 2.781

  2 in total

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