Literature DB >> 29033699

Gaming Preferences of Aging Generations.

Kenneth A Blocker1, Timothy J Wright1, Walter R Boot1.   

Abstract

Increasing evidence suggests that action digital game training can improve a variety of perceptual and cognitive abilities, including those that decline most with age. Unfortunately, previous work has found that older adults dislike these games and adherence may be poor for action game-based interventions. The focus of the current study was to better understand the types of games older adults are willing to play and explore predictors of game preference (e.g., gender, age, technology experience, personality). With this information action games might be modified or developed to maximize adherence and cognitive benefit. Older adults were administered a modified version of an existing game questionnaire and a custom game preference survey. Clear preferences were observed that were similar between participants with and without previous digital game experience (with puzzle and intellectually stimulating games being most interesting to older adults in our sample, and massively multiplayer online games and first-person shooters being least interesting). Personality, demographic, and technology experience variables were also collected. Interesting trends suggested the possibility that several demographic and personality variables might be predictive of game preference. Results have implications for future directions of research, designing games that would appeal to older adult audiences, and for how to design custom games to maximize intervention adherence based on individual difference characteristics.

Entities:  

Keywords:  Older Adults; Technology Acceptance; Technology Adoption; Video Games

Year:  2014        PMID: 29033699      PMCID: PMC5637547          DOI: 10.4017/gt.2014.12.3.008.00

Source DB:  PubMed          Journal:  Gerontechnology        ISSN: 1569-1101


  25 in total

1.  Use it or lose it? Wii brain exercise practice and reading for domain knowledge.

Authors:  Phillip L Ackerman; Ruth Kanfer; Charles Calderwood
Journal:  Psychol Aging       Date:  2010-12

2.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

3.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

4.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

5.  The Pervasive Problem With Placebos in Psychology: Why Active Control Groups Are Not Sufficient to Rule Out Placebo Effects.

Authors:  Walter R Boot; Daniel J Simons; Cary Stothart; Cassie Stutts
Journal:  Perspect Psychol Sci       Date:  2013-07

Review 6.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

7.  Everyday problem solving in older adults: observational assessment and cognitive correlates.

Authors:  M Diehl; S L Willis; K W Schaie
Journal:  Psychol Aging       Date:  1995-09

8.  Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?

Authors:  Christopher Hertzog; Arthur F Kramer; Robert S Wilson; Ulman Lindenberger
Journal:  Psychol Sci Public Interest       Date:  2008-10-01

9.  Do action video games improve perception and cognition?

Authors:  Walter R Boot; Daniel P Blakely; Daniel J Simons
Journal:  Front Psychol       Date:  2011-09-13

10.  Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres.

Authors:  Andrew J Latham; Lucy L M Patston; Lynette J Tippett
Journal:  Front Psychol       Date:  2013-12-16
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  3 in total

Review 1.  Potential of video games for the promotion of neuroadaptation to multifocal intraocular lenses: a narrative review.

Authors:  María Begoña Coco-Martin; Pedro L Valenzuela; Miguel J Maldonado-López; Alejandro Santos-Lozano; Ainhoa Molina-Martín; David P Piñero
Journal:  Int J Ophthalmol       Date:  2019-11-18       Impact factor: 1.779

2.  Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study.

Authors:  Caitlyn R Upton; Jessica A Nastasi; Bethany R Raiff
Journal:  JMIR Serious Games       Date:  2022-03-24       Impact factor: 4.143

3.  Exploring Older Adults' Video Game Use in the PRISM Computer System.

Authors:  Walter R Boot; Jerad H Moxley; Nelson A Roque; Ronald Andringa; Neil Charness; Sara J Czaja; Joseph Sharit; Tracy Mitzner; Chin Chin Lee; Wendy A Rogers
Journal:  Innov Aging       Date:  2018-04-24
  3 in total

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