| Literature DB >> 33661449 |
Metehan Irak1, Can Soylu2, Ceyda Tümen2.
Abstract
The goal of the study was to investigate temporal dynamics of excessive violent game playing. We compared behavioral data and event-related potentials (ERPs) of excessive video game players (EVGPs, n = 21) and non-players (NPs, n = 21) using a classical learning, cued recall and recognition paradigm, featuring violent and non-violent words. During the recognition phase, EVGPs performed better for violent words, but worse for non-violent words compared to NPs. Also, EVGPs showed slower reaction times than NPs when responding to new violent words. We found significant group differences in parietal P300 and FN400 amplitudes. The EVGP group showed larger P300 amplitudes for violent words, and more negative FN400 amplitudes for new violent words compared to NPs. The results imply that EVGPs differ from NPs in their cognitive and ERP responses to violent and non-violent verbal stimuli. The cognitive processes of EVGPs are consistent with a model of attention and memory bias rather than with desensitization to violence.Entities:
Keywords: Desensitization; Event-related potentials; Excessive video gaming; Verbal memory
Mesh:
Year: 2021 PMID: 33661449 DOI: 10.1007/s10339-021-01018-5
Source DB: PubMed Journal: Cogn Process ISSN: 1612-4782