Literature DB >> 21901575

Changes in search rate but not in the dynamics of exogenous attention in action videogame players.

Bjorn Hubert-Wallander1, C Shawn Green, Michael Sugarman, Daphne Bavelier.   

Abstract

Many previous studies have shown that the speed of processing in attentionally demanding tasks seems enhanced following habitual action videogame play. However, using one of the diagnostic tasks for efficiency of attentional processing, a visual search task, Castel and collaborators (Castel, Pratt, & Drummond, Acta Psychologica 119:217-230, 2005) reported no difference in visual search rates, instead proposing that action gaming may change response execution time rather than the efficiency of visual selective attention per se. Here we used two hard visual search tasks, one measuring reaction time and the other accuracy, to test whether visual search rate may be changed by action videogame play. We found greater search rates in the gamer group than in the nongamer controls, consistent with increased efficiency in visual selective attention. We then asked how general the change in attentional throughput noted so far in gamers might be by testing whether exogenous attentional cues would lead to a disproportional enhancement in throughput in gamers as compared to nongamers. Interestingly, exogenous cues were found to enhance throughput equivalently between gamers and nongamers, suggesting that not all mechanisms known to enhance throughput are similarly enhanced in action videogamers.

Mesh:

Year:  2011        PMID: 21901575     DOI: 10.3758/s13414-011-0194-7

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  32 in total

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Review 4.  Crosswords to computers: a critical review of popular approaches to cognitive enhancement.

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5.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

6.  The effect of action video game experience on task-switching.

Authors:  C Shawn Green; Michael A Sugarman; Katherine Medford; Elizabeth Klobusicky
Journal:  Comput Human Behav       Date:  2012-05

7.  The role of selective attention on academic foundations: a cognitive neuroscience perspective.

Authors:  Courtney Stevens; Daphne Bavelier
Journal:  Dev Cogn Neurosci       Date:  2011-11-09       Impact factor: 6.464

8.  Action video games and improved attentional control: Disentangling selection- and response-based processes.

Authors:  Joseph D Chisholm; Alan Kingstone
Journal:  Psychon Bull Rev       Date:  2015-10

9.  The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities.

Authors:  Xia Wu; Ying Jiang; Yunpeng Jiang; Guodong Chen; Ying Chen; Xuejun Bai
Journal:  Front Psychol       Date:  2021-06-02

10.  Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study.

Authors:  Satoshi Tanaka; Hanako Ikeda; Kazumi Kasahara; Ryo Kato; Hiroyuki Tsubomi; Sho K Sugawara; Makoto Mori; Takashi Hanakawa; Norihiro Sadato; Manabu Honda; Katsumi Watanabe
Journal:  PLoS One       Date:  2013-06-11       Impact factor: 3.240

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