| Literature DB >> 22384283 |
Cara E Stepp1, Qi An, Yoky Matsuoka.
Abstract
Most users of prosthetic hands must rely on visual feedback alone, which requires visual attention and cognitive resources. Providing haptic feedback of variables relevant to manipulation, such as contact force, may thus improve the usability of prosthetic hands for tasks of daily living. Vibrotactile stimulation was explored as a feedback modality in ten unimpaired participants across eight sessions in a two-week period. Participants used their right index finger to perform a virtual object manipulation task with both visual and augmentative vibrotactile feedback related to force. Through repeated training, participants were able to learn to use the vibrotactile feedback to significantly improve object manipulation. Removal of vibrotactile feedback in session 8 significantly reduced task performance. These results suggest that vibrotactile feedback paired with training may enhance the manipulation ability of prosthetic hand users without the need for more invasive strategies.Entities:
Mesh:
Year: 2012 PMID: 22384283 PMCID: PMC3287982 DOI: 10.1371/journal.pone.0032743
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Experiment Methodology.
Panel A shows the physical set-up of the experiment. Participants interacted with the virtual environment by placing their right index finger into a custom splint attached to the PHANTOM. Participants sat in front of the projection system and their hand was free to move about the 3D workspace. The PHANTOM was located inside a projection system, consisting of a frame above the PHANTOM, supporting an inverted video monitor. Panel B shows the force-displacement curves for the stiffnesses of box 1 and box 2. Panel C shows a schematic of the visual feedback supplied to the participant during a single successful trial. Participants attempted to move a box from the left of the screen to a target position by pushing down on the box and sliding it to the right. Finger position was indicated by a small sphere and was occluded during penetration of the box. Deformations of the box were not shown.
Figure 2Effects of box, cognitive task, and session on box displacement and velocity.
Participants were asked to move one of two possible boxes (box 1 or box 2) from the left of the screen to a target position by pushing down on the box and sliding it to the right. Half of trials were performed while participants were completing a simultaneous cognitive task (Cog ON) and during the rest participants completed the motor task alone (Cog OFF).Box displacement was defined as the total distance toward the target that the participant was able to translate the box during the trial and average box velocity was defined as the box displacement normalized by trial duration. Markers indicate data means and error bars mark 95% confidence bands of the mean. During sessions 1–7 participants were provided with vibrotactile feedback proportional to the normal force they were applying to the box as well as visual feedback. During session 8 they completed the task using visual feedback alone (NF = no feedback). The shaded area corresponds to data from a previous study [22] in which participants trained using visual feedback alone in a single session.
ANOVA for Box Displacement.
| Factor | DF | ηp 2 | F |
|
| Session | 7 | 0.133 | 85.4 | <0.001 |
| Cognitive Task | 1 | <0.001 | 4.2 | 0.041 |
| Box | 1 | 0.151 | 672.1 | <0.001 |
| Cognitive Task × Session | 7 | 0.001 | 84.1 | 0.500 |
| Box × Session | 7 | 0.007 | 4.7 | <0.001 |
| Box × Cognitive Task | 1 | <0.001 | 0.6 | 0.433 |
Significant (p<0.05) Pairwise Effect Sizes in Box Displacement between Sessions.
| Session | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 1 | 0.73 | 0.86 | 1.05 | 1.16 | 1.27 | 1.30 | 0.70 |
| 2 | - | 0.29 | 0.39 | 0.48 | 0.50 | ||
| 3 | - | - | 0.35 | 0.35 | 0.37 | ||
| 4 | - | - | - | 0.18 | 0.20 | −0.32 | |
| 5 | - | - | - | - | −0.42 | ||
| 6 | - | - | - | - | - | −0.51 | |
| 7 | - | - | - | - | - | - | −0.53 |
| 8 | - | - | - | - | - | - | - |
p<0.001.
ANOVA for Box Velocity.
| Factor | DF | ηp 2 | F |
|
| Session | 7 | 0.152 | 112.2 | <0.001 |
| Cognitive Task | 1 | 0.002 | 12.2 | <0.001 |
| Box | 1 | 0.217 | 1131.1 | <0.001 |
| Cognitive Task × Session | 7 | 0.001 | 0.8 | 0.601 |
| Box × Session | 7 | 0.019 | 14.2 | <0.001 |
| Box × Cognitive Task | 1 | <0.001 | 0.0 | 0.914 |
Significant (p<0.05) Pairwise Effect Sizes in Box Velocity between Sessions.
| Session | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 1 | 0.59 | 0.69 | 0.91 | 1.03 | 1.13 | 1.28 | 0.63 |
| 2 | - | 0.40 | 0.61 | 0.74 | 0.86 | 0.24 | |
| 3 | - | - | 0.32 | 0.55 | 0.69 | 0.80 | 0.18 |
| 4 | - | - | - | 0.27 | 0.42 | 0.50 | |
| 5 | - | - | - | - | 0.15 | 0.21 | −0.28 |
| 6 | - | - | - | - | - | −0.41 | |
| 7 | - | - | - | - | - | - | −0.47 |
| 8 | - | - | - | - | - | - | - |
p<0.001.