Literature DB >> 20807119

Effective intervention or child's play? A review of video games for diabetes education.

Jonathan DeShazo1, Lynne Harris, Wanda Pratt.   

Abstract

BACKGROUND: The purpose of this study is (1) to identify diabetes education video games and pilot studies in the literature, (2) to review themes in diabetes video game design and evaluation, and (3) to evaluate the potential role of educational video games in diabetes self-management education.
METHODS: Studies were systematically identified for inclusion from Medline, Web of Science, CINAHL, EMBASE, Psychinfo, IEEE Xplore, and ACM Digital Library. Features of each video game intervention were reviewed and coded based on an existing taxonomy of diabetes interventions framework.
RESULTS: Nine studies featuring 11 video games for diabetes care were identified. Video games for diabetes have typically targeted children with type 1 diabetes mellitus and used situation problem-solving methods to teach diet, exercise, self-monitored blood glucose, and medication adherence. Evaluations have shown positive outcomes in knowledge, disease management adherence, and clinical outcomes.
CONCLUSIONS: Video games for diabetes education show potential as effective educational interventions. Yet we found that improvements are needed in expanding the target audience, tailoring the intervention, and using theoretical frameworks. In the future, the reach and effectiveness of educational video games for diabetes education could be improved by expanding the target audience beyond juvenile type 1 diabetes mellitus, the use of tailoring, and increased use of theoretical frameworks.

Entities:  

Mesh:

Year:  2010        PMID: 20807119     DOI: 10.1089/dia.2010.0030

Source DB:  PubMed          Journal:  Diabetes Technol Ther        ISSN: 1520-9156            Impact factor:   6.118


  22 in total

Review 1.  Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"

Authors:  Kristin L Schneider; John Ferrara; Bri Lance; Andrew Karetas; Susan Druker; Emily Panza; Barbara Olendzki; Victoria Andersen; Lori Pbert
Journal:  Games Health J       Date:  2012-08

2.  Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.

Authors:  Christina Kelley; Lauren Wilcox; Wendy Ng; Jade Schiffer; Jessica Hammer
Journal:  DIS (Des Interact Syst Conf)       Date:  2017-06

3.  A physiology-based model describing heterogeneity in glucose metabolism: the core of the Eindhoven Diabetes Education Simulator (E-DES).

Authors:  Anne H Maas; Yvonne J W Rozendaal; Carola van Pul; Peter A J Hilbers; Ward J Cottaar; Harm R Haak; Natal A W van Riel
Journal:  J Diabetes Sci Technol       Date:  2014-12-18

4.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

Review 5.  Games and Diabetes: A Review Investigating Theoretical Frameworks, Evaluation Methodologies, and Opportunities for Design Grounded in Learning Theories.

Authors:  Shaimaa Lazem; Mary Webster; Wayne Holmes; Motje Wolf
Journal:  J Diabetes Sci Technol       Date:  2015-09-02

Review 6.  Video games for diabetes self-management: examples and design strategies.

Authors:  Debra A Lieberman
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

7.  An educational video game for nutrition of young people: Theory and design.

Authors:  Tracey Ledoux; Melissa Griffith; Debbe Thompson; Nga Nguyen; Kathy Watson; Janice Baranowski; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Simul Gaming       Date:  2016-02-17

8.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

9.  Qualitative evaluation of the relevance and acceptability of a web-based HIV prevention game for rural adolescents.

Authors:  Comfort Enah; Kendra Piper; Linda Moneyham
Journal:  J Pediatr Nurs       Date:  2014-09-16       Impact factor: 2.145

10.  USING GUESSING GAME TO INCREASE COMPLICATION AWARENESS OF PATIENTS WITH NEWLY DIAGNOSED TYPE 2 DIABETES.

Authors:  L L Bai; J Wang; L Zhang; H Y Jang; R Yao
Journal:  Acta Endocrinol (Buchar)       Date:  2018 Jul-Sep       Impact factor: 0.877

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