Literature DB >> 26337753

Games and Diabetes: A Review Investigating Theoretical Frameworks, Evaluation Methodologies, and Opportunities for Design Grounded in Learning Theories.

Shaimaa Lazem1, Mary Webster2, Wayne Holmes3, Motje Wolf4.   

Abstract

Here we review 18 articles that describe the design and evaluation of 1 or more games for diabetes from technical, methodological, and theoretical perspectives. We undertook searches covering the period 2010 to May 2015 in the ACM, IEEE, Journal of Medical Internet Research, Studies in Health Technology and Informatics, and Google Scholar online databases using the keywords "children," "computer games," "diabetes," "games," "type 1," and "type 2" in various Boolean combinations. The review sets out to establish, for future research, an understanding of the current landscape of digital games designed for children with diabetes. We briefly explored the use and impact of well-established learning theories in such games. The most frequently mentioned theoretical frameworks were social cognitive theory and social constructivism. Due to the limitations of the reported evaluation methodologies, little evidence was found to support the strong promise of games for diabetes. Furthermore, we could not establish a relation between design features and the game outcomes. We argue that an in-depth discussion about the extent to which learning theories could and should be manifested in the design decisions is required.
© 2015 Diabetes Technology Society.

Entities:  

Keywords:  diabetes; game design; health games; learning theories; self-management; type 1 diabetes

Mesh:

Year:  2015        PMID: 26337753      PMCID: PMC4773958          DOI: 10.1177/1932296815604634

Source DB:  PubMed          Journal:  J Diabetes Sci Technol        ISSN: 1932-2968


  17 in total

1.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday
Journal:  J Diabetes Sci Technol       Date:  2010-05-01

2.  Changing patterns of self-management in youth with type I diabetes.

Authors:  Lynne S Schilling; Kathleen A Knafl; Margaret Grey
Journal:  J Pediatr Nurs       Date:  2006-12       Impact factor: 2.145

3.  Integrative gaming: a framework for sustainable game-based diabetes management.

Authors:  Kanav Kahol
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

4.  Designing and remotely testing mobile diabetes video games.

Authors:  Jonathan DeShazo; Lynne Harris; Anne Turner; Wanda Pratt
Journal:  J Telemed Telecare       Date:  2010-08-02       Impact factor: 6.184

5.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

Review 6.  Video games for diabetes self-management: examples and design strategies.

Authors:  Debra A Lieberman
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

7.  Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015: elaboration and explanation.

Authors:  Larissa Shamseer; David Moher; Mike Clarke; Davina Ghersi; Alessandro Liberati; Mark Petticrew; Paul Shekelle; Lesley A Stewart
Journal:  BMJ       Date:  2015-01-02

8.  Digital games for type 1 and type 2 diabetes: underpinning theory with three illustrative examples.

Authors:  Maged N Kamel Boulos; Shauna Gammon; Mavis C Dixon; Sandra M MacRury; Michael J Fergusson; Francisco Miranda Rodrigues; Telmo Mourinho Baptista; Stephen P Yang
Journal:  JMIR Serious Games       Date:  2015-03-18       Impact factor: 4.143

9.  Diabetes island: preliminary impact of a virtual world self-care educational intervention for african americans with type 2 diabetes.

Authors:  Laurie Ruggiero; Ada Moadsiri; Lauretta T Quinn; Barth B Riley; Kirstie K Danielson; Colleen Monahan; Valerie A Bangs; Ben S Gerber
Journal:  JMIR Serious Games       Date:  2014       Impact factor: 4.143

10.  Design of an mHealth app for the self-management of adolescent type 1 diabetes: a pilot study.

Authors:  Joseph A Cafazzo; Mark Casselman; Nathaniel Hamming; Debra K Katzman; Mark R Palmert
Journal:  J Med Internet Res       Date:  2012-05-08       Impact factor: 5.428

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  7 in total

1.  Getting Research on Games for Health Funded.

Authors:  Tom Baranowski; Fran Blumberg; Zan Gao; Pamela M Kato; Gerjo Kok; Amy S Lu; Elizabeth J Lyons; Brooke A Morrill; Wei Peng; Pier J Prins; Leslie Snyder; Amanda E Staiano; Debbe Thompson
Journal:  Games Health J       Date:  2016-12-27

Review 2.  Use of Gaming in Self-Management of Diabetes in Teens.

Authors:  Ellen Swartwout; Ashley El-Zein; Patricia Deyo; Rachel Sweenie; Randi Streisand
Journal:  Curr Diab Rep       Date:  2016-07       Impact factor: 4.810

3.  Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study.

Authors:  Alaa AlMarshedi; Gary Wills; Ashok Ranchhod
Journal:  JMIR Serious Games       Date:  2017-05-12       Impact factor: 4.143

4.  Mobile Apps for Medication Management: Review and Analysis.

Authors:  Katarina Tabi; Abnashi Singh Randhawa; Fiona Choi; Zamina Mithani; Friederike Albers; Maren Schnieder; Mohammadali Nikoo; Daniel Vigo; Kerry Jang; Regina Demlova; Michael Krausz
Journal:  JMIR Mhealth Uhealth       Date:  2019-09-11       Impact factor: 4.773

Review 5.  Gamification for Diabetes Type 1 Management: A Review of the Features of Free Apps in Google Play and App Stores.

Authors:  Demah Alsalman; Zahra M Bu Ali; Zainab F Alnosaier; Norah A Alotaibi; Turki M Alanzi
Journal:  J Multidiscip Healthc       Date:  2020-05-14

Review 6.  Recommendations for Implementing Gamification for Mental Health and Wellbeing.

Authors:  Vanessa Wan Sze Cheng
Journal:  Front Psychol       Date:  2020-12-07

7.  Effect of implementing a mobile game on improving dietary information in diabetic patients.

Authors:  Zahra Koohmareh; Majid Karandish; Ali Mohammad Hadianfard
Journal:  Med J Islam Repub Iran       Date:  2021-05-29
  7 in total

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