Literature DB >> 27547019

An educational video game for nutrition of young people: Theory and design.

Tracey Ledoux1, Melissa Griffith2, Debbe Thompson2, Nga Nguyen3, Kathy Watson4, Janice Baranowski2, Richard Buday5, Dina Abdelsamad6, Tom Baranowski2.   

Abstract

BACKGROUND: Playing Escape from DIAB (DIAB) and Nanoswarm (NANO), epic video game adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10-12 year old children during pilot testing. Key elements of both games were educational mini-games embedded in the overall game that promoted knowledge acquisition regarding diet, physical activity and energy balance. 95-100% of participants demonstrated mastery of these mini-games suggesting knowledge acquisition. AIM: This article describes the process of designing and developing the educational mini-games. A secondary purpose was to explore the experience of children while playing the games.
METHOD: The educational games were based on Social Cognitive and Mastery Learning Theories. A multidisciplinary team of behavioral nutrition, PA, and video game experts designed, developed, and tested the mini-games.
RESULTS: Alpha testing revealed children generally liked the mini-games and found them to be reasonably challenging. Process evaluation data from pilot testing revealed almost all participants completed nearly all educational mini-games in a reasonable amount of time suggesting feasibility of this approach.
CONCLUSIONS: Future research should continue to explore the use of video games in educating children to achieve healthy behavior changes.

Entities:  

Keywords:  Type II Diabetes; behavioral nutrition; challenge; debriefing; design; diet; energy balance; experience; game design; health; healthy behavior; intervention design; knowledge; mastery learning; mini-game; obesity; physical activity; social cognitive theory; video game

Year:  2016        PMID: 27547019      PMCID: PMC4987000          DOI: 10.1177/1046878116633331

Source DB:  PubMed          Journal:  Simul Gaming        ISSN: 1046-8781


  41 in total

1.  Improving literacy about energy-related issues: the need for a better understanding of the concepts behind energy intake and expenditure among adolescents and their parents.

Authors:  Melissa C Nelson; Leslie A Lytle; Keryn E Pasch
Journal:  J Am Diet Assoc       Date:  2009-02

2.  Educational video game for juvenile diabetes: results of a controlled trial.

Authors:  S J Brown; D A Lieberman; B A Germeny; Y C Fan; D M Wilson; D J Pasta
Journal:  Med Inform (Lond)       Date:  1997 Jan-Mar

3.  Enhancing school-based asthma education efforts using computer-based education for children.

Authors:  Laura A Nabors; Jennifer L Kockritz; Robert L Ludke; Jonathan A Bernstein
Journal:  J Asthma       Date:  2012-01-03       Impact factor: 2.515

Review 4.  Obesity: genes, brain, gut, and environment.

Authors:  Undurti N Das
Journal:  Nutrition       Date:  2009-12-22       Impact factor: 4.008

5.  Watch, Discover, Think, and Act: evaluation of computer-assisted instruction to improve asthma self-management in inner-city children.

Authors:  L K Bartholomew; R S Gold; G S Parcel; D I Czyzewski; M M Sockrider; M Fernandez; R Shegog; P Swank
Journal:  Patient Educ Couns       Date:  2000-02

6.  Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.

Authors:  Pamela M Kato; Ivan L Beale
Journal:  J Pediatr Oncol Nurs       Date:  2006 Sep-Oct       Impact factor: 1.636

7.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

8.  Resting energy expenditure in children and adolescents: agreement between calorimetry and prediction equations.

Authors:  G Rodríguez; L A Moreno; A Sarría; J Fleta; M Bueno
Journal:  Clin Nutr       Date:  2002-06       Impact factor: 7.324

9.  Impact of a nutrition education curriculum on snack choices of children ages six and seven years.

Authors:  Oksana Matvienko
Journal:  J Nutr Educ Behav       Date:  2007 Sep-Oct       Impact factor: 3.045

10.  Making July safer: simulation-based mastery learning during intern boot camp.

Authors:  Elaine R Cohen; Jeffrey H Barsuk; Farzad Moazed; Timothy Caprio; Aashish Didwania; William C McGaghie; Diane B Wayne
Journal:  Acad Med       Date:  2013-02       Impact factor: 6.893

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  3 in total

1.  Incorporating Behavioral Techniques into a Serious Videogame for Children.

Authors:  Debbe Thompson
Journal:  Games Health J       Date:  2017-02-23

2.  Effectiveness of Healthy Foodie Nutrition Game Application as Reinforcement Intervention to Previous Standard Nutrition Education of School-Aged Children: A Randomized Controlled Trial.

Authors:  Florence Rochelle Gan; Elaine Cunanan; Rebecca Castro
Journal:  J ASEAN Fed Endocr Soc       Date:  2019-11-10

3.  Promoting the health and wellbeing of children: A feasibility study of a digital tool among professionals.

Authors:  Magda Skogberg; Karolina Mackiewicz; Kristel Mänd; Lehte Tuuling; Indra Urdzina-Merca; Sanna Salanterä; Anni Pakarinen
Journal:  PLoS One       Date:  2022-03-22       Impact factor: 3.240

  3 in total

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