L L Bai1, J Wang2, L Zhang3, H Y Jang3, R Yao1. 1. Xi'an No. 4 Hospital (Guangren Hospital of Xi'an Jiaotong University), Department of Endocrinology and Metabolism, Wuhan, China. 2. Xi'an No. 4 Hospital (Guangren Hospital of Xi'an Jiaotong University), Wuhan University of Science and Technology, College of Medicine, Wuhan, China. 3. Xi'an No. 4 Hospital (Guangren Hospital of Xi'an Jiaotong University), Department of Nursing, Xi'an, Wuhan, China.
Abstract
BACKGROUND: Prevention of complications is widely considered as the main aim of diabetes control. And diabetes education is the cornerstone for type 2 diabetes (T2D) management. However, traditional lecture-based diabetes patient education activities have small and short-lasting efficacy. Therefore, technology-based initiatives for diabetes patient education are urgently required. OBJECTIVE: To evaluate Guessing, a popular game, as tool in increasing complication awareness of patients with newly diagnosed T2D during diabetes care. PATIENTS AND METHODS: In a cohort study, 103 patients were split into Guessing Game group and control group. The opinions of patients and educators in Guessing Game group were surveyed. Patient performance was evaluated by test scores and the attendance to diabetes complication screening clinic. RESULTS: A majority of patients and all educators believed that Guessing Game enhanced complication awareness. Educatees achieved higher total scores and test scores in "Fill in the Gaps" (one of 2 types of test item), more actively attended complication screening clinic, after using Guessing Game as an education tool. CONCLUSION: Guessing Game is an attractive and effective educational intervention to increase complication awareness of T2D patients.
BACKGROUND: Prevention of complications is widely considered as the main aim of diabetes control. And diabetes education is the cornerstone for type 2 diabetes (T2D) management. However, traditional lecture-based diabetes patient education activities have small and short-lasting efficacy. Therefore, technology-based initiatives for diabetes patient education are urgently required. OBJECTIVE: To evaluate Guessing, a popular game, as tool in increasing complication awareness of patients with newly diagnosed T2D during diabetes care. PATIENTS AND METHODS: In a cohort study, 103 patients were split into Guessing Game group and control group. The opinions of patients and educators in Guessing Game group were surveyed. Patient performance was evaluated by test scores and the attendance to diabetes complication screening clinic. RESULTS: A majority of patients and all educators believed that Guessing Game enhanced complication awareness. Educatees achieved higher total scores and test scores in "Fill in the Gaps" (one of 2 types of test item), more actively attended complication screening clinic, after using Guessing Game as an education tool. CONCLUSION: Guessing Game is an attractive and effective educational intervention to increase complication awareness of T2D patients.
Entities:
Keywords:
diabetes complications; diabetes education; game-based learning; type 2 diabetes
Authors: C Mensing; J Boucher; M Cypress; K Weinger; K Mulcahy; P Barta; G Hosey; W Kopher; A Lasichak; B Lamb; M Mangan; J Norman; J Tanja; L Yauk; K Wisdom; C Adams Journal: Diabetes Care Date: 2000-05 Impact factor: 19.112
Authors: Deanna Telner; Maja Bujas-Bobanovic; David Chan; Bob Chester; Bernard Marlow; James Meuser; Arthur Rothman; Bart Harvey Journal: Can Fam Physician Date: 2010-09 Impact factor: 3.275