Literature DB >> 25090130

A longitudinal study of risk-glorifying video games and behavioral deviance.

Jay G Hull1, Timothy J Brunelle1, Anna T Prescott1, James D Sargent2.   

Abstract

Character-based video games do more than allow one to practice various kinds of behaviors in a virtual environment; they allow one to practice being a different kind of person. As such, we propose that games can alter self-perceptions of personal characteristics, attitudes, and values with broad consequences for behavior. In a multiwave, longitudinal study of adolescents, we examined the extent to which play of mature-rated, risk-glorifying (MRRG) games was associated with increases in alcohol use, cigarette smoking, aggression, delinquency, and risky sex as a consequence of its effects on personality, attitudes, and affiliations indicative of increased tolerance of deviance. Participants were selected with random-digit-dial procedures and followed for 4 years. Data were analyzed with linear mixed modeling to assess change over time and structural equation modeling with latent variables to test hypothesized mediational processes. Among those who play video games, playing MRRG games was associated with increases in all measures of behavioral deviance. Mediational models support the hypothesis that these effects are in part a consequence of the effects of such gameplay on sensation seeking and rebelliousness, attitudes toward deviant behavior in oneself and others, and affiliation with deviant peers. Effects were similar for males and females and were strongest for those who reported heavy play of mature-rated games and games that involved protagonists who represent nonnormative and antisocial values. In sum, the current research supports the perspective that MRRG gameplay can have consequences for deviant behavior broadly defined by affecting the personality, attitudes, and values of the player.

Entities:  

Mesh:

Year:  2014        PMID: 25090130      PMCID: PMC4151190          DOI: 10.1037/a0036058

Source DB:  PubMed          Journal:  J Pers Soc Psychol        ISSN: 0022-3514


  43 in total

1.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

2.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

3.  College student involvement in cigarette smoking: the role of psychosocial and behavioral protection and risk.

Authors:  Frances M Costa; Richard Jessor; Mark S Turbin
Journal:  Nicotine Tob Res       Date:  2007-02       Impact factor: 4.244

4.  Exposure to violent video games and aggression in German adolescents: a longitudinal analysis.

Authors:  Ingrid Möller; Barbara Krahé
Journal:  Aggress Behav       Date:  2009 Jan-Feb       Impact factor: 2.917

5.  Human aggression.

Authors:  Craig A Anderson; Brad J Bushman
Journal:  Annu Rev Psychol       Date:  2002       Impact factor: 24.137

6.  Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.

Authors:  Christopher J Ferguson; Adolfo Garza; Jessica Jerabeck; Raul Ramos; Mariza Galindo
Journal:  J Youth Adolesc       Date:  2012-08-09

7.  Problem-behavior theory, psychosocial development, and adolescent problem drinking.

Authors:  R Jessor
Journal:  Br J Addict       Date:  1987-04

8.  Deciding to defect: the effects of video-game violence on cooperative behavior.

Authors:  Brad E Sheese; William G Graziano
Journal:  Psychol Sci       Date:  2005-05

9.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

10.  Exposure to violent video games increases automatic aggressiveness.

Authors:  Eric Uhlmann; Jane Swanson
Journal:  J Adolesc       Date:  2004-02
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  13 in total

1.  Differences in associations between problematic video-gaming, video-gaming duration, and weapon-related and physically violent behaviors in adolescents.

Authors:  Zu Wei Zhai; Rani A Hoff; Jordan C Howell; Jeremy Wampler; Suchitra Krishnan-Sarin; Marc N Potenza
Journal:  J Psychiatr Res       Date:  2019-11-14       Impact factor: 4.791

Review 2.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

3.  Exposure to Alcohol Content in Movies and Initiation of Early Drinking Milestones.

Authors:  Kristina M Jackson; Tim Janssen; Nancy P Barnett; Michelle L Rogers; Kerri L Hayes; James Sargent
Journal:  Alcohol Clin Exp Res       Date:  2017-11-29       Impact factor: 3.455

4.  Exposure to Alcohol Use in Motion Pictures and Teen Drinking in Latin America.

Authors:  Raul Mejia; Adriana Pérez; Erika N Abad-Vivero; Christy Kollath-Cattano; Inti Barrientos-Gutierrez; James F Thrasher; James D Sargent
Journal:  Alcohol Clin Exp Res       Date:  2016-02-09       Impact factor: 3.455

5.  Anhedonia, screen time, and substance use in early adolescents: A longitudinal mediation analysis.

Authors:  Georgia Christodoulou; Anuja Majmundar; Chih-Ping Chou; Mary Ann Pentz
Journal:  J Adolesc       Date:  2019-12-05

6.  Relations Between Adolescent Sensation Seeking and Risky Sexual Behaviors Across Sex, Race, and Age: A Meta-Analysis.

Authors:  Bethany Harris; Morgan N McCredie; Tiffany Truong; Timothy Regan; Christopher G Thompson; Walker Leach; Sherecce A Fields
Journal:  Arch Sex Behav       Date:  2022-09-19

7.  Parental Restriction of Mature-rated Media and Its Association With Substance Use Among Argentinean Adolescents.

Authors:  Raul Mejia; Adriana Pérez; Lorena Peña; Paola Morello; Christy Kollath-Cattano; Sandra Braun; James F Thrasher; James D Sargent
Journal:  Acad Pediatr       Date:  2015-11-22       Impact factor: 3.107

8.  Risk factors associated with curiosity about alcohol use in the ABCD cohort.

Authors:  Natasha E Wade; Clare E Palmer; Marybel R Gonzalez; Alexander L Wallace; M Alejandra Infante; Susan F Tapert; Joanna Jacobus; Kara S Bagot
Journal:  Alcohol       Date:  2021-01-09       Impact factor: 2.405

9.  The interplay of parenting style and family rules about video games on subsequent fighting behavior.

Authors:  Amanda C Cote; Stewart M Coles; Sonya Dal Cin
Journal:  Aggress Behav       Date:  2020-10-06       Impact factor: 2.917

10.  How we see electronic games.

Authors:  Andrew K Przybylski; Netta Weinstein
Journal:  PeerJ       Date:  2016-04-11       Impact factor: 2.984

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